Various modding questions...
Rather than make a bunch of topics, here it is:
- 1.31 GOG. Aard's "Piercing Cold" skill doesn't play the icy sound on game load. Any ideas on fixing it? Made one attempt via an existing mod but had script errors.
- On-hit sword SFX. After updating to 1.31 a while back, I noticed a few sounds changed here, specifically the silver sword ones. Hoping to figure out what changes this.
- Not very important, but I'd like to know how to turn a regular weapon into a relic. I wanna make the Toussaint hammer into something useful but in order it for to scale to the player via a mod from the Nexus, it has to be a relic.
And almost forgot to ask: Why is it that when I move a "w3modproj" file along with it's mod files to another folder, it no longer produces a mod after packing? Is there something I miss or do they need to stay in their original location?
Any help would be appreciated.
Rather than make a bunch of topics, here it is:
- 1.31 GOG. Aard's "Piercing Cold" skill doesn't play the icy sound on game load. Any ideas on fixing it? Made one attempt via an existing mod but had script errors.
- On-hit sword SFX. After updating to 1.31 a while back, I noticed a few sounds changed here, specifically the silver sword ones. Hoping to figure out what changes this.
- Not very important, but I'd like to know how to turn a regular weapon into a relic. I wanna make the Toussaint hammer into something useful but in order it for to scale to the player via a mod from the Nexus, it has to be a relic.
And almost forgot to ask: Why is it that when I move a "w3modproj" file along with it's mod files to another folder, it no longer produces a mod after packing? Is there something I miss or do they need to stay in their original location?
Any help would be appreciated.
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