Think of Fallout 76. Before launch everyone was ecstatic in their expectations.
Not everyone, I assure you.
Think of Fallout 76. Before launch everyone was ecstatic in their expectations.
This!
If the easily impressionable minority doesnt get it now,they never will.
Please read my comment closely.
I said " ONE of the differences".
For me, Skyrim was the ultimate RPG, and yes, after the main storyline you could join the dark brotherhood, guild of thieves and so on and so on. You didnt even have to play the main storyline to enjoy the game, you could just play as a thieve, or an assassin and thats it. Thats how you make an RPG.
He is obviously stressing the point of removing multiple arpartmentd makes it less of a role playing game. Dues ex,fallout & baldurs are RPGs but they are not the epitome of RPGs,Cyberpunk on the other hand can be because it is still in development. Taking away freedom of choice in cp2077 is making it less of a role playing game and more of a linear pre-chosen gameplay experience
Okay kofeiiniturpa why can't that same energy and focus be put into different apartments,CONSIDERING the time its taken them to make the game?Not ”building” per say, but I would’ve had it so, that the apartment is precisely a ”base” of sorts that actually works in multiple ways as a narrative/gameplay tool rather than just a glorified lootbox with a bed.
Having just one allows greater focus being put on it as such. (If that was ever even roughly the idea of it, that is.)
He is obviously stressing the point of removing multiple arpartmentd makes it less of a role playing game. Dues ex,fallout & baldurs are RPGs but they are not the epitome of RPGs,Cyberpunk on the other hand can be because it is still in development. Taking away freedom of choice in cp2077 is making it less of a role playing game and more of a linear pre-chosen gameplay experience
Do I need to remind people that in Baldur's gate 2 (released in 2000), the player could run a questline to secure a homebase for him/herself, that depended on the class the player was playing? So homebases (there was more than one) were a thing already back in 2000. And I guess people here are labeling Baldur's gate as an RPG? In the expansion (I forget what it was called), you had a pocket dimension act as a homebase.
Lol wut? Baldurs Gate is not an epitome of RPG? This is silly
You clearly didnt properly read what i said, you just quickly rushed to attack
No, i don't want to become a werewolf in CP77. That's not just Bethesda, that was an example which i gave. An RPG is at First a ROLE PLAYING GAME, Skyrim gave me the option to play any Role i wanted ( within reason and game ) like mentioned before, besides being a Dragon born i could be an assassin, a thief, a father and other stuff.I mean, that's how Bethesda does RPG's..
In the overall genre, that's the exception. Far from it being the standard.
Lol wut? Baldurs Gate is not an epitome of RPG? This is silly
Freedom to choose to do everything you want, without being restricted by any reasonable logic (like Skyrim or Fallout 4) is just an anti-thesis of RPG.
True, pretty much the modern open world action-adventure trope, you know, your GTA's, Just Causes, Saints Rows, Sleeping Dogs, Godfather (the video game) etc.
No, i don't want to become a werewolf in CP77. That's not just Bethesda, that was an example which i gave. An RPG is at First a ROLE PLAYING GAME, Skyrim gave me the option to play any Role i wanted ( within reason and game ) like mentioned before, besides being a Dragon born i could be an assassin, a thief, a father and other stuff.
How many choices Cyberpunk gives me? I cant work as a corpo agent, or join any gang. I have no freedom of choice. Im stricted to the story and the story ONLY.
Okay kofeiiniturpa why can't that same energy and focus be put into different apartments,CONSIDERING the time its taken them to make the game?
Yeah, thats why despite everything you wrote here, Skyrim is considered one of the best RPG games ever to be played.Skyrim is a sandbox game with some irrelevant story added to hold the world together. I'm not saying it was bad - far from it. But from the perspective of characters, importance of the choices, story, and everything which I associate with a good RPG game, it was "meh" at best. Character development was silly - you could just rofl-stomp everything at some point. You didn't have to choose - you could be part of every guild. Oh and the possibility to build / purchase houses had absolutely zero impact on gameplay. Amazing sandboxy game, bad RPG.
So if CP 2077 would be like Skyrim... yeah, no thank you.
I don’t know.
If their dev cycle has been as troubled as has been implied, it’s no wonder they are making calls like this at this late hour.
That’s not in defence of their decision, by the way. This is justsomethibg that happens, and seems certain other features might’ve dropped in the cutting room floor too.
I just think multiple apartments isn’t a feature that’s ultimately very rewarding. And I’m quite certain you’ll get those via DLC at some point post release. It’s not a core feature that alters the game as a whole (like some of the stuff I would’ve liked to see, but clearly never will).
Yet again this thread has 333 comments and 11,518 views and not one official answer from CDPR.
...
But they simply are evading this thread for some reason
Yet again this thread has 333 comments and 11,518 views within 2 days! and not one official answer from CDPR. There were multiple reddit threads with hundreds of comments and overall dissatisfaction with the news.
So we have people who want "Skyrim (or GTA) with implants" and people who want to have deep story, memorable characters, important choices, coherent world, and hundreds of other things which are important to me. Fine enough. Both can be tagged as RPG. Both can be fun. But I know which one I want CP2077 to be. And it's not "lets build giant shlong out of turrets becaususe we can" type of game.
I don’t want a ”Skyrim (or GTA) with implants”, but I also don’t want an interactive movie/storybook.
I want(ed) a neatly and specifically crafted cRPG that honors and adheres not only to its narrative foundation, but also to its mechanical heritage and the ideals of how the PnP worked in offering freedom, narrative and mechanical character agency intertwined (with the confines of computer medium in mind).
I don't understand the notion that these are mutually exclusive. Ok, multiplayer is 100% bad for immersion, and I'd rather devs didn't explore that until far after the launch if ever.
But I wan't enough sandbox elements for the world to feel believable, alive, and something I can interact with. Not a story on rails where your options are very limited and the world is made of cardboard cutouts. Going on a tirade about story and narrative doesn't alleviate this fear at all. (I consider Deus Ex MK to be a pile of garbage, for the record)
I have gotten an impression that this is going to be Geralt in the future (in terms of a poor vagabond), but since I haven't actually played witcher 3 much yet I cannot say whether that is good or bad or what it exactly entails (I have difficulty getting excited about W3 and thus playing it despite having owned it for couple months now. The competition has taken over.)
I am here and preordered because CP2077 is a cyberpunk game made my a studio famous for its RPGs. Not because CP2077 is a followup to W3. My expectations likely differ from many other people here.