Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Forums - CD PROJEKT RED

+
Useless Items. (Possible Spoilers Within)

Hi there,

I have played through the game now a few of times, and one thing I have noticed is that there are no more permanent alchemical mutations from monsters, also defeating a difficult monster rarely gives you anything useful.

A couple of examples of this are the Arachas in the first chapter and the Draug in the 2nd chapter.

Unless you score the diagram for the Daerg Ruahdri from the nekker cave chest (not likely) you will never make the armour from those ingredients. The armour you get is just not as good as the other stuff from chapter 3.

Also by the time you actually get to create the Draug Armour, there are much better armours available (like the Vran Armour, I mean as soon as you get to the Elven city you go into the sewers and get the diagram and just make it right away).

I find that really disappointing. I mean it just seems ill-thought out and kinda redundant to me. I would much prefer to have gotten an alchemical ingredient and a formula for a permanent mutation like the first game (perhaps giving you a unique ability or a point to spend in your talent tree somewhere, maybe even a unique mutagen). The Draug is the worst example of this.

I was expecting something that was a massive upgrade only to learn I can't make the armour till act 3 and it's a waste of time doing so anyway, so you don't really get anything for killing the thing except some exp. That certainly doesn't seem like an adequate reward for something so difficult.

Anyways, I hope CDPR read this I think it's very important when considering game satisfaction and balance. Would love this flaw fixed in future releases, or perhaps even patched so you can use the Draug Armour in the battle of Vergen.
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.