The fact of the matter is the game is a large RPG and it does have player housing. So right now, to make an argument that for personal narrative and immersion purposes it would be more interesting/fitting to be able to choose different ones in different districts of the game is absolutely not outside the realm of what we're dealing with.
I agree that the increase of options would be a positive. To start expecting them still goes too far in my humble opinion.
From a different perspective: They could've given us a large-scale RPG with no housing. Instead, they've given us a large-scale RPG with housing. To reason that therefore this should be a large-scale RPG with even more housing, is being given an inch and expecting a foot. Again, in my opinion.
I myself see don't see this as a persuasive argument, but again I'll agree with you that more would be better. I just don't expect it.
That's just the way it is.
I will take your statement of fact as an opinion and respectfully disagree with it.
RPG's are a nebulous genre, It's true, but in a game touting heavy customization both physically and narratively as to who you want to be in this world; What you want to be to this world, player housing is just another reflection of that. And any argument that you can make about this not being necessary for a strong RPG narrative and you can make them and they're valid, holds just as strongly for being able to customize your characters clothing, your character's hairstyle and your character's gender; The Witcher was a great RPG with a fixed character, it should just be that then, that would be better. Why don't we just have you be a fixed character like Deus Ex? It can still be a damn good RPG!
I once more find myself agreeing with you that these things would be nice to have. This is still not a watertight argument as to why the game SHOULD or MUST have it. All of these are nice bonusses, but the reasoning does not leave me with the expectation that the game ought to have this.
Because it's not that type of RPG. It's an RPG about being the version of V you want to be. I didn't say it was "woeful oversight," I said it's stopping short.
That would leave us in another discussion on what an RPG is, or how we define subtypes of RPG or immersion. Apparently, you wanted it to be a specific sort of RPG. I did not have that same expectation. CP77 did indeed stop short of what YOU wanted it to be, but CP77 did not stop short of what I thought it would be. For you, it feels like there was an oversight. Things are missing. Others can disagree.
I will take your statement of fact as an opinion and respectfully disagree with it.
They're letting you customize just about everything with this character from your backstory to your gender, to your race, to what factions you associate with to what cars you drive and what clothes you wear. This seems like a very logical and cohesive addition to that.
And I think that here, we're at the heart of our discussion. This is the very essence of our divergent opinion:
CDPR is building a game. In a way, it is much like a road. This road is leading in a certain direction. It is incomplete, but it's apparently heading... somewhere.
You know there's a river up ahead and you deduce this road must eventually turn into a bridge. All the evidence is there. You give all your reasons: The game already has a backstory, race, factions, cars, clothes. There must also be a multitude of player housing! It's the logical and cohesive addition to the direction of this road: A big beautiful bridge!
And once again I agree with you. A big beautiful bridge would be awesome. However, I'm adapting a wait and see attitude.
Then suddenly, CDPR starts digging down and it becomes clear they're going to tunnel underneath the river instead of ford it. Multiple apartments will not be in the game. There's apparently reasons for that, vague as they might be. I once again agree with you that I would've liked seeing a big beautiful bridge. The difference is that you're still invested in the bridge because you had all these reasons to believe it would be so, while I've already put on my hard hat to see how construction is going underground.
The continued discussions is on whether the bridge was a missed opportunity and whether the road has devalued because it runs through a tunnel instead of a bridge.
I argue that the road will work out just fine. You argue that the road's value has depreciated fundamentally for a lack of a bridge. Some argue that a bridge was always the entire point and that we don't want no stinking road. Priorities have somewhat scattered and will continue to do so as CDPR finishes its road and snakes it in different directions than we had anticipated.
I'm not saying it HAS to be there. Nobody is saying it is a MUST for the game to be good. But we are saying it will be a noticeable negative. It will be a thing where every time we play the game we'll say "I wish they had given us options in that regard" And when we go into some of the cooler apartments and homes that belong to NPC's in the game we will say "damn I wish I could have a place like this in the game" I reference other games simply to say that it can be done. I feel like with the narrative freedoms they're giving the player, New Vegas is a very apt comparison. More player choice is never a bad thing.
I think we understand each other. And I agree, more is good!
However, I think a tentative understanding of each other's points is all we're going to get PlanetaryCon. I understand your dissapointment. However, I also hope you understand that my expectations for this project are different and that your personal reasoning won't necessarily work to convince my kind. I can follow you, but other than agreeing with you that it's a shame, the understandable energy that you are putting into your post, isn't rubbing off on me to share in your personal experiences regarding the development of this game. Perhaps foolishly, I continue to be somewhat fine with this as I continue to share my reasons as to why I disagree, which results in the both of us realizing we're not seeing eye to eye. It's just so vexing that we couldn't all just share in each other's state of mind! You formulating your own thoughts on these forums is a perfectly worthwhile expression that I appreciate.
I'll leave it at that. You have a valid personal opinion that I happen to disagree with since my approach is different. And I'll grant you this: If you put it the way you do, I can almost begin to feel that we did indeed miss a golden opportunity that I should get worked up about. That frustration just doesn't stick with me for very long as I begin to consider how the tunnel will work out.
Thank you for taking the time to share it though. I think it helps clear up what both sides in this argument are thinking and feeling.