I want to see points on the board! Why don't they nerf removal for Christ sake. Sick of that shit..Artifacts were mostly only dominating in an (Eithé) Control deck. This change also affects other decks that only use a few of the artifacts for support. Also, Summoning Circle, Black Blood and Ale of Ancestors didn't need to change, in my opinion. I do hope CDPR will revisit the artifact nerf and provide a more interesting solution, like introducing the equip ability.
Is CDPR still of the opinion that you should be able to buff enemy units? They really have to rethink their strategy, if that's the case. Artifacts will now only break even, and always trade down massively to removal, as the average round is 8 cards with 16 cards played. I mean, the same is true for engines: Remove 8-12p engines with 4p cards; seems legit...
Of course they are. Look at Cahir and Nilfgaardian Knight. They require an ability to buff the opposite board part, that's a strategy behind Cahir.Is CDPR still of the opinion that you should be able to buff enemy units?
Cause of the insane value it can achieve.I wonder why Pitfall Trap was included in this?
Is CDPR still of the opinion that you should be able to buff enemy units?
Is CDPR still of the opinion that you should be able to buff enemy units? They really have to rethink their strategy, if that's the case. Artifacts will now only break even, and always trade down massively to removal, as the average round is 8 cards with 16 cards played. I mean, the same is true for engines: Remove 8-12p engines with 4p cards; seems legit...
Cause of the insane value it can achieve.
Pitfall Trap trades card for a card
and it takes skill to know when to play it and when to play around it.
Changes to Froth effects were nerfed because they will be even better now that the artifacts that enable Gigni/Schorch for high value is now nerfed. So I believe CDPR actually did an excellent pre-emptive nerf in what could've been the next dominant thing.Solid quick fix. A few thoughts....
1. Zoltan probably did not need changed.
2. Froth should probably be gold. The card has plenty of counters (Yrden, Gigni, Scorch, preemptive Lacerate/Stammel/Toruvial/etc.). It's primarily a problem because it can be chain cast. For prov cost a 10-12 might be reasonable if it were gold.
3. The prov cost on Tainted Ale seems excessive. It's 6 value so 8-10 prov seems reasonable.
4. The rest seems reasonable.
Wait until december, The Balance patch Will fix The witchers. Forgive me but i saw you always complain on this forum.Witcher Trio is balanced, though. No need to adjustment there.
2. Froth should probably be gold. The card has plenty of counters (Yrden, Gigni, Scorch, preemptive Lacerate/Stammel/Toruvial/etc.). It's primarily a problem because it can be chain cast. For prov cost a 10-12 might be reasonable if it were gold.
3. The prov cost on Tainted Ale seems excessive. It's 6 value so 8-10 prov seems reasonable.
Give me something to be happy about.... Forgive me but i saw you always complain on this forum.
So does direct removal, which hasn't been nerfed.
As I've mentioned earlier in this thread, Pitfall Trap can be a win con when you do not have CA in the final round, knowing that the opponent probably saves his strongest unit for last, which is usually the best time to play Pitfall Trap. For the opponent, there is no way to tell if you are holding Pitfall Trap, which means it's usually still the best play to save the strongest card for last. The point is, it might not require as much thought or skill.
So what is the problem to have a Pitfall Trap as a win con? It's an expensive gold card which can be played around.
No problem. I was just stating about the skill level.
Btw, does this trap trigger when the opponent plays Sigdrifa's rite or priestess resurrection spell? If not, that's one example when you just can't play it before your SK opponent plays the last card.
Btw, does this trap trigger when the opponent plays Sigdrifa's rite or priestess resurrection spell? If not, that's one example when you just can't play it before your SK opponent plays the last card.
I want to see points on the board! Why don't they nerf removal for Christ sake. Sick of that shit..
Problem was that you were almost required to run the artifact removal to combat specific decks. ... won't punish you for running Bomb Heavers/D'ao or other options
Of course they are. Look at Cahir and Nilfgaardian Knight. They require an ability to buff the opposite board part, that's a strategy behind Cahir.
Not sure, but personally, I like the strategy and the flexibility it gives.
You don't want engines running rampant anymore than you want every engine being shutdown immediately. Trying to balance this is a nightmare, though. Giving more tools to protect certain cards could be a solution, like Avallac'h.