Upcoming changes (Info from CN PTR server)
Hello, I found this on Reddit so all thanks to... tonyunreal for posting this. I think these changes are not confirm yet but still..
Original Post - https://www.reddit.com/user/tonyunreal
Neutral
Monster
Nilfgaard
Northern Realms
Scoia'Tael
Skellige
Tutorial
Hello, I found this on Reddit so all thanks to... tonyunreal for posting this. I think these changes are not confirm yet but still..
Original Post - https://www.reddit.com/user/tonyunreal
Neutral
- King of Beggars - now has "regressing".
- Yennefer - the unicorn and the chrionex are now golden units.
- Immune Boost - changed to add armor before boosting units, tooltip now has "special".
- Overdose - changed to remove armor before damaging units, tooltip now has "special".
- Merigold's Hailstorm - (localization tooltip now correct states it ignores armor.)
- Cyprian Wiley - (fixed localization tooltip to correctly states weaken instead of damage.)
- Avallac'h - (...)
- Regis - (localization tooltip fixes.)
- Drought - damage lowered from 3 to 2.
- Ragh Nar Roog - damage lowered from 3 to 2
Monster
- Hero: Unseen Elder - base strength upped from 4 to 5.
- Succubus - now loyal/disloyal, changed from disloyal.
- Nekker - base strength upped from 2 to 3.
- Nithral - (fixed tooltip to correctly state 2 armor instead of 3.)
- Woodland Spirit - base strength upped from 5 to 7.
- Water Hag - base strength upped from 3 to 4.
- Griffin - base strength upped from 6 to 8, brave ability removed.
- Kayran - base strength downed from 10 to 8.
- Vran Warrior - base strength upped from 4 to 5.
- Arachas Behemoth - base strength upped from 5 to 6.
- Shadow - base strength upped from 6 to 7.
- Katakan - base strength upped from 4 to 5.
- Fiend - base strength upped from 5 to 7.
- Fightener - (BUG: now cause the game to hang.)
Nilfgaard
- Hero: John Calveit - base strength downed from 4 to 3.
- Hero: Emhyr Var Emreis - base strength upped from 3 to 4.
- Vanhemar - base strength upped from 3 to 4.
- Letho of Gulet - base strength upped from 5 to 7.
- The Guardian - (lesser guardians changed to lesser guardian golems. Localization name change perhaps?)
- Imperial Golem - base strength downed from 3 to 2.
- Peter Saar Gwynleve - base strength downed from 6 to 4.
- Emissary - (fixed localization tooltip that incorrectly stated ambassador excluded rather than emissary)
- Vicovaro Novice - base strength downed from 3 to 1.
- Fringilla Vigo - base strength while spying downed from 2 to 1. (fixed localization tooltip that incorrectly stated the unit on the left will be affected, rather than the unit on the right)
- Tibor Eggebracht - base strength downed from 10 to 8.
- Rainfarn - base strength upped from 6 to 7.
- Vicovaro Medic - now has "doomed".
Northern Realms
- Hero: Foltest - base strength upped from 4 to 5, excluding spies.
- Reinforced Ballista - base strength upped from 4 to 6.
- Reinforced Siege Tower - base strength upped from 5 to 6.
- Shanni - (fixed tooltip that incorrectly stated add 4 armor, while in fact only adds 3.)
- Trollololo - (fixed tooltip that incorrectly stated add 4 armor, while in fact add 5.)
- Vernon Roche - (localization fixes.)
- Dethmold - base strength upped from 3 to 4.
- Reaver Hunter - (damage ignores armor. Not sure what it means, I thought it already does that?)
- Redanian Knight - base strength upped from 5 to 6.
- Kaedweni Sergeant - now has "crewman 1".
- John Natalis - base strength changed from 10 to 8, effort effect removed.
- Philippa Eilhart - (can't damage the same unit twice in a row. Again she already does that?)
- Blue Stripes Commando - (localization fixes.)
- Ves - base strength upped from 6 to 7.
- Bloody Baron - base strength upped from 4 to 6.
- Dijkstra - base strength downed from 4 to 3.
- Blue Stripes Scout - now has "crewman 1".
- Priscilla - countdown ability changed from "move to the bottom of your deck" to "shuffle into your deck".
Scoia'Tael
- Hero: Francesca - base strength upped from 4 to 5.
- Ithlinne - base strength upped from 2 to 4.
- Dol Blathanna Protector - base strength downed from 4 to 2, boost ability no longer triggered by golden spells.
- Dwarven Mercenary - can now move any unit (not just ally), boost ability only affects allies.
- Vrihedd Brigade - fixed the tooltip to correctly states "pull an ally unit to the same row, then clear weather from this row".
- Vrihedd Officer - base strength upped from 5 to 6.
- Vrihedd Sappers - base strength upped from 6 to 7.
- Ele'yas - base strength upped from 8 to 9.
- Saesenthessis - base strength upped from 6 to 7.
- Vrihedd Dragoon - now only boosts loyal units.
- Mahakam Guard - now boosts dwarven units by 4, downed from 5, non-dwarven units still boost by 3.
- Commando Neophyte - no longer has armor.
- Hawker Support - no long an elf.
Skellige
- Cerys - fixed the tooltip to correctly state her ability only triggers when she's in the graveyard.
- Donar an Hindar - base strength upped from 5 to 6, now has "veteran: strengthen self by 1".
- Clan an Craite Warrior - base strength upped from 8 to 9.
- Savage Bear - base strength upped from 4 to 5, ability now triggers AFTER enemy deploy effect.
- Clan Tordarroch Armorsmith - (...)
- Berserker Marauder - base strength upped from 5 to 6.
- Clan Tordarroch Shieldsmith - now only strengthens an ally unit.
- Gremist - base strength upped from 3 to 4.
- Coral - (ability ignores armor. but she already does that?)
- Jutta an Dimun - base strength upped from 11 to 12.
- Clan an Craite Warcrier - effort effect now only weaken self by 1.
- Clan Brokvar Hunter - no longer has veteran ability & Now Regressing.
Tutorial
- Fixed the bug that consumes your meteorite powder.
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