Update 2.1 Patch Notes

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Regarding artificial intelligence, I would not mind at all, but only so that the actors would not mind taking their original voice and translating the game into Ukrainian, for example, where there is no voice acting at all. There is only text, (and good that there is at least text, although it is not without defects) and I do not mind at all if it would be voiced by the original voices, but this is not possible, maybe artificial intelligence will develop in this direction, to give a synchronous dubbing by the original voices in their language. And it would be cheaper than collecting actors from all over the world.
I think that doesn't truly address the issue that voice acting is going to die out because of AI along with a bunch of other jobs if the industry doesn't take a stance on it somewhere. It's going to be like relying on practical effects for movies instead of CGI at some point but even harder to distinguish between the finished products.

It's likely to be better for gamers who want fully voiced games with unlimited dialogue, and it's going to save on development costs, so unless there is a strong pushback from consumers against the artificial generation of the arts, such as voice acting, it's going to completely take over sooner rather than later.

Your suggestion already eliminates a bunch of jobs, it's hard to see that as a good thing ethically if you care about that sort of thing. Otherwise why have a real voice actor in the first place?
 
My major pet pev, outside of the crashing and save bugs, is in two play thoughts, I can't get cyberwear over about 340 without using Chrome compressor and the edgerunner perk.
So 400 is the max I have seen and that is with a maxed out engineer, and maxed, lvl 60 character, obviously with a max tech stat, to get edgerunner.

This progession relying on random shard drops is horrible. Nothing should require random drops.... that I have only really ever seen drop from scanner/assault/crime encounters is frankly just a terrible idea. And means that different play throughs knight not get the same cyberwear level because it's random. So when you clear out all the crime encounters of your don't get something at each one you will never max out your cybernetics.

Screenshot included Of a maxed out character and this is the best I can get. Which also seriously limits my options seeing how about more than and addition 50 points never seems to manifest to reach the top, roughly.

ESPECIALLY cyberwear in a game where cybernetics is at the core of the entire world. Seriously the game and game universe is called CYBERPUNK and you take build a mechanic that makes your level random.

Honestly, I am not really shocked or surprised because of the poor planning. Especially with everything else that is wrong with this game. Yet another element a decent testing cycle probably would gave discovered.

This seriously needs to be revamped and rebalanced.
How'd you even get yours that high? Lol. I've been playing on a save that's well over 300 hours and I only have 321 capacity, lol. Just killing more gang clowns than me, maybe?

And yeah, I agree. A mechanic as important as cyberware in this game should not be locked behind random drops that exponentially decrease the higher your level/capacity becomes. Something like that should probably be a static reward from gigs or quest chains. Makes it easier for a veteran player to plan a build during a run while giving new players rewards that are actually worth a damn when doing anything in this game, besides just heaps of eds and clothing, lol.
...It depend on which section you tried to create a new thread. Members can't in "Hot Topic" or "News", but in the other ones, you should be able to create a new thread ;)
Yeah, just figured that out, thanks.
 
Regarding artificial intelligence, I would not mind at all, but only so that the actors would not mind taking their original voice and translating the game into Ukrainian, for example, where there is no voice acting at all. There is only text, (and good that there is at least text, although it is not without defects) and I do not mind at all if it would be voiced by the original voices, but this is not possible, maybe artificial intelligence will develop in this direction, to give a synchronous dubbing by the original voices in their language. And it would be cheaper than collecting actors from all over the world.
I pray for Ukraine and hope that this all will have a happy end sooner than later. And then AI based voiced localization will be not necessary at all. Then just normal Ukrainian actors should and will make the localization of Project Orion.
 
I pray for Ukraine and hope that this all will have a happy end sooner than later. And then AI based voiced localization will be not necessary at all. Then just normal Ukrainian actors should and will make the localization of Project Orion.
someday everything will be fine, but now we just do what we can, everyone in their place, and we believe in the future, thank you for your kind words
 
Here a thing about immersion.

When V angers common folks, they begin shooting and more often bashing. Beefy Vs can just stand there, do nothing, and take no damage from it / heal faster than they are harmed.
The citizen doing the bashing just keeps on and on.

More natural behavior for a citizen would be for them to realize that something very weird is going on and start running. After all, everyone's had their share of bashing after a while, and especially if the basher is still able to actually do it, V couldn't have harmed them all that much. A human will get tired of it, and scared to the core if it seems to have no effect.
 
Here a thing about immersion.

When V angers common folks, they begin shooting and more often bashing. Beefy Vs can just stand there, do nothing, and take no damage from it / heal faster than they are harmed.
The citizen doing the bashing just keeps on and on.

More natural behavior for a citizen would be for them to realize that something very weird is going on and start running. After all, everyone's had their share of bashing after a while, and especially if the basher is still able to actually do it, V couldn't have harmed them all that much. A human will get tired of it, and scared to the core if it seems to have no effect.
Yeeeeeah, good luck with hoping CDPR will ever implement something like that... It's honestly a miracle NPCs even react semi-realistically to half of the stimuli in the open world, lol. Implementing a reaction system like that would require CDPR to acknowledge that either the player is overpowered or the NPCs are underpowered, and I'd sooner expect them to just nerf the player in this game more for the sake of 'balancing' them against NPCs for this kind of interaction, or just make it to where every NPC carries the best weapon in the game that can kill the player in 2-3 shots all the time, then them taking a more creative route to this that would require more intricating coding/work.

At least it's not at the level of Starfield's NPC's.
 
Another thing that really leaves a gap is that no one attempts to guilt V to weaken them.

In many titles, foes take the appearance of the protagonist's fallen friends and family, and then blame the prot for their demise, how they left them alone, how they are selfish, and so on.

V loses Jackie. He is the perfect candidate for some group to assume his identity and confront V about letting him die and leave on the table the thought that V should die too, before launching their ambush. Not that it would ever work, but it's a powerful psychological tool to weaken one's focus. Shame that it doesn't happen in Cyberpunk 2077.

One sibling of that scenario is understandably a taboo, which I've only seen in Wolfenstein series, when Deathshead makes the prot choose which of his two friends is going to die, and then the dead one becomes the cyborg to fight the prot at the end.
 
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how could i clear this strange text shadow
 

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Two notes after playing 2.1:
1. Radioport feature is badly implemented - there should be an option to turn it off completely or the default behaviour outside the car as default. While the idea to have it is not bad at all, it should just not turn on at random times.
2. Can we have a kph speedo, please? Strange that is it only mph in a game that is coming from an European studio.
 
2. Can we have a kph speedo, please? Strange that is it only mph in a game that is coming from an European studio.
Hum... Where do you think Night City is located? And where cars you drive in the game are build?
I guess North America, where MPH is the "norm" for speed (as far as I know^^). So it seem pretty normal (to me) that speed is displayed in MPH, at least on car themself. On the HUD (third person), could make sense to choose between both (even if I wonder why a north american would choose kmh^^).
 
Hum... Where do you think Night City is located? And where cars you drive in the game are build?
I guess North America, where MPH is the "norm" for speed (as far as I know^^). So it seem pretty normal (to me) that speed is displayed in MPH, at least on car themself. On the HUD (third person), could make sense to choose between both (even if I wonder why a north american would choose kmh^^).
North American cars display MPH and KM/H
 
Hum... Where do you think Night City is located? And where cars you drive in the game are build?
I guess North America, where MPH is the "norm" for speed (as far as I know^^). So it seem pretty normal (to me) that speed is displayed in MPH, at least on car themself. On the HUD (third person), could make sense to choose between both (even if I wonder why a north american would choose kmh^^).

Markers show distance in km - so you see that the marker is 3.2 km away, but your speed is shown in mph... And God, you have real-time translation from Japanese to English but you can't switch speedo on the fly? :)
 
Markers show distance in km - so you see that the marker is 3.2 km away, but your speed is shown in mph... And God, you have real-time translation from Japanese to English but you can't switch speedo on the fly? :)
Markers are on the hud (which is displayed directly in your eyes), so like I said, it make sense the hud to be able choose betwenn both.
But on car speedometers themself, it make less sense. (well, apparently I was wrong about US speedometers^^)

Not sure how many cars you drove or if it's different from france, but here it's not a common for speedometers to display MPH (absolutely everything is in metric, so it's useless to display MPH anyway).
 
Markers are on the hud (which is displayed directly in your eyes), so like I said, it make sense the hud to be able choose betwenn both.
But on car speedometers themself, it make less sense. (well, apparently I was wrong about US speedometers^^)

Not sure how many cars you drove or if it's different from france, but here it's not a common for speedometers to display MPH (absolutely everything is in metric, so it's useless to display MPH anyway).

I am completely fine with speedos in the cars, I never use the inside view anyway - I mean the bar in the lower left corner:

And many EU cars have the ability to change what is displayed electronically from km to mi since we have our friends from the UK as well :).
 
I am completely fine with speedos in the cars, I never use the inside view anyway - I mean the bar in the lower left corner:
Yeah, in the HUD, it would make sense, it would be like changing the temperature unit on the meteo app on your smartphone.
And many EU cars have the ability to change what is displayed electronically from km to mi since we have our friends from the UK as well :).
Yep but our UK friends also drive on the wrong side of the road :p
So cars manufactured for UK are quite different than ours (and likely especially manufactured for their market). The only vehicle I ever drive on which I was able to switch KMH to MPH was a bike (bought in Irland and imported to france).
I stop the OT here by saying that I agree, on the HUD, it would be nice to be able to switch to KMH for those who want to :)
 
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