Not to be a jerk, but you can look down to see your clothes. The running animations still look awkward though. It's like they focused on the camera being right, but the shadow just looks weird.
Imho that's an absolute must for any first person perspective game and far too many don't do that. Apparently it is more "immersive" to be a floating camera than a person with an actual body
That being said, reflections of V would be awesome!
That doesnt make any sense, Ubisoft and Bethesda both grew insanely big without anykind of online. Game industry seems to think online is somekind of mandatory, but it isnt. Your brand gotta be pretty strong before you move to online.
Strangely enough, CDPR was nearly worth more than both Ubisoft and Bethesda combined in 2020 at 8.1b, according to various sources. Do you want to talk about a specific year, because we both know about Fallout 76, Farcry, The Division, etc etc... Frankly, I don't think it matters what other game companies have done, and it's not as if 2077 multiplayer is a thing right now at this moment. Witcher 3 and 2077 are easily the biggest competition for Elder Scrolls and Fallout (and arguably the only real competition for those types of games), and many people would no doubt argue that Witcher 3, by itself, is a much better game than both Fallout 4 and Skyrim (without mods, of course). Everyone is free to have their own opinion, I like Bethesda games just as much, and I don't think it matters at what state you're in before you start multiplayer. If it works for the game, it's worth trying. I don't think multiplayer makes sense for Witcher 3, but I do think it makes sense for 2077. Considering how popular GTA Online and Red Dead Online continue to be (in case of the latter, at least enough to support itself), I don't see why 2077 couldn't do the same.
In a way it creates player retention which is very important and it is without a doubt that multiplayer games are more successful than singleplayer games. However , there are also gamers who do not like multiplayer (like myself) or vice versa (I call them weird people...). Thus, depending on the game it might be impossible to satisfy both, or you might position yourself in the middle without having any kind of player base.
Given that the production cost of singleplayer games also increase companies like to get as much revenue out of them as possible and this is where service games like the ones produced by Ubisoft come in, which is a simple way to create revenue for singleplayer games. While it is frowned upon by gamers the number of sales do not reflect this.
Also, be careful when comparing Ubisoft/Bethesda with CDPR. First, Bethesda is part of Microsoft and this changes the structure and Ubisoft is still larger than CDPR, which had a parabolic rise of its valuation. Furthermore it should be noted that while Ubisoft, Activision and EA are "large" they pale in comparison to a Behemoth like Microsoft or other FAANG companies.
Sadly, this comparison is still important because all of these companies fight for skilled employees and the larger the company the higher the salary of their employees can be which helps them immensely in talent acquisition. As a result, it has become important for CDPR to increase its player base, which is where a multiplayer would have come in. (
@Madae mentioned success stories like GTA Online and Read Dead Online.)
Personally, I hope that along the way the singleplayer experience does not get sacrificed, because some stories do not go well with a service game character or suffer from the additional resources provided for the multiplayer. I also consider CDPR one of the few remaining bastions of quality singleplayer experience, which is why I'm emotionally invested in the wellbeing of the company.