Vampire Bloodlines 2 Thread - All We Know So Far. Chat!

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Creepy trailer. That guy in the beginning looks like some deranged Tzimisce.

Does it mean the game is coming out soon?
 
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Creepy trailer. That guy in the beginning looks like some deranged Tzimisce.

Does it mean the game is coming out soon?

There are a slew of games at some retail sites with a release date of 12/13/2020 which probably means that they're not coming out until sometime in 2021 and Bloodlines 2 is one of those games.

And yay! It looks like I get to pay vampire detective and go chase down that serial killer that likes to hang his victims from the ceiling like puppets. I still have nightmares about the one armed guy from the first game.

I was a big believer in the Obfustication discipline in the pen & paper game, so I will probably go with Nebulation when I am a Thinblood and I am definitely rolling with House Tremere.
 
There is an ongoing theory that at 0:59 the leader of the group is Nines. He does look similar to Nines. I haven't played the first game but I did a pretty good research into the game, plot, and characters. I think the Kuei-Jin might make an appearance in the game.


Creepy trailer. That guy in the beginning looks like some deranged Tzimisce.

Does it mean the game is coming out soon?

I think he's most likely a Malkavian and his name for right now is Mr. Damp. I don't know his first name.

https://vtmb.fandom.com/wiki/Mr._Damp
 
I like her despite that big off putting nebb and terrible choice of T-shirt print (terrible russian orthography). That doesn't saying much, I loved Jesse from Control too despite the whole internet of jokes about that brick crushing chin.
 
So Brian Mitsoda has been sacked. That's pretty bad news imo.

That is putting it mildly. I am totally confused by this turn of events. I cannot imagine the reason for this, unless they want to completely revamp the story... and I cannot imagine a reason for that either.

I must assume the reason is not game development related.
 
Very weird development. Some details:

 
Or just part of life. Things don't always work out the way we planned / wanted. That doesn't necessarily mean it's "bad". Just unfortunate. Due to the fact that Hardsuit issued no, direct statement as to why Mitsoda was fired, then turned around and praised his contributions to the game, my brain immediately jumps to 2 possibilities:

1.) Money issue. They just couldn't afford him anymore, but they found a cheaper replacement that would work. (And if so, this will likely never be said aloud.)

2.) Creative differences. I've worked with people on stage and film before that I was familiar with through prior projects. However, when placed in certain roles, heads can butt in really unexpected ways. Very often, the vision for a piece transforms as it begins to take shape, and the direction team can find itself at odds as to whether it's working or not. While I've never had to fire someone or been fired, myself, in that situation -- I have seen people walk away, and I've quit a couple of times because of it.

For number 2, (which I personally think is the most likely,) think of it this way:

I'm going to do an interactive murder-mystery / dinner night. I hire a director that's good at them. The director is passionate, driven, and very good at what he does. The cast gets together, and during weeks of rehearsals...the show starts becoming very, very funny. Everyone is rolling with it. Creative juices are flowing, and we know we've struck a sort of gold here!

Everyone but the director.

He's a traditionalist with this type of stuff. He's got his mind set on something thrilling and creepy. And he keeps wrangling the tone back to that. The energy starts to seep out of the cast. People are working with it, but the director is just not able to appreciate the humorous version as being more successful. Even more, the producers realize that the funny show would actually be a bigger hit. Not traditional, certainly, but gold is gold.

How do we handle that? Try to convince the director that they should give up their vision and grasp onto this comic approach, even when they truly don't believe it will work and have no interest or experience in directing that sort of thing? Leave them awkwardly stumbling around and obviously dissatisfied with the new direction? Or do I bite the bullet and make the call that a new director is going to be needed. If that's the case, even though I have nothing but the utmost respect for the director's contributions...it's simply not going to be a good fit. The landscape changed. It's about the show...not the individual.

(Now, I'm not saying that Bloodlines is becoming a comedy, obviously, but you get the idea of how "creative differences" can seriously impact the potential of a piece.)
 
That's an interesting theory, but it doesn't fit in one detail. Brian Mitsoda said:


That this came as a shock to me is underselling it. I’ve worked on Bloodlines 2 for almost five years. The story and main cast was initially conceived in my living room. I helped develop the pitch for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas. I’ve been in charge of the narrative since the beginning, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to believe that I hadn’t succeeded.

If there were creative tensions, it wouldn't have been a shock I think and I'm sure before just firing him, they would have a lot of discussions first to reconcile those differences. And in such case he could anticipate them firing him due to that. But the way Brian Mitsoda phrased it, he had no idea it was coming and it was a complete surprise.

So money issue therefore could be more plausible, especially considering that the game is already delayed. But if that's the case, it's a really weird outcome.
 
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