Update 2.3 Patch Notes

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CDPR supports all three vendors solutions, hence it's on CDPR to eventually make sure the most compatibility between those can be achieved with what they have at their disposal as developers. You saying that's not how it works is just plain wrong or you purposefully are deforming my takes for the sake of argument which is pointless. We're talking about Cyberpunk here, other games are utterly irrelevant in the XeFG context I brought.

Please stop spreading misinformation about having to use XeSS, you obviously have not tested yourself otherwise you would know you can use FSR (2.1, 3.0 and 4) with XeFG. Personally verified this before initially posting about all this.

There's no point in arguing over "consensus" or any abstract (non) data. It's no consensus, it's facts : If DLSS Super Resolution or Ray Reconstruction is enabled, XeFG will not be active even with the option enabled but if using FSR or XeSS, then it will be active indeed.

I don't get why you over-complicate things here. I already told you CDPR just needs to use Intel's "pipeline" (Swapchain) when using DLSS with XeFG. It's nothing difficult for CDPR to do since it's their engine, their implementation and DLSS (SR or RR) has never required using Nvidia's swapchain (Streamline). "It replaces their technologies and approaches" is just wrong since - for the last time as this is really getting annoyingly sterile - FSR upscaling can be used in tandem with XeFG.

Players wanting to combine FSR with XeFG may do so as they please because this works. Combining DLSS with XeFG does not.

So I'll reiterate one last time my request to CDPR/Virtuos : Please make it so that DLSS (SR/RR) can be used with XeFG !
Simple as... (as for bugs, - just try it yourself, generalities are as irrelevant as non helping - it works flawlessly)
Well, then, I've tried to explain. There is no misinformation. If you're not willing to accept the explanation, then I wish you luck getting DLSS working with Intel's frame gen. If it does happen to work, it will be on a per-game basis, and the results are likely to be inferior to just using DLSS with Nvidia's own frame generation.
 
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Well, then, I've tried to explain. There is no misinformation. If you're not willing to accept the explanation, then I wish you luck getting DLSS working with Intel's frame gen. If it does happen to work, it will be on a per-game basis, and the results are likely to be inferior to just using DLSS with Nvidia's own frame generation.
You've tried to "explain" something you first didn't know about then proved you haven't tested then kept on insisting it needs to be used with one single upscaler.
So indeed I'm not willing to accept that because I have experienced what you claim can not be done myself.
Of course it will be on a per game basis but I'm specifically asking for it in Cyberpunk (again no point in discussing other games). Ha ! Yes.. inferior to something Nvidia themselves don't offer on older generations of RTX, good joke :ROFLMAO:🤣
Have a good day :giggle:😊
 
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Please please add more clothing and cyberware. I hate that all the NPCS have much cooler or unique or interesting clothing than the main character has access to. If those clothes are already in the game then just let the main character also be able to buy them and wear them. That’s really my only complaint honestly.
 
"Fixed an issue where the Official BARGHEST Tac Vest didn't drop from the scripted Airdrop as intended"

[...] Still not fixing! I'm so tired of it. Useless update as always.. =/
 
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CNN still silently switches to Transformer after a game restart. Is it necessary to start a new game to stop this or is there something else?
 
CNN still silently switches to Transformer after a game restart. Is it necessary to start a new game to stop this or is there something else?
That sounds like it could be a driver issue. If the game recognizes it, it should retain the settings.

0.) Are you using any mods, or have you ever used any in the past?

1.) Are you using Geforce Experience or a similar software suite to optimize games?
 
Sure, almost everyone on PC uses mods. But there was no connection to mods with this issue
Mods can affect things that seem to be totally unrelated. Could be the way a particular mod is built, or it could be as simple as a dirty edit somewhere in one of them. Even if you're using very few mods, that can't be ruled out.

1.) One thing to check is that the configuration files have not somehow been set to "Read-Only". If so, remove the tick so that the game can update it. You'll find these in:
%LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077

Be sure that UserSettings.json and config.json are not set to "Read-Only".

2.) If that's not the issue, you may want to try restoring all settings to defaults, exit to windows and restart the game, then apply the graphical settings you want. See if that fixes it.

3.) Try updating the drivers when available, or try reinstalling the existing drivers using Display Driver Uninstaller, then install the reference drivers from Nvidia.com.

4.) If that doesn't work either, I would perform a clean installation and begin a new character. See if the problem happens in 100% vanilla.

Just be sure to back up your saved games and mod library, so you can easily put things back. Also, do not test it with an existing save. If it is something caused by a mod, it's very likely that the reference data in those saves will produce the same and other errors. Test on a brand new character.
 
It seems the game is still a simulator to create beautiful screenshots

gameplay in the game a complete mess:

-optical camo reduces the accuracy of your weapons,
-eye implants allowing to see enemies through walls sometimes just do not work,
-tree skills for sniper rifles just badly works with any sniper rifle

P.S. I love to admire the beauties of night city in 'next generation of open world'
1755324858055.png
 
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After this patch I usually have to run and kill the launcher a few times before it actually starts working properly. The game runs fine.
 
I would perform a clean installation and begin a new character. Test on a brand new character.
Latest drivers, full reinstall, new character, no result. Now will have to rollback the mods. Let's admit already that the ones to blame are the developers, which did like nothing about this problem.
 
Latest drivers, full reinstall, new character, no result. Now will have to rollback the mods. Let's admit already that the ones to blame are the developers, which did like nothing about this problem.
If it's confirmed as a vanilla issue, send it in:

Normally, a game failing to retain settings is an access situation based on Windows security settings. You may need to set up the game to launch with administrator privileges. Not unheard of if the game is installed under protected directories, Program Files or Program Files(x86).

To see if that has any effect, go to the game's actual .exe, right-click on it, and select "Run as administrator."

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Using mods is up to the player, and the studio can't offer official support for modded games:

This is true of any game. Mods are always used at the player's own risk.
 
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where tf is cyberware, where is enhanced wardrobe -(more layers) where are gloves, high heels, fishnets, baggy tshirts pants, who tf wants more cars where is ng+ console mod support and redkit (mod tools)
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i created poll so community can say what they want most in the new update https://strawpoll.com/GJn44609bnz
I want to see uses for the inventory clothing slots. Right now legs and shoes are useless there since they don’t have any item variants that provide stat boosters.
 
I want to see uses for the inventory clothing slots. Right now legs and shoes are useless there since they don’t have any item variants that provide stat boosters.
now the clothes are so useful that I can declare war maxtac naked and nothing much will change

so i am very puzzled why the clothing in general still has rare levels
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yes and promised before release relationship to your clothes still not, i can walk without pants in the square of corporations
 
I’m liking auto-drive but the cinematic camera was moving quite rough and jagged when I tried Delamain. Would be nice to see that smoothed out

Just to update this: I updated my NVidia drivers from 566.36 to 577 and the jittery camera problem went away.

Also Auto-drive is now one of my FAVOURITE features in the game. I don't like being glued and hunched over my desk for too long, plus it's nice seeing Night City in a cinematic perspective :giggle:
 
Fixing Cyberware Shards is massive W
Thank you 🙏🏼💛
what was fixed, exactly? just out of curiosity, just because for me on consol (XBSX) I still have a limited amout of shards and cant max out my capacity unless I use dupe glitches because im missing bodies that I didnt loot because they were super far or clipped into other assets so i couldnt loot the inventory of the corpses. I last played like 2 weeks ago.
 
what was fixed, exactly? just out of curiosity, just because for me on consol (XBSX) I still have a limited amout of shards and cant max out my capacity unless I use dupe glitches because im missing bodies that I didnt loot because they were super far or clipped into other assets so i couldnt loot the inventory of the corpses. I last played like 2 weeks ago.
It's in the patch note :
"Players can now drop more Cyberware Capacity Shards if some within the intended drop limit were previously missed."
So in theory, if you missed some for any reason, enemies will keep dropping Cyberware Capacity Shards as long as you didn't reach the max limit.
 
It's in the patch note :

So in theory, if you missed some for any reason, enemies will keep dropping Cyberware Capacity Shards as long as you didn't reach the max limit.
does having certain perks reduce it as well still? like the edgerunner stuff, because at least from what I heard it makes drops more rare, even more so after youve collected the rarer shards, like i think after i collected reginas legendary shard you get after all the cyberphyco missions i just stopped getting drops and im capped at 300 sum capacity when the max is supposed to be 424
 
Normally, a game failing to retain settings is an access situation based on Windows security settings
There is no access problem at all. Read again the point of "fix", which developers were supposed to make:

"Fixed an issue where the DLSS Super Resolution Preset would invisibly revert from the CNN model to the Transformer model after restarting the game, even though the UI still displayed the CNN model as active."

The problem is - you see CNN in settings but you get Transformer in game.

Tried again with full delete, cleanup and reinstall - no effect, there was no fix, problem is not solved at all, developers did nothing, looks like they just wrote this mark in patchnotes and that's all.
 
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There is no access problem at all. Read again the point of "fix", which developers were supposed to make:

"Fixed an issue where the DLSS Super Resolution Preset would invisibly revert from the CNN model to the Transformer model after restarting the game, even though the UI still displayed the CNN model as active."

The problem is - you see CNN in settings but you get Transformer in game.

Tried again with full delete, cleanup and reinstall - no effect, there was no fix, problem is not solved at all, developers did nothing, looks like they just wrote this mark in patchnotes and that's all.
It's entirely possible that there may be an issue coming from the game, but that's not a given. This is something that affects only certain players using Nvidia hardware -- it does not affect everyone using Nvidia hardware. It's very possible that it's an OS, API, or driver problem.

Hence, regardless of what anyone may believe it to be, ensuring the game is running in Admin mode and that no files are set to read-only (a common tweak used in modding) is a pretty basic thing to do to ensure the problem is not on the player's end.

Once a player is sure the problem is not coming from protected directories or access settings on their system, they can then send a much more accurate ticket in to CDPR Support.
 
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