Update 2.2 is live!

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I made an account specifically to say this:

Trauma Drama can still kiss my shiny metal ass.

Dropping the high score to 400k is a very mean trick. Idk if anyone else here has this, I assume it's the ADHD/poor visual processing, but I struggle very badly with crowded screens and I just straight up can't do TD because of a couple of levels where enemies swarm me and my brain just glitches out and stops taking in what I'm looking at. (I get the same thing in stuff like Smash Bros, it's really embarrassing tbh). I really don't mind practicing it and getting a high score, but the score being that high and the game being that inaccessible is kind of insane to me. I don't even want the outfit, I'd never use it, it just activates my almonds that I can't ever count it as a task completed haha.

I wouldn't want it to change to be too easy for everyone else though. So maybe there could be a cheat code you can find like in the real old side scrollers? Like you press the right button combo and it gives you infinite health or something, but you have to find the code first? I used to like doing that just to run around the levels and play with weapons lol
 
Misty is still broken after the 'Heroes' quest (Jackie's funeral), even after this patch. When you visit her in her shop, she is meditating and you can't interact with her.
 
Please, please, please! Bring back the gold and purple animal knuckles! I realize the effect they had were rolled into the standard gorilla arms but many of us appreciated the unique visual style they added. If only add them in as a unique iconic version to the standard gorilla arms.
 
Created an account specifically to say this:

I was enjoying the game... got it on sale and was having a lot of fun with it... until I started failing at EVERY attribute check, in some cases by a ridiculous amount of points. A bug I thought, until I went online.

Learning that this overly- aggressive attribute-check scaling was intentional has completely ruined this game for me, and seeing that you've not done anything to fix/mitigate the issue after the obvious and excessive player outcry about the highly punishing and nonsensical nature of the system in question is disappointing.

I went from loving this game to having no desire to continue playing it, now knowing that you're going to lock me out of every skill check because I dared to do side content and level up. But seriously... an intelligence check of 15 at level 27?! That's nearly half of my attribute points into a single stat! If you didn't want players to play balanced, you should just make them select a skill tree from the get go and not allow them to stray from it at all.

Why would you create an RPG that punishes players for becoming stronger?

I also found it overwhelming that the entire city unlocked all at once after Watson. If this scaling was added just so you could open the whole city, the sacrifice was NOT worth the "benefit."

You probably don't care as you already got my money, but I will not be playing this game anymore until this ridiculous attribute-check problem is addressed.
 
I do enjoy the update only issue I have is that I'm not a fan if the Johnny in the car feature it happens way too often for me. It's basically every car journey and the repeated lines don't help unfortunately.

Pulling out a gun makes him vanish for about 5 minutes.

If possible on a hotfix/future update I would appreciate the ability to toggle him appearing. As I do need a break from him at times.

Tldr: Too much johnny in car
"Quality not quantity V" Judy
 
I love how you guys are still taking care of the game and making it better and better, but could you guys please, add options to change your character arm or leg into a cyber-arm or leg? Either visitng ripperdocs or by creation, either way its good for me. I hope other people think same way about it. Thanks in advance.
 


Update 2.2 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!

With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!

Read about all changes in the patch notes below.

New Features
  • Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
  • Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.

  • All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
  • Mizutani Shion MZ1
  • Mizutani Shion Targa MZT
  • Thorton Galena GA32t
  • Thorton Colby CST40
  • Archer Quartz EC-L r275
  • Quadra Type del 66 640 TS
  • Quadra Type del 66 680 TS
  • Mahir Supron FS3-T
  • Villefort Deleon V410-S Cupé (Phantom Liberty only)
  • Mizutani Hozuki MH2 (Phantom Liberty only)
  • Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.

We've overhauled Photo Mode and added multiple community-requested features:
  • Drone Camera is now a free camera instead of an orbital camera centered around V.
  • Increased camera range.
  • Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
  • Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
  • Precise Camera (ON/OFF) - slows the camera down for easier aiming.
  • Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
  • Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
  • Lighting tab: Spawn and adjust light sources.
  • Fixed the Depth of Field ghosting issue.
  • Added an Effect Intensity slider.

  • SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.

Added more character customization options:
  • 32 eye colors
  • 18 lip makeup types
  • 17 nail colors
  • 10 cheek makeup types
  • 16 eye makeup types
  • 4 face scars
  • 5 eyebrow shapes
  • 4 face tattoos
  • 2 body tattoos
  • 8 cosmetic face cyberware options

  • Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
  • Added more secrets to discover in Night City.
Quests & Open World
  • Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
  • Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
  • Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."
Phantom Liberty-Specific
  • Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
  • Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
  • Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
  • Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
  • I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
  • Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
  • Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
  • The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
  • Fixed one of the katana finisher animations so that it properly decapitates enemies.
  • Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
  • The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
  • Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
  • The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
  • Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
  • Fixed an issue where TV program sound was muted or too quiet.
  • Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
  • Due to popular demand, we've lowered the Trauma Drama high scores.
  • Adjusted V’s mouth movement in various scenes, including the endings.
  • Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
  • Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
  • You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
  • Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
  • Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
Can you guys hire virtuous games to create more side quests and fun things to do in this game on a regular basis?
 
NPCs STILL don't dodge bullets with Sandy anymore which is very sad. That was very cool. This is a bug that exists ever since 2.0 got released.
 
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Somehow since 2.2 I can only slot Tier 1 scopes in sniper rifles.
At first I thought maybe it's tied to the original Tier of the weapon,
but I just got a Tier 4 Sniper Rifle it has a Tier 1 scope and none
of my higher Tier Scopes show up as an option.
 
Can you do something like crowdin or localizor where anyone can translate the language they suggest?
for example:
 

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Just a heads up, the update branch on SteamDB is busy, there seems to be another patch incoming:

 
Hey! Hope this is the right place to post this, if not let me know and I'll move it :D

The o in Tourism on the top right is missing xD
 

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I need help please. Twintown Database it doesn't change the color of my cars​


I have updated the game to version 2.2, and when I go to try changing the car color on the Quadra R Vtech it does nothing.I have created a range of colors in generic color schemes but it is not changed.with the rayfield no problem but with the other customizable cars I can't do anything, I can only change the color of the lights. Has it happened to anyone else? or is it that you can only change the colors of single color schemes? Thanks
 
Are you even aware of how difficult it is to install modifications on the unreal engine?
switching to unreal engine 5 is a catastrophic mistake.
 
After doing more research, the best way to solve my issues with the game is for CDPR to add official mods support (a la Bethesda). There are mods that would solve my issue(s) directly, but they aren't available for console.

Official mod support for a game like this makes perfect sense. It increases longevity (by orders of magnitude), reduces the workload on the devs to fix their bugs/errors directly, and opens a pathway for continuous new content that doesn't cost the devs a dime of currency, or a minute of time.

Official mods support, please.
 
Do you plan to fix the issues with the screenshots in SeriesX? The smarts frames looks cool, but they are worthless if all our screen shots are blank. And disabling Dolby VIsion/HDR10 is not a solution, whoever proposed should be fired
 
Do you plan to fix the issues with the screenshots in SeriesX? The smarts frames looks cool, but they are worthless if all our screen shots are blank. And disabling Dolby VIsion/HDR10 is not a solution, whoever proposed should be fired
Did you only tried in V's apartment in H10?
I tried myself, and yes, it doesn't work, but I heard in other apartment smartframe do.
 
Did you only tried in V's apartment in H10?
I tried myself, and yes, it doesn't work, but I heard in other apartment smartframe do.
I own multiple apartments and none works, also no screenshots show in the gallery. It seems that the QA of new patches for Series X is the usual in this studio, zero.
 
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