Lots of great stuff, though a little disappointed that FSR 3.0 didn't make the cut. The current implementation of FSR kind of looks like sh!t.
Nope you get even fewer components and less money to buy cyberware for stat rerolls that replaced simply finding good loot to use.Honestly, I think lvl 60s mostly dropping purple guns was fine. Now, it is (broken) clutter no one wants, more grinding for components, and a less rewarding chore to loot all enemies. All in all, this is a poor sendoff to the loot aspects of the game, and a little more consideration could've yielded a better solution.
Thanks for this. Would have preferred to be able to change what's on the tool wheel entirely but at least this solves the problem when cycling through melee weapons and your fists popping out mid combat.Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.
First image could be more easily solved if CDPR provides a forced LOD 0 setting if I'm not mistaken as that bug (I believe) is caused by the lower LOD clipping through the mesh. A more proper fix that would make this work for everyone who can use RT, even on low setting,s would be for CDPR to buckle down and not have those render in the Gbuffer when they're not being drawn.Unfortunately there are still many visual anomalies that haven't been fixed, this is without mods:
I lost ALL guns, vehicles, cant fast travel after 2.1 update. Theres no way to contact support from your support page, only FAQs so I joined forum and I dont have privileges to make new posts. please help![]()