Vanadain really needs something like "Zeal. Order. Charges: 2 plus his current ability". This way you can use him or not on deploy. Sometimes your hand will be full of golds in third round so you don't want to get rid of any card. Also in this way if he survives and don't get lock you can use his charges on next turns and play Waylay for full value. He's useless in his current state. Not worth it. He needs exact the same treatment as Munro Bruys.
Something like this:
Vanadáin
Elf
Zeal.
Order: Move 2 cards from your hand to the bottom of your deck. Add Waylay to your hand for each card moved that way.
Whenever you play Waylay, Spawn an Elven Deadeye on this row.
Charges: 2.
Also please CDPR buff useless bronzes/golds cards that never see play. There a lot of cards that are unplayable and not worth it. Examples:
-Tuirseach Axeman (rework)
-Disgraced Brawler (Reduce Bloodthirst by 1)
-Aguara: True form (too expensive for a meme rng card)
-Sihil (buff or lower provisions)
-Dandelion: Vainglory (rework)
-Gregoire de Gorgon (too expensive, one less provision)
-Chironex & Unicorn (reduce 1 provision)
-Gascon (rework or lower provision, he's completely useless and expensive)
-Mandrake (reduce 1 provision)
-Saer Qu'an (too expensive to be always removed, reduce 1 provision)
-The last wish (reduce 1 provision, it can ruin your best golds)
-Wolfsbane (reduce 1 provision)
-Gimpy Gerwin (reduce 1 provision)
-Skellige Storm (reduce 1 provision)
-Tesham Mutna Sword (5pts removal for 7 provisions that fills 1 row space? too expensive, reduce by 1 its provisions)
-Yoana (useless card with cool ability, she needs a buff. Add 2 armor, Veil or reduce by 1 her provision cost. Buff her with one or two of those options)
-Elf and Onion soup (reduce 1 provision)
-Johnny & Sara (buff a bit, they are always removed, maybe add Veil idk)
-Summoning Circle (rework or reduce 1 provision)
-Tempest (rework or buff)
-Thunderbolt (too expensive for 6 points, reduce 1 or 2 provisions)
-Arachas Venom (conditional, reduce 1 provision)
-Mastercrafted Spear (reduce 1 or 2 provisions)
-Wyvern Scale Shield (reduce 1 or 2 provisions)
-Elder Bear (reduce 1 or 2 provisions)
-Offering (conditional, can brick easily except for NG & NR, reduce 1 provision maybe? I'm not sure about this one)
-Armorer's Workshop (reduce 1 provision)
-Brokvar Archer (Buff, I like his ability and range limit but he needs a buff. Reduce his provision cost by 1. He's bad and conditional for 5 provisions)
-Caravan Guard (rework or buff, conditional)
-Drummond Warmonger (reduce Bloodthirst condition by 1 or 2)
-Epidemic (buff, reduce 1 provision cost or rework)
-Sandstorm (useful only against Endrega Larvas before their buff-nerf, completely useless now so what about a rework into another weather effect? Maybe Sandstorm with an Ofiri-Zerrikanian expansion and new faction for the future? bad and expensive conditional ability in its current form. You can reduce by 1 its provision cost as well)
-Sapper (useful only against Yghern-Dracoturtle-Big Brothers, useless in every other scenario. Rework)
-Scout (useless card, reduce by 1 his provision cost or rework)
-Svalblod Cultist (since Svalblod Priest is a better card reduce her provision cost by 1)
-Swallow (rework or buff, we have already Pact for the same purpose with 1 provision less, so this card is useless an expensive)
-Traveling Merchant (reduce 1 provision cost, useless card for 5 provisions)
-Tuirseach Veteran (since Bear Witcher is a better version of this one, reduce Tuirseach Veteran's provision cost by 1 into 4)
-Will o' the wisp (rework or reduce 1 provision cost, useless and conditional for 5 provisions)
-An Craite Warcrier (Buff, add 1 armor)
-Cutthroat (Buff, useless card even for Vampire decks)
-Dimun Pirate Captain (Buff. Increase value by 1 on Deploy and Bloodthirt abilities)
-Dimun Pirate (can brick and cost you a gold. Reduce provision cost by 1. Main reason is because Bear Witcher is a better and solid card for the same provisions. It's also a buff to pirate archetype, which is not that great honestly)
-Highwaymen (conditional and useless, buff a lot or rework)
-Inspirational Ballad (useless card even for a Tridam Infantry, rework)
-Iron Falcon Knife Juggler (Buff)
-Ofiri Merchant (useless card even against NG Viper Witcher Alchemist, -I already tested-, If they want your card they will play Cantarella so is 100% useless against NG. Rework, Buff or even better add more neutral synergies for this card in order to work and being able to manipulate your deck and give useless cards like Spring Equinox to Mr. opponent)
-Undying Thirst (please rework, useless even for Vampire decks)
-Wolf Pack (Buff or even better, rework)
-Peasant Militia (Buff or rework but do something about this one)
-Oxenfurt Scholar (just give the card to NR faction and buff or rework this poor guy. useless card)
-Mourntart (buff this archetype, It's useless and risky, not enough points to win)
-Toad Prince (reduce 1 or 2 provisions, Adda is cheaper and better removal with easier condition, and she's not great either, just okey or decent, so yeah buff the Toad a bit)
-Idr (buff him in order to buff Mourntart archetype, this guy is always locked, maybe addind Zeal with a condition idk)
-Tatterwing (reduce 1 provision cost or increase its base power by 1 idk)
-Maerolorn (reduce 1 provision cost)
-Hideous Feast (reduce 1 provision cost, because it needs 2 units on board to be viable)
-Naglfar's Crew (Buff his base power a bit or reduce by 1 his provision cost)
-Vran Warrior (Buff or reduce by 1 its provision cost)
-Cockatrice (Rework or Buff),
-Hybrid (Buff or Rework)
-Ice Troll (Buff a bit)
-Siren (Rework)
-Werewolf (Buff or Rework, useless since Woodland Spirit Leader change)
-Nekker (Buff a bit, add 1 armor maybe, they are so bad. Do the same with Nekker Warrior)
-Wild Hunt Warrior & Wild Hunt Navigator (Buff them by 1 point more, maybe 1 more base power idk)
-Vattier de Rideaux (buff him a bit, he's cool and trash at the same time imo. I like the row restriction and his 3 base power though so idk... and his 11 provisions are fair I guess, but he is not that good, especially when you're running out of locks. His archetype needs some buffs. Most of the time there are not enough points in order to win)
-Shilard Fitz-Oesterlen (Not sure about this one. He's awesome against Monsters... against other factions... not so much. Maybe reduce his provision cost by 1? He's not that great in round 1 either cuz they can mulligan later on the affected unit... unless it is their win condition or an important card)
-Doadrick Leumaerts (reduce by 1 his provision cost, same as Istredd)
-Mangonel (conditional and useless as removal because opponent can play around it, so reduce by 1 its provision cost)
-Menagerie Keeper (reduce by 1 her provision cost)
-Rot Tosser (reduce by 1 its provision cost, main reason is because Blightmaker is way better and flexible than this card with the same ability, besides NG soldiers are not that good and opponent can play around putrid cow)
-Spotter (reduce his provision cost for obvious reasons. Useless at 5 provisions, bring back Reveal NG with some improvements/changes or rework this card)
-Ard Feainn Light Cavalry (Rework or Buff a lot, useless card)
-Combat Engineer (Rework)
-Deithwen Arbalest (Rework or Buff a lot, bad card)
-Nauzicaa Brigade (Buff or Rework)
-Ointment (Buff or Rework, useless card)
-Van Moorlehem Servant (Rework)
-Sirssa (reduce by 1 her provision cost)
-Milva (Reduce by 1 her provision cost)
-Cat Witcher Mentor (Not great ability except when you use him along with Gaetan, reduce his provision cost from 5 to 4)
Cat Witcher Mentor (This card is awful and completely useless. Rework)
-Panther (Reduce its provision cost by 1)
-Waylay (Reduce its provision cost by 1)
-Blue Mountain Elite (Rework. Useless and conditional)
-Cat Witcher Adept (Rework)
-Dol Blathanna Bomber (Buff a bit)
-Dryad Enchantress (Useless card. Remove her deploy ability and change it to Order. Much better and useful this way)
-Dryad Grovekeeper (Buff or Rework)
-Dwarven Skirmisher (Buff his base power I guess)
-Elven Scribe (Rework)
-Elven Wardancer (Buff a bit, she's bad an has conditional ability)
-Hawker Healer (Buff, maybe increase her boost ability by 3 and heal by 5 idk)
-Hawker Support (Buff increasing 1 value point)
-Vernon Roche Spy (Reduce by 1 his provision cost, same as Joaquim)
-Mad Kiyan (Rework, bad card)
-Prince Stennis (reduce by 1 his provision cost)
-Sabrina's Inferno (Buff this meme archetype or reduce by 1 its provision cost idk)
-Vissegerd (Give him 1 armor)
-Bloody Fail (Rework)
-Lyrian Landsknecht (Increase by 1 point both Order and Inspired abilities)
-Redanian Elite (Rework)
-Rivian Pikeman (Buff)
-Siege Master (Rework)
-Temerian Infantry (Buff, Rework or Reduce by 1 his provision cost)
-Field Medic (Buff a bit)
-Redanian Knight (Buff a bit)
-Temple Guard (Rework or Buff)
-Eternal Fire Inquisitor (Reduce by 1 his provision cost)