Valheim

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Called it the "Ore and Boar".
Made me chuckle. Great name. :D
Anyhoo, I'm glad that nowadays we can just turn the raids off.
This, 10000%.
It's the only world modifier I ever change, but one I change for every single world.

So sick of dwarf, troll, and draugr raids.
The Eikthyr one is just a food delivery, and the more advanced ones I have gotten only a few or zero times (so, not enough to make me loathe them).
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I never bother taming boars anymore, because it's too much work for little gain. I vastly preger to hunt for my boar supplies, and always have a chest just for raw boar meat. It gets full more often than not, and then I have more sausages than I can eat. :LOL:
 
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I...like the raids.

It makes it feel as if the defenses are worth something more than just cosmetics. I'm usually swimming in troll-leather and gold before long. The Skeleton Surprise one is just plain fun.

The only problem is when the attack happens at a point where you have no food, are in the middle of doing something else, and it winds up being a troll event (...or a bunch of phantoms and ghosts that kill every last pig you painstakingly raised from the time they were tiny wild berries.)
 
I...like the raids.

It makes it feel as if the defenses are worth something more than just cosmetics. I'm usually swimming in troll-leather and gold before long. The Skeleton Surprise one is just plain fun.

The only problem is when the attack happens at a point where you have no food, are in the middle of doing something else, and it winds up being a troll event (...or a bunch of phantoms and ghosts that kill every last pig you painstakingly raised from the time they were tiny wild berries.)
I wouldn't mind, if only there was an efficient way to protect your base other than just building a big and deep trench. Trenches are quite painful to dig and looks generally pretty aweful. Because for example, when the "ground is shaking", it likely means you're generally good for repairing some stuff because trolls with tree trunks deals enormous damages to buidlings... (without talking of tames targetted by "unstoppable" flying creatures).

I don't know, would be nice to have some kind of (expensive) iron reinforced stone walls and doors, which couldn't be damage by anything. And some "magic turrets" which would target flying creatures, turrets unlocked by Mistlands stuffs (not 100% sure, but I think there are some king of turret or balista, but not sure there are especially helpful nor efficient at all^^).

But for now, raids are disabled by default for me and I don't miss this feature, at all :D
 
Woohoo!
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Yet I've still never beaten Yagluth. :coolstory:
 
Woohoo!
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Yet I've still never beaten Yagluth. :coolstory:
If you have 3+ people, that fight has become a bit of a slog. Definitely clear out everything that might be kited in before summoning dear old Yaggles.

Oh, impressive!
It's about 4000 in-game days or about 11 years in-game* :D
(assuming you never slept to skip night^^)
How do you sleep when there's so many onions to harvest, piggies to feed, baby lox to rear...phantoms to exterminate with extreme prejudice at the expense of all other things don't-talk-to-me-about-this...?

I wouldn't mind, if only there was an efficient way to protect your base other than just building a big and deep trench. Trenches are quite painful to dig and looks generally pretty aweful. Because for example, when the "ground is shaking", it likely means you're generally good for repairing some stuff because trolls with tree trunks deals enormous damages to buidlings... (without talking of tames targetted by "unstoppable" flying creatures).

I don't know, would be nice to have some kind of (expensive) iron reinforced stone walls and doors, which couldn't be damage by anything. And some "magic turrets" which would target flying creatures, turrets unlocked by Mistlands stuffs (not 100% sure, but I think there are some king of turret or balista, but not sure there are especially helpful nor efficient at all^^).

But for now, raids are disabled by default for me and I don't miss this feature, at all :D
The trolls remain a problem all the way. Generally, though, I have a system of mitigating their damage:

1.) When trolls destroy something, 100% of the materials drop. So, I normally curtain my "busy" areas with large stone blocks, 2 thick. I normally build masonry benches directly into the walls themselves. The game allows you to put the bench on the open ground, then by snapping the stone wall to the side of the existing ones, it builds directly over the bench, hiding it from view.

2.) Once I've got the system down, I can space the "hidden" masonry benches so that they just overlap one another, giving my curtain wall 100% bench cover for easy repairs. This also protects them from the attacks. Trolls will go after workbenches, but I find they tend to ignore other crafting benches. So even if the walls are destroyed, the masonry bench is ignored. (Most times.)

3.) Then, I just pull them away from my base and fight them in the open. Many berry bushes have died...many a skeleton has learned that trolls don't care...but the base is mostly intact.

4.) Repair takes literal moments. Run to a spot where the wall was destroyed, Viking-vacuum up all the materials, couple of clicks, and everything is back in shape. Even in the plains, where sometimes 6-8 trolls have room to spawn, it's not a big issue.

(I do not mind playing on servers with raids disabled, though. Especially later in the game, when you're trying to do more complex foods and feasts, it can be a royal pain in the duff when you get attacked at a bad time. That...can actually get very expensive if good food burns.)
 
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How do you sleep when there's so many onions to harvest, piggies to feed, baby lox to rear...phantoms to exterminate with extreme prejudice at the expense of all other things don't-talk-to-me-about-this...?
“The world belongs to those who get up early!” as they say. So you have to sleep to get up early and your onions, piggles won't go anywhere while you're sleeping...
But true enough, if you never sleep, you're theorically getting up even more early :D
The trolls remain a problem all the way. Generally, though, I have a system of mitigating their damage:

1.) When trolls destroy something, 100% of the materials drop. So, I normally curtain my "busy" areas with large stone blocks, 2 thick. I normally build masonry benches directly into the walls themselves. The game allows you to put the bench on the open ground, then by snapping the stone wall to the side of the existing ones, it builds directly over the bench, hiding it from view.

2.) Once I've got the system down, I can space the "hidden" masonry benches so that they just overlap one another, giving my curtain wall 100% bench cover for easy repairs. This also protects them from the attacks. Trolls will go after workbenches, but I find they tend to ignore other crafting benches. So even if the walls are destroyed, the masonry bench is ignored. (Most times.)

3.) Then, I just pull them away from my base and fight them in the open. Many berry bushes have died...many a skeleton has learned that trolls don't care...but the base is mostly intact.

4.) Repair takes literal moments. Run to a spot where the wall was destroyed, Viking-vacuum up all the materials, couple of clicks, and everything is back in shape. Even in the plains, where sometimes 6-8 trolls have room to spawn, it's not a big issue.

(I do not mind playing on servers with raids disabled, though. Especially later in the game, when you're trying to do more complex foods and feasts, it can be a royal pain in the duff when you get attacked at a bad time. That...can actually get very expensive if good food burns.)
Interesting, but that's quite a work!
Personally, I don't find raids especially fun or interesting enough to justify such a work... I rather prefer simply turning them off :giggle:

Since the first time I played and saw my starter wooden house being literally obliterated by trolls, I've been praying gods for a way to disable them... Odin listened to me, and I'm not going to deprive myself of it!
I _think_ they are still there. Our latest game definitely had Ashlands, and I'm 75% sure we also saw that fire pit in the swamps during that same game. But they might be rare. Don't remember seeing them that often pre Ashlands either.

Someone please correct me if I'm wrong.
Sounds like a matter of luck, unless a later update has changed things.
I finally found fire geysers in a swamp... And even better, three very close to each others.
I might have bad luck with my seed, or a bug on Xbox only, or I might have a theory (but not sure). Since I found them at "Mistlands" distance from the center, maybe fire geysers are not generated in swamps too close from the center.
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Anyway, I just finished my little island farm in a plain biome to mass produce barley and flour (and previous vegetables^^). And also finally found the altar for Yagluth, it's always quite difficult to find it (for me).
But he's the next one, very soon :giggle:
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Gorgeous as always in the Mistlands :giggle:
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And my new home, maybe not the best looking home, but super practical and above all, a ton of reinforced chests :)
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And my new home, maybe not the best looking home, but super practical and above all, a ton of reinforced chests :)
It does look cool! And very familiar... Did you happen to see "My Valheim Dream House" video in YT? :D I also made few variations of that house, but still not sure if it's my favorite or not. Needs more experimenting. Upstairs is definitely an interesting "add on" to the original model.
 
It does look cool! And very familiar... Did you happen to see "My Valheim Dream House" video in YT? :D I also made few variations of that house, but still not sure if it's my favorite or not. Needs more experimenting. Upstairs is definitely an interesting "add on" to the original model.
Yes!
Got inspired from it too :D
Yep, I made it a bit bigger and I dug a bit to add high to the ground level, so I was able to install all my portals below the main floor. Then once I use the top of the stairs for smoke, I was able to place the bathtub at the first floor next to my bedroom. So I can hit 17 in confort which I think is the highest value without the seasonal stuff.

Maybe not the most beautiful house I built, but definitely the most practical for sure (and with the most storage, 160 reinforced chests at the main floor^^)
 
How lucky I am :D
I already had such a hard time to finally locate the queen location (explored dozens of infested mines), to only discover it's on the very edge of the map... But finally reach it, what a journey. Mistlands are such a gorgeous place even more when there is no mist. I wonder if there is a mod on PC to remove it (I would be surprised if there isn't).
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I wonder what, but it kinda remind me something... On a boat, on a calm sea, in a deep fog, only guided by a light orb. What could it be? Not sure...
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Curiosity:

Did they ever do anything to tone down the insane "climbing" that needed to be done for Mistlands terrain? I agree -- it is a very cool place, visually. But I was not a fan of the hop-hop-hoping that players need to do to get around. And fighting on that terrain? Yiiikes.

The queen's a fun fight, though! @CiriusBlack ...how many times did we die trying bring that thing down?
 
Did they ever do anything to tone down the insane "climbing" that needed to be done for Mistlands terrain? I agree -- it is a very cool place, visually. But I was not a fan of the hop-hop-hoping that players need to do to get around. And fighting on that terrain? Yiiikes.
Maybe, because I don't feel I had to really "fight against the terrain" or it's just I'm now more used to. It turn out to be quite fun to explore once you have the Feather cape (in addition with at least one good stamina food to climb pretty much anything in one go). Climb the highest spot around, scoot the surroundings and jump down in the direction you want.
The queen's a fun fight, though!
For the queen, I hesitate which "build" I will go for beat this lady. I'll probably try first with magic and if I die, I'll switch to melee (Frostner/Demolisher/Mistwalker).
 
Mistlands are such a gorgeous place even more when there is no mist. I wonder if there is a mod on PC to remove it (I would be surprised if there isn't).
I'm actually not sure if "env clear" command will clean out the Mistland mist too. I have used it a lot when just building around instead of actually playing. It makes the weather sunny and clear, but I think I never tried it in Mistlands? Apparently there is a mod for it (surprise!?), but I haven't tried it.

But I was not a fan of the hop-hop-hoping that players need to do to get around. And fighting on that terrain?
I'm not a huge fan of that terrain either, although it doesn't feel as bad anymore as it used to at the very beginning. And you definitely need that feather cape as @LeKill3rFou mentioned. Otherwise you will surely die quickly. I'm not a master of stamina usage, so I just go around things with no stamina cost mod. I have played the game enough times in vanilla, so that I can excuse that for myself.

I really love the game and it's environment, which, all in its simplicity, is very beautiful. Just hanging around in that world makes me feel happy :coolstory: Specifically in Meadows.

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The queen's a fun fight, though! @CiriusBlack ...how many times did we die trying bring that thing down?
Not sure about fun... Unless you meant "fun" :D Queen itself isn't that bad, it's the everything else part. Which may have been a wee bit too much for my nerves. But then again, I haven't been there that many times, so lack of experience might also be part of the "not so yay" experience.
 
I really love the game and it's environment, which, all in its simplicity, is very beautiful. Just hanging around in that world makes me feel happy :coolstory: Specifically in Meadows.
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I remember this tweet, if was hilarious :D
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Oh god, the Queen has been defeated, but I won't say it was "fun" :D
Magic is fine, but between the Queen, the seekers and the young seekers this fight was quite a mess... It tooks a while to take her down. I had to repair my staff two times and my 23 minutes rested buff wasn't enough.
At least, I got a ton of loot, especially royal gelly, which is great!

If I have to fight the Queen again, I will go with melee for sure. It should be easier and above all, the Demolisher should be better to deal with all the little seekers she spawn.
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Well, I had a blast with the queen. I liked the concept of the fight, and dealing with the swarms is really satisfying. It's a bit long, perhaps...but then, we had 3 people on the server when we did it, so she was buffed accordingly. I can imagine it will be a hell of a fight if you're alone. Much and many patience.
 
Well, I had a blast with the queen. I liked the concept of the fight, and dealing with the swarms is really satisfying. It's a bit long, perhaps...but then, we had 3 people on the server when we did it, so she was buffed accordingly. I can imagine it will be a hell of a fight if you're alone. Much and many patience.
I don't know if in multiplayer, only the queen (and seekers) life is increased or if she also summon more seekers. Because alone, with magic, after dealing will all seekers and young seekers, I was only able to trow 2 or 3 (4 if I was lucky) fireballs on her before she summon a new seekers again. Either I lacked of Eitr, either I spent too much time dealing with the spawns and she summon new ones right away. So it took ages to drop her life to 0...
I will try to fight her again in a little while, but with melee. I assume it will be easier, or at least faster (assuming the demolisher is great to kill all young seekers in a single attack).

Anyway, it was a good idea to build a little shelter outside with a Galdr table and a black forge :D
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First impression? Ashlands do not seem very welcoming!
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And well it's clearly not the case, this guy (a bones snake or something like that) that I thought first I could kill as easily as the common sea snake.
But no, this guy almost destroyed my drakkar...
I had to flee as fast as possible and landed on a tiny island in the Mistlands which after that seems to be a nice place. There is even a little buddy who's taking a bath with me!
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I don't know if in multiplayer, only the queen (and seekers) life is increased or if she also summon more seekers. Because alone, with magic, after dealing will all seekers and young seekers, I was only able to trow 2 or 3 (4 if I was lucky) fireballs on her before she summon a new seekers again. Either I lacked of Eitr, either I spent too much time dealing with the spawns and she summon new ones right away. So it took ages to drop her life to 0...
I will try to fight her again in a little while, but with melee. I assume it will be easier, or at least faster (assuming the demolisher is great to kill all young seekers in a single attack).

Anyway, it was a good idea to build a little shelter outside with a Galdr table and a black forge :D
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First impression? Ashlands do not seem very welcoming!
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And well it's clearly not the case, this guy (a bones snake or something like that) that I thought first I could kill as easily as the common sea snake.
But no, this guy almost destroyed my drakkar...
I had to flee as fast as possible and landed on a tiny island in the Mistlands which after that seems to be a nice place. There is even a little buddy who's taking a bath with me!
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Lols --

Runs to the Mistlands for safety. :D

It's a great game. Someone I spoke with once told me that if you drop refined eitr, they act as turrets and shoot at her and the mobs. If you bring enought of them and place them around the level, individually dropping them, they'll pick off the lil' bugs and chip away at her for as long as they last. Never tried it myself, but it seems like an interesting use of eitr.

I've not seen everything the Ashlands yet. Another cool place though. The shield mechanic is cool. Can't wait to see what they do with the frozen lands...and I think a great endgame would be to make the World Tree a biome. Maybe make your way along its length and escape the world.
 
I doubt I'll make it to Mistlands, let alone Ashlands, before early access ends. :coolstory:

Vill van Rock is doing great, though: found half a dozen burial chambers and lots of cores,
killed a bear (which took around 100 arrows and standing on an indestructible structure)
, and found a goal in life: barber station, so he can change his hair and beard styles.

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Next up: bronze age.
 
It's a great game. Someone I spoke with once told me that if you drop refined eitr, they act as turrets and shoot at her and the mobs. If you bring enought of them and place them around the level, individually dropping them, they'll pick off the lil' bugs and chip away at her for as long as they last. Never tried it myself, but it seems like an interesting use of eitr.
Oh, interesting! I have a bunch, but they will shot at you also no? Well, the area is big enough to place a bunch at the top level and give a shot (I have almost an entire reinforced chest).
I've not seen everything the Ashlands yet. Another cool place though. The shield mechanic is cool. Can't wait to see what they do with the frozen lands...and I think a great endgame would be to make the World Tree a biome. Maybe make your way along its length and escape the world.
Yep, I can't wait also. But if it's even more dangerous than Ashlands, it will be something :D
I almost die and loose all my stuff even before touching the shore... I never died in deep water ever, but I assume if you boat is destroyed and you die in the middle of deep water, all of your stuff is simply "gone", no?
 
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