V will not have the ability to dual wield weapons in this game (confirmed by Marcin)

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Another one bites the dust....

We have 3 more months for them to continue cutting features.
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Dual-wielding was never promised and I don't believe we've ever seen V do it.

It is hardly cut content if it was never advertised as a feature.
 
Are you really talking about practicality in video games? Especially a Cyberpunk game that tends to be exaggerated and over the top?

Sorry, but Cyberpunk 2077 is far from a game grounded in reality.

Aaaactually...it's grounded in Cyberpunk 2020, which is very much grounded in reality. R. Talsorian talks about this, and the research they did. They accelerated the tech, but given the hyper aggressive nature of corporate competition, ethics-free research and multiple conflicts to push the envelope, it's reasonable.

This is why your V will not be teleporting or flying around like Superman. She will not be a Jedi Knight or Sekiro or your Skyrim sorceror-assassin.

Practicality is very much a factor in Cyberpunk. No telekinesis, no wall running, no dual-wielding. The Rule of Cool very much has limits in this genre and game.
 
How are Mantis blades practical (for example)? Come to think of it, you are dual-wielding those, in-game. So, there is at least some dual-wielding.

How are they not practical? Plus, there is a difference between something like Mantis Blades and... wall running. Bearing in mind wall running wouldn't just be about running on a wall. It would also involve the biomechanics of a person functioning in that orientation. That part doesn't strike me as very practical or believable.

Obviously, dual-wielding is a different animal. With enough technology you could probably artificially circumvent obstacles there. You could maybe even pull it off without this type of stuff. But.... does it really need to exist?
 
dual wielding weapons in the real world (on which the Cyberpunk 2013/2020/Red/2077 franchise is based) would likely be reserved for high tier solos/specialists on par with those few folx who have gone through full body conversion. it's just not something every motherfucker who can buy a gun just...learns how to do, just as FBC isn't just someone with cyberware and a stack of eddies does.

plus, dual wielding guns or anything resembling gunkata isn't in any of the skills in the original ttRPG, and as CDPR are the Ref of this game, it's their call whether or not to do anything justifying its existence.
 
On practicality and efficiency with dual weild...

The devs will need to implement some kind of dual weilding mechanics to get it to work right. example the left and right mouse button for individual hits. to take advantage of dual weilding means independant arms aiming at different target and doing different things. eg aimed at two persons at once to both his sides (ie in 48 min trailer, jackie points at both royce and another scavenger), pointing up + down, mid+upwards etc, in short versatility. ive never seen this implement in fpv games (i welcome someone quoting a FPV game that does). so far its just aim at one point reticle and click. This means we dont use dual weilding to the full extend we would as we would in rl or in VR where we can independantly point and do exactly what we want. i may have seen it with auto aim in another game somewhere, that can work, still its limited to forward view.

as for now dual weilding works almost same as single weilding in a fpv game. point using the reticle, and click. just animations are varied with types of strike/block/kill, but still in a forward view. I know theres game like skyrim and others where they do individual button for attack/block for each hand depending which side u hold the shield or sword and i know it can work. but its still forward view.
Apart from the double damage, dual weild is effective if u can strike/shoot with one hand someone in front while silmutaneous strike/shoot at another behind u. i'm not wanting to sound like i'm a kind of know it fight instructor, but those who are just gamers and played vr titles get my meaning. theres more freedom in that sense. I can shoot to one side while pointing at the other. Hopefully u get what i mean.

Dont get me wrong, yes dual weild can work in FPV(weve seen it), yes i do want it in the game, yes i imagined playing a scene where v is on that bike and Im flying off it shooting at militech. im just saying that currently what i've seen so far its mainly used for double damage. and yea i know its so badass like doom or serious sam to dual weild giant mgs, and holy hell the destruction is incredible. Yes I've also played dying light where u can hold a button to look backwards while running and shoot or throw stuff, takes getting use to, but do devs want to introduce something like that? idk. then theres the targeting system like weve seen in red dead etc. some more one can we have one hand with a katana striking and blocking at the same time the other hand shooting? that was the cyber ninja i wanted to build. however again this means implementing a dual weild specific mechanic for the game. though making a whole dual weild mechanic so close to launch date? and polishing it? idk.

in the end, for this moment, if id want to argue practicality? i'd be happy with just the traditional dualweild point and shoot. it does look bad ass.

Happy to hear others with dual weild in game experience, I know ive not seen all types.

my 2c.
 
How are Mantis blades practical (for example)? Come to think of it, you are dual-wielding those, in-game. So, there is at least some dual-wielding.

I'm always puzzled as to why people find the Mantis Blades impractical. Sure, just using a sword or knife is even better (depending on how potent those hydraulics are) but the Blades can be hidden.

Hydraulics and leverage totally win for force-applied. Having them come out of the forearm and not the (very bendable, relatively fragile) wrist makes for a much more stable and durable platform than a blade that has to extend through said wrist, or even above it, as the weapon size and circumference is then limited to the wrist. A problem if you need to have other wrist-y things there.

Forearm-built in and mounted weapons are probably a superior cyberware choice to the classic "Wolvers".

Still, guy-with-Blades vs guy-with-gun or gal-with-sword, I'd expect the Blade-cyberware to come well last. Reach is god. Again, depending on the hydraulic force and leverage advantages of the blades, as they could beat armour the sword and gun would fail on.

Hydraulics, pressure-assisted or mechanical assistance and leverage, make such a difference in terms of force. Try banging a nail in with a rock. Now use a hammer. Now use a pneumatic hammer. Tremendous force difference.

I suppose it's dual-wielding like driving a bike is dual-wielding. Both of your hands are in simultaneous operation, sure.

Not the same as dual-wielding firearms, though, either practically or stylistically.

Edit: oh, the other reason I might equip my PC with the Blades over Wolvers or Rippers or the BigRipp (forward mounted version), is that I can carry and use tools and weapons in my hands while the Blades are also in operation. Handy if they lock open on a critical fail or damage.
 
Was it ever promised?

It's hardly even false advertising because a figurine has it.
The figurerine is of the player character which would imply that it was something we could do. what you say about a figurine having it would be valid if was any other character. But when they put sprcifically the players character as one dual wielding in it.
 
Video games and action movies love dual-wielding firearms, but the truth is that anyone dual-wielding firearms would be less effective than just wielding one.

It depends on what you are calling "effective", as dual wielding guns is probably one of the best melee/short range weapon ever created (cause the problem of dual-wielding firearms is accuracy, and accuracy isn't a problem at the shortest ranges).
 
That's a wierd way of spelling stealth archer.

I agree with your points but it's kinda funny given your choice of avatar (I know, it has no bearing on the conversation... love that movie).

Oh, you're not wrong. I would LOVE to dual wield in 2077. Love it. Utterly silly, as anyone who has done shooting knows (why drastically inhibit your accuracy to double your rate of..missing? If you need more bullets (whyyy?) use a gun that..fires more bullets. But preferably, just learn to shoot. Pistols are not very good weapons in any real firearms sense, by the way), but even so, I'm not only a fan of Equilibrium, but also of Chow Yun Fat and Action Half Life back in the day. I love me some dual-fisted pistols.

But, no, it is not to be, and either for animation/design reasons (possible), theme reasons (possible) combination of above - probably.

You don't see it in Cpunk very often, so I'm okay with that. It is an odd choice they put it on the model for sure, but they also did promo art for a metro system we won't be travelling on. That's art, I guess.

If it was in game, without cyberware to enable, I'd be disappointed, though. You need gear to do stuff like this! That's the point of 'ware!
 
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It depends on what you are calling "effective", as dual wielding guns is probably one of the best melee/short range weapon ever created (cause the problem of dual-wielding firearms is accuracy, and accuracy isn't a problem at the shortest ranges).

If that were the case people who use firearms for a living would dual-wield, but they do not.

It may give you more firepower but the tradeoff would be a severe decrease in accuracy. Even at point-and-shoot ranges where careful aiming is not as necessary it still wouldn't really be needed...since one gun is more than capable of inflicting fatal wounds.

Not that I'm absolutely against dual-wielding in games mind you. I realize it is a staple of action movies and do not mind a little Rule of Cool in entertainment. At the same time however I won't miss the "feature" in a game if it is not included.
 
I'm always puzzled as to why people find the Mantis Blades impractical
I think many don't realize, that even if you have cybernetic arms, you still can't lift bloody tank since your spine and rest of the body would not support that weight.

Also, in rpg dual wield require few skills and perks to be fully effective, and most are made around specific weapon, it is skill costly mechanic , but can be really fun for players who want that.
 
Hydraulics and leverage totally win for force-applied.

But wouldn't that cause a strong recoil, breaking your arm(s)? Similar to what happens when you try to fire a shotgun with one hand?

Mantis Blades are only about the surprise factor. But that doesn't always makes much of a difference versus a simple hidden blade or, better yet, a hidden gun with armor-piercing rounds. On a side note, the space required in your arms could probably be better spend too.
 
i thought that the mantis blades were also used to climb walls and also hook onto it. not just as a hidden weapon or just melee. i know they took out wall running but never mention they took out this feature. in this case it would make sense to have mantis blades.
 
i thought that the mantis blades were also used to climb walls and also hook onto it. not just as a hidden weapon or just melee. i know they took out wall running but never mention they took out this feature. in this case it would make sense to have mantis blades.

That is honestly most stupid use of Mantis Blades, lets say Blades are sharp enough to go through solid concrete, are they strong enough to support your body weight? Mantis Blades come out from your forearm, it completly split your forearm apart so blades can come out even if blade are strong to pierce concrete and can support some extra weight, your elbow would suffer extrem pressure, that would not end well.
 
I think people are saying that all the weapons in Cyberpunk aren't necessarily the most efficient weapons, but also weapons that are flashy. Hence, the existence of the KITSCH "style over substance" motto. So anyone here arguing that dual wielding pistols shouldn't be in the game because it isn't practical is totally missing the point.
 
I think many don't realize, that even if you have cybernetic arms, you still can't lift bloody tank since your spine and rest of the body would not support that weight.

Yes, it's one of those realism-vs-movies bits that Cpunk goes to some effort to explain. Cyberlimbs aren't lift-car-strong. With a linear frame, sure. People can lift themselves on their own arms, though, and it's unlikely the Blades are weaker than flesh-limbs, so I guess you could climb with them? It's an insane thing to do with a weapon, though...and also using ice picks/axes and the like to climb, sometimes the pick gets stuck...that could suck 4 stories up, stuck in concrete. I'm sure 2077 wouldn't do that, but real world, yeah. Don't use your fancy Mantis Blades as climbing tools.


But wouldn't that cause a strong recoil, breaking your arm(s)? Similar to what happens when you try to fire a shotgun with one hand?

Mantis Blades are only about the surprise factor. But that doesn't always makes much of a difference versus a simple hidden blade or, better yet, a hidden gun with armor-piercing rounds. On a side note, the space required in your arms could probably be better spend too.

No, a shotgun won't break your arm firing with one hand at all. That's nonsense, thanks Hollywood. You will probably miss though!

Leverage and mechanical action mean that the force is better distributed than having it run all the way back to your shoulder. Similar to how a whip works, or why you can split wood with much less force used - and much less returning force - by swinging an axe properly as opposed to banging clumsily away with it.

As for spending the space better, oh yes. Those Blades take up a huge amount of the forearm - really all of it. Mind you, it doesn't run out of ammo and is very armor piercing...

Again, there are cyberware options to make dual-wielding possible, but that requires neuralware, ambidexterity upgrade, a neural bridge..
 
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