Ah, I see what you mean, now. Hopefully they will incorporate at least as much stuff as was in Bloodlines 1. I've never played the PnP Vampire, so no idea what should or should not be there. It would be a shame if you can't incorporate various approaches to tasks, though. My guess would be yes, as they seem to have various clans.In the original Bloodlines it was a bit more complicated. You have stats and you have skills / abilities which all affect "feats". And different things can increase them separately. Let's say Wits stat and Computer ability affect Hacking feat. I guess it's all a bit redundant and can be simplified in practice, but what I'm interested in is not in having more progression knobs necessarily, but in actually having gameplay options depending on those different resulting feats.
I.e. you can just go aroundjuggling dumpstersfighting through each obstacle, or you can let's say hack into someone's network, find needed info and then use it to solve the problem. Basically what I want to see is this ability to do things in various different ways. Deus Ex was really good at this, and original Bloodlines did a pretty good job in similar style. That's the actual roleplaying aspect of it, not the mechanical system of when some options open up depending on your progress.
What I meant above is that I worry Bloodlines 2 narrows it down to "bash everyone" instead of having this variety of paths. May be I'm wrong and it's not worse than the original game in this, then it would be cool.
(Not to mention the ones gated off at release as DLC...
I would imagine that different clans would offer unique abilities and solutions to various missions.





