i dont like the poison change for Devil's Puffball.
poison decks were almost not played at all anyhow (regardless in what faction) and the changing of Devil's Puffball makes it even worse.
Devil's Puffball was not really powerful, but it had the cool effect that with some effort you would be able to poison-kill immune or protected units (e.g. by first poisoning the unit next to it => playing devils puffball => then repeat one more time)
sad that this mechanic is gone now. it was not overpowered and at least it was some fun to play
poison decks were almost not played at all anyhow (regardless in what faction) and the changing of Devil's Puffball makes it even worse.
Devil's Puffball was not really powerful, but it had the cool effect that with some effort you would be able to poison-kill immune or protected units (e.g. by first poisoning the unit next to it => playing devils puffball => then repeat one more time)
sad that this mechanic is gone now. it was not overpowered and at least it was some fun to play