Only thing I'm not particularly pleased with the build is how poison is non-lethal. It feels really weird to stab someone in the face or throw a knife to one shot them in the head only to see them writhing about in agony on the floor and... alive. I don't mind it if the poison ticks and kills them (and I don't kill them with a stab/throw) but it seems the poison damage is the most likely to overwrite even a critical/one shot kill. If I want to be non lethal, I'll choose a non lethal approach. I think poison should be lethal.
Why take Venomous Fangs then to begin with?
Wondered if there were some kind of hidden effect. My V didn't had that perk and I went and tested. Threw about 30 knives, Epic ones, got some crits but no poison effect occurred. I had one target drop to bleeding, that is intended effect, but no poison.
But I'm not on a mood to debate about that, don't give a damn really. No offence or whatever.
Really, what I see in video is system making possible executing scenario where player has done some recon before (knew where to enter, how to enter, prepared mantis blades, was aware of enemy positions) and then executed operation based on recon flawlessly. It appears that OP has a bit different meanings, but OP in this scenario is exactly what should happen, good planning, good execution, taking advantage from what is there. This is game rewarding from making good tactical decisions and character build making it practical possibly to achieve that for player.
After all that sea of shit full of ever changing goal posts "
... but game we were promised.." great to watch to this. And yeah, lot's of things were already there and I didn't see game having a terrible system then and I don't see that now.