Update 2.2 is live!

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Earlier today I had no problems and after patch went live it says that I don't have Phantom Liberty so I can't load my save(GOG version on GeForce NOW). XBOX players are reporting same problem on reddit.
Yep, the game doesn't recognize Phantom Liverty files on Xbox. But I assume it's because the expansion didn't received an update too... So I guess there is something wrong for now :(
 
"Adjusted V’s mouth movement in various scenes, including the endings."



VERY appreciative to see these bug fixes. I wonder if they incorporated some of Deceptious's mods for any of them?

Anyway, thank you, CDPR, looking forward to trying all the new things - looks really cool and I gotta say I'm honestly very pleasantly surprised that another patch even came out at all!

CDPR being awesome as heck :giggle:
 
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Awesome features, I was just hoping we would get a fix for vegetation wind interaction on PS5, bullet casing ejections (or 3D particles in general) fix on all supported consoles, and cargo ship/corpo plaza fix (all platforms). Support have been saying they're aware of some of these issues for years now but it is disappointing to see these haven't been fixed yet
 
Thanks for the update! I'm really really psyched. Any excuse to start a new game! I just just wish we could get more River quests.
 
The good old "outdated driver" alert on AMD cards is back in the launcher (I have the newest 24.12.1 drivers). I missed you :).
 
Nice, so NOTHING I care about. Not even new dread hairstyles. You could have added ninja stars or a new gun and I would have went crazy.

Just have AI generate new quests at this point.
 


Update 2.2 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!

With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!

Read about all changes in the patch notes below.

New Features
  • Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
  • Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.

  • All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
  • Mizutani Shion MZ1
  • Mizutani Shion Targa MZT
  • Thorton Galena GA32t
  • Thorton Colby CST40
  • Archer Quartz EC-L r275
  • Quadra Type-66 640 TS
  • Quadra Type-66 680 TS
  • Mahir Supron FS3-T
  • Villefort Deleon V410-S Coupe (Phantom Liberty only)
  • Mizutani Hozuki MH2 (Phantom Liberty only)
  • Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.

We've overhauled Photo Mode and added multiple community-requested features:
  • Drone Camera is now a free camera instead of an orbital camera centered around V.
  • Increased camera range.
  • Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
  • Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
  • Precise Camera (ON/OFF) - slows the camera down for easier aiming.
  • Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
  • Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
  • Lighting tab: Spawn and adjust light sources.
  • Fixed the Depth of Field ghosting issue.
  • Added an Effect Intensity slider.

  • SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.

Added more character customization options:
  • 32 eye colors
  • 18 lip makeup types
  • 17 nail colors
  • 10 cheek makeup types
  • 16 eye makeup types
  • 4 face scars
  • 5 eyebrow shapes
  • 4 face tattoos
  • 2 body tattoos
  • 8 cosmetic face cyberware options

  • Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
  • Added more secrets to discover in Night City.
Quests & Open World
  • Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
  • Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
  • Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."
Phantom Liberty-Specific
  • Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
  • Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
  • Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
  • Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
  • I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
  • Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
  • Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
  • The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
  • Fixed one of the katana finisher animations so that it properly decapitates enemies.
  • Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
  • The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
  • Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
  • The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
  • Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
  • Fixed an issue where TV program sound was muted or too quiet.
  • Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
  • Due to popular demand, we've lowered the Trauma Drama high scores.
  • Adjusted V’s mouth movement in various scenes, including the endings.
  • Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
  • Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
  • You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
  • Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
  • Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
You know, this is cool and all but it would be really nice if you guys would change how cyberwear cap shards work because when one spawns the game counts that's getting one even if you never picked it up making it so hard to get cyberwear cap to max.
 
I love this!
Sure, it's not as big as 2.1 but its amazing to get this addition nonetheles.

There's a few things I would love for a 2.3 patch:
- Rebinding option for the grenade button (middle mouse button) - My middle mouse button is broke for example which means I can not use grenades at all as they are not rebindable sadly.
- Cyber arms, legs etc for the character creator/visual adjustments to your body if you install selected ones
- A proper food system that does not just make like 5% of the stuff you use actuslly usable but rather diversify
ies it
- A proper scanning system that allows you to scan suspicious people and have police show up to detain them.
This should also include more random NPCs that have such crime stats & looks.
-> This would allow for a kind of "undercover cop" playstyle
- If y'all ever will do a major update like 2.1 or 2.0 again.. please bring the casino
 
Did they fix the visual issues with PT or RT on? Are the shadows from the trees finally moving? Are those black patches gone?
 
I just don't understand how the audio popping/crackling issue hasn't been resolved yet. As far as I'm aware this has been an issue since 2.0 and it doesn't seem like it will ever be fixed.

If you have the Focus perk, EVERY single time you ADS with a pistol/revolver/sniper the audio will pop. This happens on both the Xbox Series X and PS5. The exact same popping noise will occur when you use the double jump cyberware as well. I don't have the Sandevistan unlocked yet but I'd wager it's the same. It's game breaking, especially for someone who plays with headphones on.
 
How about increase the buffer for the hacking minigame because right now is just a matter of luck. Besides, it would be good to have alternatives to open specific doors without body requirements or at least a hard way to bypass them.
And for the sequel we need more explicit consequences for the open world like increasing prices for items to buy for example or more decisions and stranger opponents depending on how we managed to complete certain previous main quests and side quests. In other words, how our protagonist can affect the open world in radical ways that could be seen by the player

The timer for the hacking minigame only starts when you make the first input, also, if you cannot find a solution, you can close it and re-open it with a new set of codes.
In my current playthrough, I have never failed a single one, getting all the rewards from all the codes, every time.
 
Awesome we've got another update. Disappointing that we still don't have official mod support all these years later. Feel like CDPR really dropped the ball on that, despite investor calls over the last year giving the impression that the Cyberpunk 2077 modding community is the future of the game in a nutshell. Really doesn't feel like it.
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Big bummer no FSR 3.1...
Yeah, I really don't get it. It's an easy fix. Modders introduced FSR 3.1 a week after update 2.1 dropped, so I really don't get what CDPR's issue is.
 
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