You misunderstand.
The point is not to not have political characters in the game or have them apolitical. On the contrary, have them, but many different kinds of them. As has been pointed out countless times before, it's very much part of the first. In a very satirical way.
The issue is to not limit the portrayal of certain characters or events through a certain ideological filter. To give people the choice of how to handle things independent of how that choice might align with political standings and views of whether or not that's "wrong" or "right".
Give agency to the player character to act and behave in a manner appropriate to their chosen role, within the context of existing in the underbelly of a "world of darkness" and let them shape it. Let them see the gruesome, and terrible things that are only heard of in the most despicable places. That's what the first was about, snarky political comments aside.
The point is not to not have political characters in the game or have them apolitical. On the contrary, have them, but many different kinds of them. As has been pointed out countless times before, it's very much part of the first. In a very satirical way.
The issue is to not limit the portrayal of certain characters or events through a certain ideological filter. To give people the choice of how to handle things independent of how that choice might align with political standings and views of whether or not that's "wrong" or "right".
Give agency to the player character to act and behave in a manner appropriate to their chosen role, within the context of existing in the underbelly of a "world of darkness" and let them shape it. Let them see the gruesome, and terrible things that are only heard of in the most despicable places. That's what the first was about, snarky political comments aside.
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