Okay. Please don't go after other people for their opinions. -You- think "there are no excuses" but that doesn't make it truth.SigilFey, I think that you should stop justifying bad business practices.
You're (obviously) entitled to your own opinion but your comments are coming across as condescending and extremely one-sided!
CDPR really dropped the ball with CP2077 and there are no excuses.
They released the teaser for Cyberpunk 2077 to test the waters but no actual work was done. After Witcher 3 the pre-production supposedly started, but I could be wrong.1.) From what I understand, they actually started working on the game years before TW3 was released. Full-blown development may have been begun later.
True, CDPR always tries to be ambitious which is something I hold in very high regards. Other studios only make incremental changes to avoid problems that might arise.And I remind anyone who may think this: a project of this scale is always a risk at an intrinsic level. Doing something this ambitious is not matter of coloring within the lines or deciding whether the soup needs a little more seasoning. Anyone that feels they know better...well...I'm waiting to see how you handle your studio and release your first blockbuster.
Yup, I definitely was getting the patches mixed up, I completely forgot about the hotfix.You're getting your patches mixed up.
Patch 1.3 and patch 1.31. Referring to patch 1.31 as a hotfix seems pretty reasonable since that's what it was. I don't think anyone would refer to 1.3 as a hotfix.
1.31 brought back the wet roadsYup, I definitely was getting the patches mixed up, I completely forgot about the hotfix.
Probably speaks volumes as to what was updated with it (nothing significant from where I stand and possibly why I have forgotten about it ).
Cheers!
1.31 brought back the wet roads
No...I'm saying it's not conclusive evidence. It's not even really evidence. Of much of anything. At all.OK, so it means that you are saying that this whole post (including chart) have zero credibility in regard to what will come next? I think that it is strange opinion, but ok. And in regard to annoucement that there are not planned further updates this year ... they just did it with that chart. That image (chart) is clearly saying so ... again unless you want to say that it is something what cannot be trusted.
It is. It is also a non-issue if you're not keen on going on GTA-like rampages.For example, I think the police system in CP2077 is bad.
The way some people talk about it is as if it makes the game literally unplayable. Which begs the question: what kind of game do you want to play if underdeveloped police system is game-breaking to you? That's where ''this isn't GTA, move on'' comes from.I have seen very few people ask for the game to be GTA with a cyberpunk skin on. Very few. I have seen far more people shutting down conversations with ''this isn't GTA, move on'' without actually taking into account the argument that was being brought forward.
Absolutely agree. No work on the actual gameplay, the story details, etc., but just looking at the incredible level of visualization that needed to be done to capture the tone and style of that piece shows that a hell of a lot of work had already been done at the conceptual/design stage. Plus, it's 100% proof that they were already in business with Pondsmith and R. Talsorian Games. They were directly using the IP.They released the teaser for Cyberpunk 2077 to test the waters but no actual work was done. After Witcher 3 the pre-production supposedly started, but I could be wrong.
Right behind this, as well. The downside is that when you try to push the envelope constantly like that, eventually something is not going to work out as spectacularly as hoped. But I'd never want to discourage that sort of creativity and just "play it safe."True, CDPR always tries to be ambitious which is something I hold in very high regards. Other studios only make incremental changes to avoid problems that might arise.
1.31 brought back the wet roads
And none of it ever appeared on the chart!I have to admit I've not noticed the removal before but I have definitely noticed the improvements to them in 1.31.
I think the problem was that I stopped playing altogether after 1.31 since I'm waiting for something more substantial after my time already spent with the game.
But hey, I was wrong again, two for two .
Exactly as stated above -- all opinions are welcome and will be respected. My position as a moderator has absolutely nothing to do whatsoever with my freedom to express my thoughts in any discussion. All moderators are still community members, too. I'm bound by exactly the same rules as everyone else.SigilFey, I think that you should stop justifying bad business practices.
You're (obviously) entitled to your own opinion but your comments are coming across as condescending and extremely one-sided!
CDPR really dropped the ball with CP2077 and there are no excuses.
I'm fine with that and I already have said it earlier. I only think that editing many months old annoucement with updated info (graphic and also text part) without saying a word is wrong way how to handle informations flow on forum (I guess am not alone with such view). All other things you are saying are not relevant to what I wanted point at. For me is important only what I wrote in bold/yellow text above, I do not want evaluate given informations relevance or debating about actualised annoucement content, there is already enough written about it by others. I accept that you do have different view on it, so we can agree on disagree.No...I'm saying it's not conclusive evidence. It's not even really evidence. Of much of anything. At all.
The only things we know for certain are:
1.) Release of the Next-Gen Update postponed until 2022.
2.) Little yellow chart confirms this. Otherwise: mostly blank.
Not being informed of details does not mean that there are no details. Not having information is not evidence of there being no information. Thinking a thing because I think so based on nothing but what I think and whole lot of stuff I don't know does not validate something.
How about waiting for more information from the studio before leaping to wildly speculative conclusions?
Absolutely not. My point (half joke, I put the ) was just saying that regarding cp77 development time, the most common narratives were my point 1 and my point 2 (implying "poor Devs they didn't have enough time"). No more no less. Please don't try to read between the lines, I write what I think, if it's not there, I don't mean it.Or, do you mean imply that there's an objective authority that somehow overrules the opinions of people that disagree with yours? I'm not sure what point your third statement is supposed to make.)
He had quotes with names of CDPR former employees and a track record that makes him quite reliable. Anyway, feel free to think he's making things up as other people (me included) are free to think he's right at least to a good extent. The power of freedom of speech and thoughtsWhat Schreier (or any other journalist) says or doesn't say is utterly irrelevant as validation.
As I said, don't try to read between the lines. I don't think it's your forte. Or do it, freedom of speech, but keep in mind I've never said anything like that. On the other hand... Other studios are better at estimating their skills. Maybe. Who knows, some games way more ambitious than cyberpunk exist but potentially they wanted to make them even bigger and failed so they just gave up and decided to polish the game with the fetsure it had. We can speculate as much as we want to prove we're right.Anyone that feels they know better...well...I'm waiting to see how you handle your studio and release your first blockbuster.
I think the reaction was because gamers usually expect features of an upcoming game of this scale to be just as good and polished as in older games or better, certainly not worse. It's not natural to go backwards. This doesn't mean that every big new release has to have call of duty like shooting, forza like driving, have npc routines and interaction like rdr2 etc. Developers should make sure that the systems present in their game are at least usable, which police in my opinion is not. At least not in a way that wouldn't damage the worldbuilding. When I tried to mess with it, It broke my immersion quicker than you could snap a finger.The way some people talk about it is as if it makes the game literally unplayable.
IMHO that's an extremely smart move actually. As long as the increment is significant.Other studios only make incremental changes to avoid problems that might arise.
Knowing that the previous Patch/Hotfix/DLCs have not been announced before their release, so even if something is "ready to release" right now, it would be weird to do it in November at random date rather than, I don't know... for example, around the December 10th (and also make an announcement about them before)
2.) Rushing things is an irresponsible way to handle any sort of business. If something needs months, and I claim I can do it in weeks, the only person I'm fooling is myself. Either I'm setting myself up for failure or going to get very, very lucky, and that's a stupid risk to take.
Well, the question is what would make the police more usable. My preferred solution would be spawning level 100 MaxTac squad to one-shot players who'd go into the GTA-mode. It wouldn't harm the worldbuilding, but it wouldn't be very popular with GTA fans. It's not really about realism, but what they consider as "fun". System that effectively prohibits carnage isn't very fun (for them).Developers should make sure that the systems present in their game are at least usable, which police in my opinion is not. At least not in a way that wouldn't damage the worldbuilding. When I tried to mess with it, It broke my immersion quicker than you could snap a finger.
That would be better than what we have now, I agree at least to some extent, but the optimal situation is a fully working police system that opens up to emergent gameplay. I also don't think it'll ever be achieved in cp77.Well, the question is what would make the police more usable. My preferred solution would be spawning level 100 MaxTac squad to one-shot players who'd go into the GTA-mode. It wouldn't harm the worldbuilding, but it wouldn't be very popular with GTA fans. It's not really about realism, but what they consider as "fun". System that effectively prohibits carnage isn't very fun (for them).
This is exactly what I was thinking about earlier, some sort of drastic punishment. No need to run away, or make car chases, you're dead anywayWell, the question is what would make the police more usable. My preferred solution would be spawning level 100 MaxTac squad to one-shot players who'd go into the GTA-mode. It wouldn't harm the worldbuilding, but it wouldn't be very popular with GTA fans. It's not really about realism, but what they consider as "fun". System that effectively prohibits carnage isn't very fun (for them).
Not really, I don't say (and I don't know) if something is ready or if something will be released in December, just that it would be very weird to release it now while the anniversary date is in only one monthI feel like that's wishful thinking...
It is. It is also a non-issue if you're not keen on going on GTA-like rampages.
The way some people talk about it is as if it makes the game literally unplayable. Which begs the question: what kind of game do you want to play if underdeveloped police system is game-breaking to you? That's where ''this isn't GTA, move on'' comes from.
Well, the question is what would make the police more usable. My preferred solution would be spawning level 100 MaxTac squad to one-shot players who'd go into the GTA-mode. It wouldn't harm the worldbuilding, but it wouldn't be very popular with GTA fans. It's not really about realism, but what they consider as "fun". System that effectively prohibits carnage isn't very fun (for them).