Do you really think that forcing even the most loyal players to leave and making the ones that's left to pay is good for anyone?
I stopped reading here. Plain cheap demagogy. Nobody is making anybody pay, period.
Do you really think that forcing even the most loyal players to leave and making the ones that's left to pay is good for anyone?
Maybe you have a strange concept of "have to". Try playing hearthstone, magic arena or artifact. You will starve for cards to play with.Exactly! That's why many players, including me, spent money: because we wanted, not because we had to. As people above already said a few times: CDPR took players' money for powder and effectively converted it to scraps. That's a bad move.
Here you can get easily a full collection without spending a dime, and you complain they want to monetize premiums, a cosmetic? Please.
I call yours entitlement.
Yes, we all agree Gwent's too generous. Yes, it's ok if CDPR makes money on cosmetic stuff like many other companies. But cut the marketing crap and at least have the decency to accept why you are making the change. It's ok to make mistakes. It's not ok to lie.
Despite the fact that somebody is making me paying the double price of something I payed for already (regardless it being time or money).I stopped reading here. Plain cheap demagogy. Nobody is making anybody pay, period.
Like I wrote before - I have no problem with this change if there was not the fact that they'd already milled MY collection for SCRAPS, without leaving me a choice
Like I have stated before, gaining full value for a surplus of duplicates was already a generous move by CDPR because they were under no obligation to give you a full refund for those to begin with.
We are talking about being honest with your community (well, at least I am).
All these beta players are still here only because we hope we are finally heard and the game moves in the right direction [...]
It's just marketing bs. Only an idiot would openly say "we want to make more money so we do x". Anyone know why they did this, they don't need to spell it out loud.How do you call when someone's reading only what he wants to read?
Here, let me help:
It's just marketing bs. Only an idiot would openly say "we want to make more money so we do x". Anyone know why they did this, they don't need to spell it out loud.
Do you really think that forcing even the most loyal players to leave and making the ones that's left to pay is good for anyone? CDPR was one of the universally loved game companies thanks to their no DRM policy (another example of people paying when they don't have to) and listening to their community. The way they handled the whole Homecoming thing (half a year of silence, changing many things people liked, then 1.5 months with no balance patches, and now this change) shows they are no better than EA, Blizzard-Activision or Bethesda.
What did CDPR do not in 1, but in 2 months since release? Fixed a few minor bugs, changed some numbers on a few cards and told us "Gwent is not dead" (without promising anything specific). And then amidst all this they announce another change explaining that'd be a good thing for the community. Yes, we all agree Gwent's too generous. Yes, it's ok if CDPR makes money on cosmetic stuff like many other companies. But cut the marketing crap and at least have the decency to accept why you are making the change. It's ok to make mistakes. It's not ok to lie.
They're not quite that bad yet.they are no better than EA, Blizzard-Activision or Bethesda.
I believe they said before, that Gwent HC team wasn't that huge and contained literally couple of developers.The problem is that with all that money and a huge team they still released an unbalanced mess called Homecoming.
Gwent is a huge team with more than 150 people. Burza mentioned that somewhere. 150 really smart people is a huge deal and should cost a hell lot to run that project.I believe they said before, that Gwent HC team wasn't that huge and contained literally couple of developers.
I don't think CDPR has ever deceived their fans on purpose. For CDPR, an online collectible card game is new territory, which is the foremost reason they need more time and room to experiment, while in the process learning what works and what doesn't. As for the announced change in the OP, that might very well be the logical next step of said process. CDPR has announced this with enough of a time window to collect and craft the premium cards you want.
Like I have stated before, gaining full value for a surplus of duplicates was already a generous move by CDPR because they were under no obligation to give you a full refund for those to begin with. Furthermore, the powder for the premium cards was already "lost". Now, you can still recraft the premium cards and lose nothing. The impact is only noticeable with the coming expansions. However, that your whole collected has been milled for scraps is irrelevant. The only way your point would matter is when someone has converted all his/her powder to scraps during the auto-mill. But this also means that someone has gamed the system and wasn't very interested in the premiums cards to begin with.
I would never have done that if I knew [...]
I effectively lost 20k powder which is 100 euros.
I do understand your point and it's indeed unfortunate. I cannot really present any arguments to soften the blow, except pointing out the generosity of CDPR, which has already been stated. Well, I guess I could mention one other thing, which doesn't really help per sé, but it kinda fits the topic.
Players have lost resources (scraps/powder) before. There are two "events" can contributed to this...
1) "Now, you can still recraft the premium cards and lose nothing."
Except the 3rd copy of bronze cards in meteorite powder + all the Redanian cards + the other removed ones. [...]
2) "gaining full value for a surplus of duplicates was already a generous move by CDPR"
Not for everyone [...]
wrong move at the wrong time