I would like to see a vampire unit that has the ability to feed on its target. Basically, the ability would simulate a vampire draining its victim. First, the target has to be marked with doom by the vampire unit to symbolize preying on them, and then every turn after the target loses one point of power and the vampire unit goes up by one point of power. Another vampire unit can doom and feed off another allied unit.
A strategy like using Eskel (friend or foe) as a feeding source would be possible. I would also like to see a vampire leader that has the ability to doom drain the target. The vampire leader can choose one unit and doom it, causing the unit to lose 1 point of power on every turn thereby draining them. Once the target is destroyed, the vampire leader can recast doom and drain on a new unit.
If changed, IMMUNE can be turned in to the inability to be healed. If the vampire leader has placed doom on an enemy target, the other vampire units can drain at 2 points instead of 1 on the doomed unit every allied turn. This would be like the master vampire weakening the prey, and then the smell of blood makes all the lesser vampires go into a feeding frenzy until the enemy unit is destroyed. Doom also makes it so units that traditionally can return from the graveyard, can not.
Destroying a lesser vampire unit that is doom draining an enemy unit would be difficult, but not impossible to destroy hit with enough damage. There can also be a card called Elder's Blood that gives the player two options. 1) They can heal all allied vampire units or use it on an enemy unit with 6 or less power and transform that unit into a power 6 Savage Vampire causing the now transformed unit to drain all adjacent allied units by 2 points on the left and the right. The Savage Vampire will automatically have doom placed on it and survive for four enemy turns if it is not destroyed before then. If there are no allied units adjacent to the Savage Vampire it destroys itself.
A strategy like using Eskel (friend or foe) as a feeding source would be possible. I would also like to see a vampire leader that has the ability to doom drain the target. The vampire leader can choose one unit and doom it, causing the unit to lose 1 point of power on every turn thereby draining them. Once the target is destroyed, the vampire leader can recast doom and drain on a new unit.
If changed, IMMUNE can be turned in to the inability to be healed. If the vampire leader has placed doom on an enemy target, the other vampire units can drain at 2 points instead of 1 on the doomed unit every allied turn. This would be like the master vampire weakening the prey, and then the smell of blood makes all the lesser vampires go into a feeding frenzy until the enemy unit is destroyed. Doom also makes it so units that traditionally can return from the graveyard, can not.
Destroying a lesser vampire unit that is doom draining an enemy unit would be difficult, but not impossible to destroy hit with enough damage. There can also be a card called Elder's Blood that gives the player two options. 1) They can heal all allied vampire units or use it on an enemy unit with 6 or less power and transform that unit into a power 6 Savage Vampire causing the now transformed unit to drain all adjacent allied units by 2 points on the left and the right. The Savage Vampire will automatically have doom placed on it and survive for four enemy turns if it is not destroyed before then. If there are no allied units adjacent to the Savage Vampire it destroys itself.