lol.Pre-order cancelled. This is just insulting. Only one apartment?
Yeah, I agree that it's a good way to show social progress your character makes. Tailoring the game economy in such a way that it reflects the general state of the world would be great and quite cyberpunk. But it is very hard to balance I think in a relatively open world without permadeath - quite often the rags-to-riches aspect in RPGs is way too pronounced and the player ends up owning ten homes and being grand master of all the guilds after like 10 hours of gameplay. Kind of ruins suspension of disbelief for me. Maybe aquring a luxurious Japantown apartment could be a one-time story thing, a reward if you chose to sell out and go corpo? Something like that. But I don't like the idea of buying several flats very much. Staying in progressively expensive hotels, on the other hand, could work both story-wise and gameplay-wise.Totally with you on the "choosing your base" to start off with, that would be very cool, but to defend the ability to own multiple homes, or rather, to buy a new one: I think for many of us it's not about getting tired of your old place and wanting a change of scenery. It's about how much it can contribute to a rags-to-riches type story. And if the in-game economy is designed well, it shouldn't be that you just move whenever you please. Apartments should be extremely expensive. Plus, if the more advanced cybernetics and augmentations are also pricey it could become such an interesting choice where some players would rather spend on one over the other. I would almost go as far as to say that to be able to move into a significantly nicer apartment within the world is essential for a truly satisfying rags-to-riches RPG.
Very good points made. And I do agree with a restricted number of apartments on the market, maybe not tied to a quest, but, say, no more than 3 apartments you can buy total, each super expensive.Yeah, I agree that it's a good way to show social progress your character makes. Tailoring the game economy in such a way that it reflects the general state of the world would be great and quite cyberpunk. But it is very hard to balance I think in a relatively open world without permadeath - quite often the rags-to-riches aspect in RPGs is way too pronounced and the player ends up owning ten homes and being grand master of all the guilds after like 10 hours of gameplay. Kind of ruins suspension of disbelief for me. Maybe aquring a luxurious Japantown apartment could be a one-time story thing, a reward if you chose to sell out and go corpo? Something like that. But I don't like the idea of buying several flats very much. Staying in progressively expensive hotels, on the other hand, could work both story-wise and gameplay-wise.
I was also hoping you could become rich, buy and alter stock prices through espionage, sabotage etc.You're right, balancing the game economy to such a degree is very hard, but if anyone I think CDPR could handle it.
This would be phenomenal, especially considering the role of corporations in the Cyberpunk universe. But like, in a much more sophisticated way than in GTA V. Might be too ambitious...I was also hoping you could become rich, buy and alter stock prices through espionage, sabotage etc.
This is a biggie, for how the story & freedom will be.
Yes, from pure gameplay standpoint it is completely pointless. In the GTA games multiple apartments made sense from gameplay perspective, since you were using them to save the game. In Cyberpunk 2077 it seemed like they were going to be just kinda there, without serving any other purpose, which is why they might have decided to not include them.Pointless?
Sorry but I can't imagine a street mercenary who lives in the same house which can be easily tracked, robbed and destroyed throughout the whole game. Owning multiple apartments or at least renting them makes so much more sense.It's not a sandbox game so I understand. I just can't imagine a street mercenary who fights for his/her survival owns super-duper luxurious home.
Please quote my whole post next time because you picked the word "Pointless?" out of context to make your point.Yes, from pure gameplay standpoint it is completely pointless. In the GTA games multiple apartments made sense from gameplay perspective, since you were using them to save the game. In Cyberpunk 2077 it seemed like they were going to be just kinda there, without serving any other purpose, which is why they might have decided to not include them.
They can get a hotel room when they need. It's more make sense.Sorry but I can't imagine a street mercenary who lives in the same house which can be easily tracked, robbed and destroyed throughout the whole game. Owning multiple apartments or at least renting them makes some much more sense.
You're right, of course, about all of this. Plus I still think it's important to also stress how buying a new home in a rags-to-riches RPG is the opposite of pointless.Sorry but I can't imagine a street mercenary who lives in the same house which can be easily tracked, robbed and destroyed throughout the whole game. Owning multiple apartments or at least renting them makes some much more sense.
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Please quote my whole post next time because you picked the word "Pointless?" out of context to make your point.
My previous message:
"Pointless? You are a mercenary on the run that should have multiple hideouts. In a cyberpunk world where technology is top notch, there is no chance you can't be traced easily to your apartment. We will probably have 50+ levels of progression and during that time will meet multiple bosses and gangs. You're telling me that one apartment from gameplay standpoint is a good idea? I should be dead immediately when I step in the room by some placed mine, bomb or even gang members waiting for me in the bathroom when I killed big fish of the mafia or something."
I think I answered why it is pointless and you're still acting like you didn't read it.
The whole point would be that you'd progress and evolve as a character throughout the story and after many, many gameplay hours and strategically made decisions you might end up with enough money to buy a fancy place.It's not a sandbox game so I understand. I just can't imagine a street mercenary who fights for his/her survival owns super-duper luxurious home. If V owns that rich home, he/she is just already a rich.. then why fight he/she against world or something?
I'm aware of that, however I believe what you described is looking at that aspect purely from narrative standpoint, not a gameplay perspective. In theory, yes, you can make a point about how V owning a multiple apartments could serve to hide his indentity (though from my point of view, that would make him/her an easier target to track then when he/she would own just a single flat), but in practice it would be nothing more then window dressing, because they don't serve any other function then visual one.Please quote my whole post next time because you picked the word "Pointless?" out of context to make your point.
My previous message:
"Pointless? You are a mercenary on the run that should have multiple hideouts. In a cyberpunk world where technology is top notch, there is no chance you can't be traced easily to your apartment. We will probably have 50+ levels of progression and during that time will meet multiple bosses and gangs. You're telling me that one apartment from gameplay standpoint is a good idea? I should be dead immediately when I step in the room by some placed mine, bomb or even gang members waiting for me in the bathroom when I killed big fish of the mafia or something."
I think I answered why it is pointless and you're still acting like you didn't read it.