Update 2.1 Patch Notes

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Hey that's great.
Only I am not on steam.
I am on a brand new next gen Xbox. (As stated in multiple previous posts)
So of course players on a PC might not be effected the same way.
Ok, change few things :)
But I'm on Series X, I played about 20Hrs on 2.1* and my game didn't crash at all... (performance mode/fresh start in 2.1)
*stopped just after meeting Goro at Tom's diner, to Play Avatar/Rogue Tradera and BG3

Edit: So sure, on console, it's the game. Your crashes could be due to something you do that I don't (I mean I didn't install any new cyberwares nor upgraded cyberware offered by Vik, didn't use QHs at all, I only used blades/knives...). So that's why you should report it to the support if you didn't.
 
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Ok, change few things :)
But I'm on Series X, I played about 20Hrs on 2.1* and my game didn't crash at all... (performance mode/fresh start in 2.1)
*stopped just after meeting Goro at Tom's diner, to Play Avatar/Rogue Tradera and BG3
With all due respect... don't care about your experience. Although I do appreciate you trying to help.

I am over 40 hours on this current play through. Lost data (whole saves), gear, mods, the works. All on a fresh game.

I have played with every performance setting, and reinstalled the game twice. Removed all other games to make sure there is enough memory and nothing running the background. As much as possible.

I always run my game for performance over visuals and optimize the system to do just that.

And yet this is absolutely persistent.

Every time the game crashes this is what happens.

Nothing freezes or glitches before the crash. One minute I am playing, next I am on the main Xbox menu.
Reload the game.
All map settings wiped.
Any equipped gun looses scope and silencer tiers. If the were tier 4, they are now typically tier 1 for silencer and tier 2 or 3 for scope.
The gun mods loose tiers or change completely to something else.

Meaning all the work done up to that point for my main guns is GONE!!!!!!!

Which means reloading a manual save. But oh wait, cross your fingers that hasn't been corrupted because the auto saves are useless. And 90% of the time a part of triggering the crash.

So all progress is being lost.

And oh wait you can't always save.
So like the Firestarter mission. Have to completely restart that mission every time it happens. Because you can't manually save during a large part if the mission opening. And the auto save is triggering the crash.

So yes that is an unplayable state.

Either loose my gear, some of which can't be replaced easily at all with drop rates. And gun mods can't be changed out once installed.

So ya it's playable if you done care about all the work you have done on your gear.
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Part 2,
Just to expand on how much is done on this play through.

Max lvl, max street cred, max headhunter, lvl 45 on various other skills.

Tier 5++ on most cybernetic.

83% mission/game completion rate, roughly.
Almost all side quests, all scanner/crimes events cleared. All iconic weapons crafted.

Haven't touched Panam, Rogue or Takimora missions at all. Judy is all the way to the dive. And dog town is at Firestarter.

So there is a significant amount of gear and time invested in this playthrough, and I am not willing to risk losing all that time because of an unstable system that is causing file corruption on saves.

Would you?
And why is this acceptable??
 
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With all due respect... don't care about your experience. Although I do appreciate you trying to help.

I am over 40 hours on this current play through. Lost data (whole saves), gear, mods, the works. All on a fresh game.

I have played with every performance setting, and reinstalled the game twice. Removed all other games to make sure there is enough memory and nothing running the background. As much as possible.

I always run my game for performance over visuals and optimize the system to do just that.

And yet this is absolutely persistent.

Every time the game crashes this is what happens.

Nothing freezes or glitches before the crash. One minute I am playing, next I am on the main Xbox menu.
Reload the game.
All map settings wiped.
Any equipped gun looses scope and silencer tiers. If the were tier 4, they are now typically tier 1 for silencer and tier 2 or 3 for scope.
The gun mods loose tiers or change completely to something else.

Meaning all the work done up to that point for my main guns is GONE!!!!!!!

Which means reloading a manual save. But oh wait, cross your fingers that hasn't been corrupted because the auto saves are useless. And 90% of the time a part of triggering the crash.

So all progress is being lost.

And oh wait you can't always save.
So like the Firestarter mission. Have to completely restart that mission every time it happens. Because you can't manually save during a large part if the mission opening. And the auto save is triggering the crash.

So yes that is an unplayable state.

Either loose my gear, some of which can't be replaced easily at all with drop rates. And gun mods can't be changed out once installed.

So ya it's playable if you done care about all the work you have done on your gear.
Post automatically merged:

Part 2,
Just to expand on how much is done on this play through.

Max lvl, max street cred, max headhunter, lvl 45 on various other skills.

Tier 5++ on most cybernetic.

83% mission/game completion rate, roughly.
Almost all side quests, all scanner/crimes events cleared. All iconic weapons crafted.

Haven't touched Panam, Rogue or Takimora missions at all. Judy is all the way to the dive. And dog town is at Firestarter.

So there is a significant amount of gear and time invested in this playthrough, and I am not willing to risk losing all that time because of an unstable system that is causing file corruption on saves.

Would you?
And why is this acceptable??
I didn't say you don't have a bad experience with the game. If your game crash regularly, it is obviously. I talked about my experience to point out the fact that sometime, it could be difficult to figure out why something happen (i.e your game crash and mine don't).

To give you examples :
If I remember, when Phantom Liberty was released, some players complained (for good reasons) that performances around V's apartment were horrible, but for others not... And it was all due to a single item. If you put/displayed the Chimera core on the table in the apartment, it completely destroyed the performance around the apartment.
Or some also complained (for good reasons too), that the time in their game completely froze. Again, it was all due a single feature, i.e watching Lizzy Wizzy braindance.

So again, the best it's to contact the support, because fixing this kind of issue is often easier to say than to do.
 
Again. I appreciate you trying to help. But it's really mot that hard to figure out. During original launch I didn't see half the issues people documented and complained about. But they were there. Code can effect the same operating system in many different ways. But the point of the posting this is to make sure these kinds of practices do not continue to happen.

Will the devs fix this, of course they will. It's one thing CDPR does absolutely right. The point is they have to get worlds better at preventing things like this in the first place.

The bigger issue and concern is how this practice has influenced the entire industry. Starfield for example being release on a broken scale close to day 1 of CP and no where near the outcry.

Companies have to be held accountable for their actions. And making sure your voice is heard and loudly.

These companies take advantage of us at every turn using our Fandom against us. And delivering subpar products that if we delivered in our jobs would probably cost us our job.

CDPR settled the class action suites, and yet here we are 3 years later and the fix it after launch mentality still prevails.

I stood by and supported and hyped this game for years.

I hyped the table top RPG since the early 90s.

I won't do that anymore, if they can't deliver a product that doesn't met basic functionality standards.

But I am done letting this company in particular play it off like nothing happened and they earned their comeback. This proves they haven't and are still delivering sub par products.
 
Again. I appreciate you trying to help. But it's really mot that hard to figure out. During original launch I didn't see half the issues people documented and complained about. But they were there. Code can effect the same operating system in many different ways. But the point of the posting this is to make sure these kinds of practices do not continue to happen.

Will the devs fix this, of course they will. It's one thing CDPR does absolutely right. The point is they have to get worlds better at preventing things like this in the first place.

The bigger issue and concern is how this practice has influenced the entire industry. Starfield for example being release on a broken scale close to day 1 of CP and no where near the outcry.

Companies have to be held accountable for their actions. And making sure your voice is heard and loudly.

These companies take advantage of us at every turn using our Fandom against us. And delivering subpar products that if we delivered in our jobs would probably cost us our job.

CDPR settled the class action suites, and yet here we are 3 years later and the fix it after launch mentality still prevails.

I stood by and supported and hyped this game for years.

I hyped the table top RPG since the early 90s.

I won't do that anymore, if they can't deliver a product that doesn't met basic functionality standards.

But I am done letting this company in particular play it off like nothing happened and they earned their comeback. This proves they haven't and are still delivering sub par products.
Hey, heads up! Now you have a negative phase with this game, that is sad. You need some positive thoughts now. Just imagine - next week monday CDPR drops the hotfix patch - and with this one your game flows smoothly again. What would you say then? Maybe nothing because you will be busy with CP2077 :)

To say: hey CDPR! you basterds you ruined my 10th playthrough! im done with you! burn in hell, i'll spit on your graves! - it is... well, not very constructive sort of :)

Unfortunaly i can not speak about Xbox, Im on PC. I had three or maybe four crashes to desktop after 2.0, yes. And bad performance in Dogtown black market. But nothing such dramatic. In relation to the fun i had - its nothing! :)
Peace to all
 
Again. I appreciate you trying to help. But it's really mot that hard to figure out. During original launch I didn't see half the issues people documented and complained about. But they were there. Code can effect the same operating system in many different ways. But the point of the posting this is to make sure these kinds of practices do not continue to happen.

Will the devs fix this, of course they will. It's one thing CDPR does absolutely right. The point is they have to get worlds better at preventing things like this in the first place.

The bigger issue and concern is how this practice has influenced the entire industry. Starfield for example being release on a broken scale close to day 1 of CP and no where near the outcry.

Companies have to be held accountable for their actions. And making sure your voice is heard and loudly.

These companies take advantage of us at every turn using our Fandom against us. And delivering subpar products that if we delivered in our jobs would probably cost us our job.

CDPR settled the class action suites, and yet here we are 3 years later and the fix it after launch mentality still prevails.

I stood by and supported and hyped this game for years.

I hyped the table top RPG since the early 90s.

I won't do that anymore, if they can't deliver a product that doesn't met basic functionality standards.

But I am done letting this company in particular play it off like nothing happened and they earned their comeback. This proves they haven't and are still delivering sub par products.
Companies with tons of back up money won’t change this behaviors - smaller ones like fntastic gonna die like it currently happened with „Days before“

Sad thing is the lobbys of several AAA studios like EA, Ubi or even CDPR are still to big or popular to make a change… there are to many forgivers who defend them for nearly any issue we (the players) encounter with their „high quality“ products : /
 
Companies with tons of back up money won’t change this behaviors - smaller ones like fntastic gonna die like it currently happened with „Days before“

Sad thing is the lobbys of several AAA studios like EA, Ubi or even CDPR are still to big or popular to make a change… there are to many forgivers who defend them for nearly any issue we (the players) encounter with their „high quality“ products : /
Um, we are taking about the same game here right? First of all CDPR are in no way comparable to Ubi or EA in size.
Second they've just spent 3 years working to get the game in to a decent state after possibly the most meme'd launch ever.
Not saying it's perfect but.... C'mon mate.
 
Um, we are taking about the same game here right? First of all CDPR are in no way comparable to Ubi or EA in size.
Second they've just spent 3 years working to get the game in to a decent state after possibly the most meme'd launch ever.
Not saying it's perfect but.... C'mon mate.
Not gonna answer in detail here cause of reasons… - but everybody knows by now how successful patching was and still is - 2.1 hello?… tho 2.0 & PL was a positive surprise which sadly didn’t last long : /

and just to be clear I never said they are equal in size. Just that they behave similar.
 
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Well, I'm happy to report they finally fixed the crafted iconic weapons on the stash wall... For the H10 apartment. For every other apartment that has a stash wall, slots are still as empty as ever, lol. If V could only own one apartment like the pre 1.5 days we could call this "fixed", but sadly that isn't the case anymore. I bet in "testing" they just looked at the H10 Apartment wall and called it a day. This game has some serious consistency issues in this regard. Like, for instance, has anyone ever noticed that the facial expressions in apartment mirrors don't quite work as they should? Such as V randomly shaking their head for no reason when choosing some expressions? But if you go to a mirror in a public restroom, like in a bar, they work just fine. Head-shaking animation should only play when V is resetting their facial expression back to a blank stare. Seriously, how hard could it possibly be to fully fix issues like these? Lol.
 
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It doesn't matter if it's the 10th playthrough or the first one.
That is an aweful perspective to have. Just because you have been around your or my most recent playthrough doesn't mean as much. Can't accept that.

Well while I am doing my 10 or more, someone out there is doing thier first and experiencing the same thing.

A bad experience at any level is a bad experience. And the 90K viewers of this forum also know about it. And they can take with them any conclusions they want.

But calling out CDPR for bad decisions when they have a history of bad decisions is going to give people pause. And rightly so.

In no other industry in the world is it ok to release a half finished product. Name one other industry where it is ok.

Just video gaming

There are laws in every country protecting the consumer from companies purposefully releasing products in this state, except the video game industry.

... And for CDPR it really did.
1.5 million lost to class action law suites.

Do I want to see CDPR get buried, no. I love this game.
I want to continue to play this game. But I have been pushed to far

Straw that broke the camels back.

But when they do fix this. I will make sure to write about it here. Only fair right.

Hope you all have a wonderful holiday
 
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In no other industry in the world is it ok to release a half finished product. Name one other industry where it is ok.

Just video gaming

there is none... but the fall of the almighty blizzard shows there is an end for everything at some point - leaderboards & managements in general just dont wanna see it until its to late....
 
there is none... but the fall of the almighty blizzard shows there is an end for everything at some point - leaderboards & managements in general just dont wanna see it until its to late....
The industry reaction to the initial launch of CP 2077 is also an indication of just how far a company can push the lines.

Some companies took this to heart and some saw just how much they can get away with. Either way CDPR set one of the worst precedents in industry history which has far reaching implications.

For me its an assault on the Fandom, reaching back more than 30 years. I picked up the CP 2020 core book back in 91 or 92. Even had a cybernetic arm tattooed on me using the chrome 2 source book as a reference, almost 17 years ago.

Which makes this all hurt so much more. CDPR faithfully told the story of character I have been familiar with more than 30 years.
Yet the care they put into the launch or patches has been marked by continuing failures.

The issue I have now is a reintroduced failure from Launch.

The auto save crashing the system was an issue at launch or soothing similar, In which I posted about after launch. That's how bad this mess up is. They screw up so badly they brought back something that was already fixed once before. That just reeks of carelessness. Reintroducing old breaks back into the system shows a serious lack quality control.

Which quality control has been a core value since the debacle of launch. Yet here we are yet again. Talking about issues from the past.
 

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yeah but honestly... many of the original devs and leads are already gone.... im just curious why so many things which were already fixed are broken again... oldschool bugs reappear, even gfx and item visuals/icons from 1.0 return after getting updated throughout the last years, items are missing again, questitem markers return, etc pp... - its like they use older versions of the code for patches and not the one they worked on for the last 3 years - missing out already patched stuff... i wonder why...

edit: nice tat <3
 
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yeah but honestly... many of the original devs and leads are already gone.... im just curious why so many things which were already fixed are broken again... oldschool bugs reappear, even gfx and item visuals/icons from 1.0 return after getting updated throughout the last years... - its like they use older versions of the code for patches and not the one they worked on for the last 3 years - missing out already patched stuff... i wonder why...
...

As for the rest of it only proves CDPR only kinda learned thier lesson.

One of the most recent patches stated they worked on limiting game save files size. Which means they were just working on a system that is now broke worse than before. And in the process took this back to day I levels.

Hence the reason I am raising hell.
...
 
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yeah but honestly... many of the original devs and leads are already gone.... im just curious why so many things which were already fixed are broken again... oldschool bugs reappear, even gfx and item visuals/icons from 1.0 return after getting updated throughout the last years... - its like they use older versions of the code for patches and not the one they worked on for the last 3 years - missing out already patched stuff... i wonder why...

edit: nice tat <3
Well, Pawel on his stream mentioned something along the lines of 2.0 being worked on alongside the other patches such as 1.5, 1.6 and so on.

It was a few months ago, so it's possible I'm misremembering exactly what he said, but if it's true, it would perfectly explain why many ancient bugs resurfaced recently.

And I'm sorry, but I'm gonna have to go out on a limb here and agree with TK52477. Cyberpunk, as of 2.0 and beyond, is nowhere near being fixed, stable or polished.

Bugs (such as cars/NPCs vanishing when you look away) that were memed to death back in 2020 are now seemingly ignored, despite resurfacing almost 3 years later and showing a chronic lack of regression testing and quality QA on CDPR's part. I can also attest that I've had major issued with crashing since 2.0, despite a clean reinstall, no mods, and despite never having crashed during the 1.6 era.

What's changed? CDPR has simply gotten better at manipulating the public opinion, but they also got lucky this time because there aren't as many glaringly obvious issues like crashing or performance that would incentivize people to actually pay more attention to smaller bugs.
 
Well, Pawel on his stream mentioned something along the lines of 2.0 being worked on alongside the other patches such as 1.5, 1.6 and so on.

It was a few months ago, so it's possible I'm misremembering exactly what he said, but if it's true, it would perfectly explain why many ancient bugs resurfaced recently.

And I'm sorry, but I'm gonna have to go out on a limb here and agree with TK52477. Cyberpunk, as of 2.0 and beyond, is nowhere near being fixed, stable or polished.

Bugs (such as cars/NPCs vanishing when you look away) that were memed to death back in 2020 are now seemingly ignored, despite resurfacing almost 3 years later and showing a chronic lack of regression testing and quality QA on CDPR's part. I can also attest that I've had major issued with crashing since 2.0, despite a clean reinstall, no mods, and despite never having crashed during the 1.6 era.

What's changed? CDPR has simply gotten better at manipulating the public opinion, but they also got lucky this time because there aren't as many glaringly obvious issues like crashing or performance that would incentivize people to actually pay more attention to smaller bugs.
Although I agree with you about the current sate of the game, I just wanna mention that CDPR support knows about the NPC despawning problem and they are gathering data on the issue, when I reported this to them.

-So, it´s apparent that 2.0 was just a monster of a code that was slapt together from very early versions into the 1.63 version and caused bunch of issues. Good news is- going by all the replies I´m getting from their support, they are still very much working on the fixes and hopefully now, that the new stuff being added is finally over, they can just focus on bug fixing, bug fixing and bug fixing..
 
I think we all can imagine what it would be like to be one of the devs pouring your passion into creating this game and having it turn out less than it could have been due to a rushed release. I'm sure they are mature enough people to not take it personally, probably agree with a lot of what people are saying even.

I don't think it's up to a customer base to coddle the feelings of a developer, and were it me I'd find it a bit forced and condescending for people to assume that is needed. You know management is just like "See everyone loves it, we were right to push it out." We're probably vindicating someone else on the team when we point out the issues and loss of faith.

Basically, beyond being civil enough to remain on the forum I don't think we should be self censoring. Most of this is just shouting into the void anyway if we're being honest, it all gets filtered into useable feedback before it hits their table. If they are taking the time to read the entire thread it's because they are into it and/or have too much free time. Sorry moderators lol.
 
I don't know why they added the on-foot radio feature if it doesn't also natively turn off the ambient soundtrack that plays in the background when in some areas of the map. Too often will the radio be playing ON TOP of the game's ambient soundtrack, which just ends up turning the game into an even bigger mess of indiscriminate noises. I suppose you can just turn down Music Volume in the options menu, but my question to this is; why should we? If we have the radio on that should just mute the ambient soundtrack until the player turns the radio off. Plus, it isn't really convenient or practical to expect the player to turn the ambient music down just to listen to the on-foot radio and then back up when they want to hear the ambient music again, constantly fiddling with the menu slider more than Mike Wang fiddles with the game sliders in an NBA 2K game.

Also, I agree with everyone else that the radio should remember what state you had it set to when on-foot so that you don't have to keep turning it off every time you get out of a car with the radio on. The car radio audio still plays as if it's coming from the car speakers and not inside your head, so I'm not really sure how the radio in the car can all of a sudden immediately transfer to the one in your head, even though you only turned on the one in your car. Some sort of advanced Bluetooth/radiowave technique in this universe? Or am I just jacking my head radio into every random car I get into now? Which sounds really unsafe... Either way, it's pretty annoying.
 
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