Update 2.2 is live!

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Yes, that's what the problem is. It won't save to the in-game gallery. You get a kind of red screen that says "model line" and some jibberish (I'll provide an image). Then if you back out of the gallery even that disappears
I will try tomorow when I have access to the apartment ;)
I wonder, did you change where your screenshots/captures are stored? Like on an external SSD?
If yes, it could be a problem I guess.
 
Seems like the update removed the option to disable spatial audio, which brought back the crackling audio for me, anyone else have similar problems?
 
I will try tomorow when I have access to the apartment ;)
I wonder, did you change where your screenshots/captures are stored? Like on an external SSD?
If yes, it could be a problem I guess.
I will certainly check that in morning. It might be default to my external hard drive or something. Good idea!
 
I feel like the game could really use an update focusing on polishing and making the city more alive, like:

• Character snaping when drawing and withdrawing your weapon, the arms simply pop into existence.

• Female body meshes have a few problems such as having visible holes on the meshes with no textures when wearing tank tops as well as the game not counting the breast size of the character in the clothing as it’s always the same size

• In Act 1 you can very easily get stuck on the phone with Jackie after the Sandra Dorsett quest, if you ask Jackie the same thing twice, it will soft lock you and cannot end the call.

• I think features like sitting down in the food venues to and an eating animation would be very welcome

A lot can be added with mods, but to us console players i would absolutely love a way to engage in many activities and make them vanilla. Maybe CD could take a look at a few mods and perhaps implement them in their own way :)
 
Brilliant ideas! The devil is in the details😈
Giving players the option to decorate their in-game space with in-game photos is a great idea.
These subtle elements are what makes CP2077 standout and makes Night City one of a kind.

Allow me to share some inspirations in spirit of "express yourself":

Capability to record player's real voice and using AI to make it as V's voice (or other NPCs)
Capability to use player's real photo for character creation (3D modelling based on photos)

Player ability to design tattoo
Player ability to design hairstyle
Player ability to design clothes
Player ability to bulid/modify/tune with car parts
Player ability to design house interior
Player ability to control various car functions (roll up/down windows, on/off blinkers, on/off engine, etc)

Corresponding audio to material of clothes, shoes when travelling (footsteps, sitting, jumping, etc)

Love from Wrocław.
 
You reworked the HDR on PS5
the banding rings in the dark are still around in HDR.
Somhow it seems if i switch to HDR it turns up gamma to 2.1-2.0 🧐 it can look great but the dark sceens no metter how hdr is set on console it looked not right.
 
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Review past memories like cutscenes in a braindance

I love this idea, perhaps they can implement it in Cyberpunk Orion. Heck you could have branching paths using this by revisiting your past memories you can notice details you didn't before, perhaps even boss enemy weakpoints etc.

Nice.
 
The best this 40gb update brings is to kill mods doing better job than. Cdpr itself. 😅🫡

Make sure you update Cyber Engine Tweaks from github as they won't update CET on nexus due to a dispute. As for mods doing a better job it's debatable and also that's the whole point of mods - to specifically tailor the experience to your liking despite intended vision from the developers.

It's nice that we have the option to customize using mods to begin with and hopefully a full RedKit will be released soon.
 


Update 2.2 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!

With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!

Read about all changes in the patch notes below.

New Features
  • Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
  • Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.

  • All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:

Autofixer pone en venta los diez vehículos más solicitados en las calles de Night City:
  • Mizutani Shion MZ1
  • Mizutani Shion Targa MZT
  • Thorton Galena GA32t
  • Thorton Colby CST40
  • Archer Quartz EC-L r275
  • Quadra Type del 66 640 TS
  • Quadra Type del 66 680 TS
  • Mahir Supron FS3-T
  • Villefort Deleon V410-S Cupé (exclusivo de Phantom Liberty)
  • Mizutani Hozuki MH2 (exclusivo de Phantom Liberty)
  • Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.

We've overhauled Photo Mode and added multiple community-requested features:
  • Drone Camera is now a free camera instead of an orbital camera centered around V.
  • Increased camera range.
  • Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
  • Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
  • Precise Camera (ON/OFF) - slows the camera down for easier aiming.
  • Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
  • Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
  • Lighting tab: Spawn and adjust light sources.
  • Fixed the Depth of Field ghosting issue.
  • Added an Effect Intensity slider.

  • SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.

Added more character customization options:
  • 32 eye colors
  • 18 lip makeup types
  • 17 nail colors
  • 10 cheek makeup types
  • 16 eye makeup types
  • 4 face scars
  • 5 eyebrow shapes
  • 4 face tattoos
  • 2 body tattoos
  • 8 cosmetic face cyberware options

  • Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
  • Added more secrets to discover in Night City.
Quests & Open World
  • Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
  • Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
  • Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."
Phantom Liberty-Specific
  • Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
  • Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
  • Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
  • Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
  • I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
  • Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
  • Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
  • The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
  • Fixed one of the katana finisher animations so that it properly decapitates enemies.
  • Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
  • The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
  • Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
  • The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
  • Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
  • Fixed an issue where TV program sound was muted or too quiet.
  • Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
  • Due to popular demand, we've lowered the Trauma Drama high scores.
  • Adjusted V’s mouth movement in various scenes, including the endings.
  • Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
  • Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
  • You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
  • Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
  • Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
PARKED CARS. Cosmetics are nice but can you please add parked cars in streets? It feels weird to see streets with only moving cars. The only place we find parked cars is parking structures and nowhere else. There are hundreds for empty parking spots along the streets in the city just fill some of them. Also can you rethink the price tags on low end clothes vendors? Those rates make no sense
 
Issue with stretching non-native resolution in fullscreen is still present. For example setting up 2560x1080 resolution on 2560x1440 monitor stretch to whole screen instead of keeping proper wide aspect ratio. It entirely ignore driving settings that are set to keep resolution 1:1 (no scaling).
 
The update overwrites libxess.dll (at least in the EGS version), so it gets downgraded to 1.3.0 again. You need to reapply 1.3.1 or you can download Marvel Rivals from Steam (it's free to play) and get recently released 1.3.2 from there.
 

"Update 2.2 is live!"

Though, I'm gonna settle permanently with 2.12 due to mod compatibility reasons, thank you very much for this nice early Christmas present. Maybe the same color system for clothes?
 
I will certainly check that in morning. It might be default to my external hard drive or something. Good idea!
I just tried and yes, it doesn't work or at least the game doesn't recognize the screenshots. I can't try on an external SSD yet while my two SSDs contain lot of games and so can't be used for captures (I will check if I have a USB key just to see if it's the same or not^^).
Cyberpunk 2077-2024_12_11-12_46_25.jpg
 
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