Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    GWENT MASTERS COMMUNITY TOURNAMENTS SUGGESTIONS
  • STORY
  • GAMEPLAY
    NILFGAARD NORTHERN REALMS MONSTERS SCOIA'TAEL SKELLIGE SYNDICATE
  • TECHNICAL
    PC PLAYSTATION XBOX iOS
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
Menu

Register

Update 4.1 Patch Notes

+
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
Alicja.

Alicja.

CD PROJEKT RED
#1
Oct 25, 2019


Check out the full list of changes coming to GWENT with Patch 4.1 this Monday (October 28th)!

Changes:
  • Improved mulligan screen.
  • Improved visual animation when the opponent passes.
  • Added a small delay after a round finishes so you can better visualise the End Round effects.
  • Improved FTUX.
  • Faction ability provision no longer shows in big card preview during the gameplay.
  • Leader selection screen feels more dynamic now.
  • Enforced FTUX for players who haven't played an online match since Novigrad release.
  • Reduced crafting cost for Thronebreaker cards.

New Features
  • Decoupled logic and visuals. Game should feel and play much faster now. You no longer need to wait for animations to fully finish before taking your next action
  • A blue/red banner will appear under/above the coin indicating the current players turn
  • VFX played when a player's score overtakes their opponents
  • Score will change size upon being increased/decreased
  • Chains will cover the coin to lock it if a player uses an order before playing a card for their turn
  • A warning will be given if the player tries to overcommit by using an order/leader (without having played a card) when they are winning and the opponent has passed
  • Available actions a player can make at any given time will have a green glow around them (hand, leader ability, coin)
  • Targettable cards on the board will gain a green glow to make it visually easy to identify which can be targetted
  • When an opponent plays a card, it is moved visually to the play stack, the tooltip is shown and then it is played. There are settings available to turn off the tooltip length or decrease the time it stays up
  • Added a new Round transition flow to make it clear which round we are currently in
  • When the leader ability is used (by either player), it will be visualised with a yellow pulse around the ability icon
  • Several cards visuals were reworked in sake of optimisation
  • The leader ability can be triggered by tapping the ability icon (in addition to the leader)
  • Added new icon on card in deck builder to indicate if there is enough resources to craft a card without going into big preview
  • Different SFX depending on the surface the card lands on when played

Neutral
  • Ihuarraquax provision cost changed from 11 to 10.
  • Tempest provision cost changed from 7 to 6.

Monsters
  • Ruehin provision cost changed from 12 to 11.
  • Felder power changed from 4 to 5.
  • Keltullis provision cost changed from 11 to 12.
  • Ice Troll power changed from 4 to 5.

Skellige
  • An Craite Longship power changed from 4 to 5.
  • Wild Boar of the Sea provision cost changed from 11 to 10.
  • Delirium "Alchemy" category added.
  • Udalryk an Brokvar power from 3 to 4.
  • Dimun Light Longship "Zeal" added.
  • Dimun Smuggler provision cost changed from 5 to 4.

Northern Realms
  • Trollololo power changed from 4 to 5.

Scoia'tael
  • Aelirenn provision cost changed from 9 to 8.
  • Toruviel power changed from 4 to 5.

Nilfgaard
  • Leo Bonhart power threshold changed from 8 to 9.
  • Rot Tosser power changed from 4 to 5.
  • Affan won't work during mulligan phase

Syndicate
  • Tinboy provision cost changed from 13 to 12.
  • Sacred Flame provision cost changed from 11 to 10.
  • Professor provision cost changed from 11 to 12.
  • Vivaldi Bank profit changed from 1 to 3.
  • Damnation provision cost changed from 9 to 8.
  • Pickpocket profit changed from 6 to 7.
  • Harald Gord power changed from 2 to 3.
  • Dire Mutated Hound armor changed from 3 to 2.
  • Kurt power changed from 4 to 5.
  • Mutant Killer Hoard requirement changed from 7 to 5.
  • Savolla's Frightener power changed from 12 to 11.
  • Insanity VFX slightly tweaked.
Game Fixes
  • Fixed an issue, whereby mulligan timer would turn red after a player finished mulligan before opponent did. Now it will always stay blue.
  • Fixed an issue whereby playstack would be in wrong place for different device layouts
  • Fixed an issue whereby special cards with Mulligan ability triggered two Battlecries
  • Fixed an issue whereby Mulliganned cards were visible under the ship deck on Ship Board for the time of mulligan
  • Fixed an issue whereby summoned units wouldn't display damage/boost numbers.
  • Fantastic Five Achievment Bug Fix
  • Fixed an issue whereby you were unable to view big card preview on battle history panel
  • Fixed an issue whereby fluffs were visible on big preview of leader abilities.
  • Fixed an issue whereby Ard Feainn Tortoise boost could be triggered multiple times if it was exposed and damaged by the same card
  • Fixed an issue whereby an order ability would stop working after seizing locked unit and unlocking afterwards.
  • Fixed an issue that caused the game to end in a draw if Morkhavrg: Heart of Terror was used in certain board setups.
 
  • RED Point
Reactions: Kazuliski, Shagric, Hugo_Shtyglitz and 1 other person
4RM3D

4RM3D

Moderator
#2
Oct 25, 2019
A lot of (minor) graphical changes. Looks like a solid improvement to the player's experience. Still, I had hoped for some more balance tweaks.
 
  • RED Point
Reactions: SuperiorSaturn, Nathan277 and SMiki55
InkognitoXI

InkognitoXI

User
#3
Oct 25, 2019
Vivaldi's Bank is amazing, it gets an even larger buff than I wanted.
It being Profit 5 if played though Wildcard is huge and being a Tactical Decision on steroids (although having to play 9 provisions justifies that).
I am looking forward to that card hopefully seeing actual play.

Tinboy being buffed sounds good, although we have to wait if that is enough for it to be playable (although only having to invest 12 rather than 13 (which is the new "Professor") is much more manageable).

Savolla gets nerfed to be a 10 for 9 (while the real problem in Luiza does not get nerfed, maybe to give another indirect buff to Tinboy).
Professor being an up to immediate 12 for 12 sounds still ok.
 
Draconifors

Draconifors

Moderator
#4
Oct 25, 2019
Took me a while to figure out what FTUX stands for.

Looking forward to playing my first post-patch match, to see (and test out) those changes.
 
Jan_Szybawski

Jan_Szybawski

User
#5
Oct 25, 2019
4RM3D said:
A lot of (minor) graphical changes. Looks like a solid improvement to the player's experience. Still, I had hoped for some more balance tweaks.
Click to expand...
Couldn't agree more. And on top of that IMO the less changes is introduced in monthly patches, the more boring is the game - same decks, same gameplay, all the time around for next month
 
  • RED Point
Reactions: BibuGwent, Moors- and Nathan277
SMiki55

SMiki55

User
#6
Oct 25, 2019
Alicja. said:
Fixed an issue whereby fluffs were visible on big preview of leader abilities.
Click to expand...
Are there any plans for adding fluffs and cardart for abilities themselves (not for leaders)? The icons are similar to each other and are pixelized badly when zoomed. The proposition from image below could be very helpful.
 
  • RED Point
Reactions: Armistan_Banes, Lyserus and bloodjunkie17
bloodjunkie17

bloodjunkie17

User
#7
Oct 25, 2019
Will you ever make copying the deck from outside Gwent prioritizes premium cards if i have them? Like what is the point of copying if i have to change most of the gold cards and ALL of the bronze cards into premium?
 
  • RED Point
Reactions: Moors-
Pacifixer

Pacifixer

User
#8
Oct 25, 2019
So if i understood it correctly, CDPR thinks these cards are perfectly balanced and cause no problems?!
Echo+Justice
Luiza+Savolla
Hillock+Yen/Geralt
Defender+Sukrus

Edit:
And what about Musicians bug?????????!!!!!!!!!!!!
 
  • RED Point
Reactions: Nimros, StrykerxS77x, Viktor279 and 2 others
Nathan277

Nathan277

User
#9
Oct 25, 2019
Dissapointed but not surprised. A ton of visual changes (that sound mostly obsolete to more experienced players, but I'll preserve actual judgement till I've seen them) and very little of what's annoyed players the past month(s) is getting addressed.

I don't see how this has changed anything and so as Jan said, the same gameplay this month.
I don't know why a card like Leo Bonhart has just got a nerf. I've not seen a single person's experience lessened by Bonhart. I thought the point was since he's a faction card he's stronger than his neutral counterpart Geralt (cause let's not act like the 'destroy a Witcher' ploy means much if you're not playing Nilfgaard)

Sometimes it's as if they draw straws to determine which cards to change. When Bonhart gets a tougher nerf than Savolla I believe the theory that these people certainly don't play the game they're working on.

Might take a break till December when meaningful stuff hopefully gets changed.
 
  • RED Point
Reactions: Marginal0, Nimros, cymera2 and 3 others
Poly_Gons

Poly_Gons

User
#10
Oct 25, 2019
Looking forward to this patch. Faster game love it !!! Can’t wait for iOS
 
Maxx_payne

Maxx_payne

User
#11
Oct 25, 2019
Another month of 'play 2 cards in one turn' leader abilities :(
 
  • RED Point
Reactions: vinnidelv and StrykerxS77x
Imm0rtaleflame

Imm0rtaleflame

User
#12
Oct 25, 2019
I bought Thronebreaker only to get craftable cards cos they were so expensive. Haven't played TB and not going to.

So you're reducing the cost of those cards now? :(
Post automatically merged: Oct 25, 2019

"Decoupled logic and visuals. Game should feel and play much faster now. You no longer need to wait for animations to fully finish before taking your next action"

that sounds great
 
M

MrMida

User
#13
Oct 25, 2019
No Musicians of Blaviken fix. Disappointing.
 
  • RED Point
Reactions: Nimros and Moors-
-Super_Skovoroda-

-Super_Skovoroda-

User
#14
Oct 25, 2019
you really need to nerf damien (to 3 power at last, and row-locked) - because of OP leader seize effect

defender + damien = auto win

damien now is 5 + 10 to 20 points + you lose engine = 15-25 points card for 11 provisions = best card in game + hard to kill (5 points)

also tactic sieze deck is too op
 
Last edited: Oct 25, 2019
  • RED Point
Reactions: Mancoon1980 and Pacifixer
Nathan277

Nathan277

User
#15
Oct 25, 2019
-Super_Skovoroda- said:
you really need to nerf damien (to 3 power at last, and row-locked) - because of OP leader seize effect

defender + damien = auto win

damien now is 5 + 10 to 20 points + you lose engine = 15-25 points card for 11 provisions

also tactic sieze deck is too op
Click to expand...
Better to just rework seize/its tactics imo. Damien with any other leader is not excessively strong so making him unplayable (like Syanna) just seems like a waste. It's like reworking Dwarven Mercenary instead of Novigradian Justice/Mystic Echo.
 
  • RED Point
Reactions: cymera2 and Jan_Szybawski
Imm0rtaleflame

Imm0rtaleflame

User
#16
Oct 25, 2019
Alicja. said:
Affan won't work during mulligan phase
Click to expand...
what does it mean? Who was Affan? (I don't remember)
 
I

Iuliandrei

User
#17
Oct 25, 2019
Alicja. said:
Udalryk an Brokvar power from 3 to 4.
Click to expand...
Funny cause i was recently looking over my skellige collection and Udalryk kinda stood out as an underperforming card. It nice to see a buff but i was hoping it would be more on the synergy side.

Basically instead of a 1 str bump he could be a 6 str with the ability to damage an enemy and self by 1. This fits better lore wise, dropping him without zeal wouldn't be so dangerous and it would have synergy with self-wound and healing.
 
  • RED Point
Reactions: Moors-
Nathan277

Nathan277

User
#18
Oct 25, 2019
Imm0rtaleflame said:
what does it mean? Who was Affan? (I don't remember)
Click to expand...
That Nilfgaard card that plays itself when moved to the top of the deck.
 
  • RED Point
Reactions: Imm0rtaleflame
Jan_Szybawski

Jan_Szybawski

User
#19
Oct 25, 2019
Savolla Monster is now buffed- with 11 strengh don't apply to Geralt: Professional removal, nor to igni / scortch with mutated dog (It rise to 10, and than 12). Madame Luisa still works even after she is in the cards graveyard :)
So another season with Syndycate in tier 1 :)
 
  • RED Point
Reactions: Viktor279, shepherdmoon, Pacifixer and 3 others
Staragosa

Staragosa

User
#20
Oct 25, 2019
Why does Savolla's frightener have armour? QwQ
 
  • RED Point
Reactions: Hybridizati0nn, Gen_Liu, Viktor279 and 2 others
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish) 简体中文 (Chinese)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, The Witcher®, GWENT® are registered trademarks of CD PROJEKT Capital Group. GWENT game © CD PROJEKT S.A. All rights reserved. Developed by CD PROJEKT S.A. GWENT game is set in the universe created by Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2019 XenForo Ltd.