I think that doesn't truly address the issue that voice acting is going to die out because of AI along with a bunch of other jobs if the industry doesn't take a stance on it somewhere. It's going to be like relying on practical effects for movies instead of CGI at some point but even harder to distinguish between the finished products.Regarding artificial intelligence, I would not mind at all, but only so that the actors would not mind taking their original voice and translating the game into Ukrainian, for example, where there is no voice acting at all. There is only text, (and good that there is at least text, although it is not without defects) and I do not mind at all if it would be voiced by the original voices, but this is not possible, maybe artificial intelligence will develop in this direction, to give a synchronous dubbing by the original voices in their language. And it would be cheaper than collecting actors from all over the world.
It's likely to be better for gamers who want fully voiced games with unlimited dialogue, and it's going to save on development costs, so unless there is a strong pushback from consumers against the artificial generation of the arts, such as voice acting, it's going to completely take over sooner rather than later.
Your suggestion already eliminates a bunch of jobs, it's hard to see that as a good thing ethically if you care about that sort of thing. Otherwise why have a real voice actor in the first place?


