It's simply not as big a knife's edge to most of us since the rest of the record is still good.
You name No Man's Sky, Ubisoft's presentations, EA/Activision's lootboxes and Fallout 76 as examples in your post. All of these examples are not to the scale of the omission of Apartments in CP77.
The presence of Multiplayer in No Man's Sky would've changed everything. Having someone else with you on the journey would be huge. Both Ubisoft/Bethesda over-promised on just the ENTIRE look, feel and quality of the game in every aspect. Lootboxes in an Activision/EA title change the entire nature of play, since they usually add grind to psychologically manipulate players into purchases.
If I were to assign a rating to that, it'd be a mountain, or at least a hill.
Then you've got your Cyberpunk, where in the thousands of concepts that were being developed and refered to in random interviews, they've changed maybe a dozen, which includes apartments. They haven't promised multiplayer and then removed that. They haven't given us a bogus trailer, claiming that's exactly what the game was going to be like in quality and looks. They haven't added lootboxes.
If I were to give apartments a rating, that'd be a molehill.
It's an ugly molehill that will forever be a blemish on the lawn of CDPR. I'm not denying that. However, it's not a mountain, no matter how much hyperbole you're going to throw at it.
It's a matter of gradation here. Look at it this way: If everything is the most terrible thing ever, then nothing is terrible anymore. It'd just be the new normal. I'm not willing to award CDPR just as much ire over the damn apartments, as I am over EA/Ubisoft lootboxes. They're simply not the same thing.
You do realize that, don't you?
And yes, I am grumpy that they left out multiple apartments and their customization, but I'm not going to foam at the mouth and act like it's lootboxes. We need SOME semblance of perspective here.
Note that I'm also not trying to undermine what you've appartently prioritized. Perhaps having multiple apartments in a cyberpunk game was your entire reason to be and your meaning to life. But to most of us, it isn't.