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Vigor control - blocking vs rolling

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topeira

Senior user
#1
Apr 15, 2011
Vigor control - blocking vs rolling

i am one of those who think that constantly running and rolling around makes the combat look cartoony and unrealistic, which doesnt become the witcher 2's atmosphere and universe. looking at the tutorial note in :51 in this clip:http://www.youtube.com/watch?v=GYUl-GPqQXYshows that vigor empties as geralt blocks. looking at about 2:30 (geralt VS the shield knight) it looks like a the vigor meter holds enough vigor for only 2 block. so there is actually a big incentive to NOT block but roll instead. this encourages a use of roll which i think should be the other way around. it already looks like enemies can barely keep up with geralt running around like a bunny, not to mention rolling like a tumbleweed so the game also punished good blocking?i am not sure im liking it. maybe i just dont understand what the vigor meter does.
 
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goopit

Forum veteran
#2
Apr 15, 2011
I actually don't like the idea of rolling and running around as dodging too there should be a dodge button that drains vigor or stamina or something
 
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GuyNwah

Ex-moderator
#3
Apr 15, 2011
The fact that there's a usable parry and riposte at all satisfies my greatest concern with combat already. This, and not dodging or rolling, is the right way of taking the advantage away from your opponent when fighting at longswords.We'll just have to see how it interacts with Vigor in a well-developed character.
 
Garrison72

Garrison72

Mentor
#4
Apr 15, 2011
My guess is this will encourage the player to block efficiently, and not rely on it as a crutch. If you block and then miss the opportunity to counter, you just wasted some vigor. So we either block right and when its necessary, or we are forced to roll, use shields, run, etc. And btw, rolling does not mean you are immune to damage while doing it.
 
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Devils4dvocate

Senior user
#5
Apr 15, 2011
GuyN039wah said:
The fact that there's a usable parry and riposte at all satisfies my greatest concern with combat already. This, and not dodging or rolling, is the right way of taking the advantage away from your opponent when fighting at longswords.We'll just have to see how it interacts with Vigor in a well-developed character.
Click to expand...
This. It looks great, but I need to test it to check how well implemented is. Regarding the visuals, I always has imagined/portrayed Geralt fgiht style quite acrobatic. So rolling is fine for me (maybe I miss the jumping)
 
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zax19

Senior user
#6
Apr 15, 2011
Yep, back step/backward jump instead of rolling + this back step would drain vigour too + possibility of increasing vigour + stronger opponents in lower numbers ...so that you don't get trashed around like a dummy :).PS: Well, at least rolling draining vigour would be nice :).
 
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ryuguitarfreak

Senior user
#7
Apr 15, 2011
Maybe it's for game balance and we don't know exactly how it works yet.I'm fine with the game having a rolling, I'm more of a dodge and counter then the block and counter attack guy.
 
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archaven.84

Senior user
#8
Apr 19, 2011
Sorry i'm not nitpicking but most of the the latest gameplay video i saw showing Geralt in combat.. are basically just kept on spam rolling. Will this break the combat? What i know in Bulletstorm you can just spam the ****** out of the sliding kick.. it break combat for me.I'm interested to know the level of depth/difficulty in the TW2 combat. I do know that there's the magic trap/ice and different swords(steel/silver) approach which adds variety to combat which is nice.Also, is there a kick implemented like bulletstorm/dark messiah(guess not much people know bout this game)?. If done right, and there's cool down to kicks it would add depth to melee combat.
 
VariableEntity

VariableEntity

Senior user
#9
Apr 19, 2011
This was already discussed at length in this thread.
 
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archaven.84

Senior user
#10
Apr 19, 2011
Didn't notice of this thread where i made one myself: http://tw2.thewitcher.com/forum/index.php?topic=32346.0Yeah only couple of hours ago i just noticed that most of the battles were just rolling spam. I don't think they have any more time to refine the combat now though.However, if they would be kind enough to implement and update/patch(optional) that could refine the combat to be more tactical/strategy involved i would be more than happy.
 
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drazac

Senior user
#11
Apr 19, 2011
I like the fast-paced combat, however i do not like the way it looks... Geralt turning his back or exposing his side to the opponents, instead of back stepping, side stepping. Rolling is a good way to dodge, however, it should not be the only one. No pirouettes, no front flips, no quick back-jumps and from what I've seen so far, there are only two stances: one stance with unleashed sword and the other stance is block stance... both of them are stationary, meaning, when you want to move to another position which is a few meters away, there is no walking-semi-running battle stance or walking-semi-running block stance, instead, it is stationary stance - running to position - stationary stance - running to position - block stance - running to position... etc. It is not game breaking or anything like that, it just looks bland and makes the combat look incomplete, especially because all of these features were present in the first witcher and they are easy to implement cause they only add up to the visuals and the realistic feel of the combat (they do not change core combat elements)
 
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luscsul

Senior user
#12
Apr 19, 2011
drazac said:
I like the fast-paced combat, however i do not like the way it looks... Geralt turning his back or exposing his side to the opponents, instead of back stepping, side stepping. Rolling is a good way to dodge, however, it should not be the only one. No pirouettes, no front flips, no quick back-jumps and from what I've seen so far, there are only two stances: one stance with unleashed sword and the other stance is block stance... both of them are stationary, meaning, when you want to move to another position which is a few meters away, there is no walking-semi-running battle stance or walking-semi-running block stance, instead, it is stationary stance - running to position - stationary stance - running to position - block stance - running to position... etc. It is not game breaking or anything like that, it just looks bland and makes the combat look incomplete, especially because all of these features were present in the first witcher and they are easy to implement cause they only add up to the visuals and the realistic feel of the combat (they do not change core combat elements)
Click to expand...
Totally agree with you. Maybe I'll find the combat really fun and entertaining, I'll have to wait for this... but I share the same feeling of (not bad actually) strange LOOKING
 
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freakie1one

Forum veteran
#13
Apr 19, 2011
@drazac: Well, front flipping over a guy definitely isn't a realistic sword fighting maneuver. The person you were trying to flip over would simply raise his sword above his head and either slice or impale you as you went overhead ;) But I do see your point. And yes, it did look cool in TW1 having many options for evading opponents (like double tapping in any direction to dodge in that direction). Who knows, perhaps if people think more things like this are needed after release (and they've had a chance to actually play the game) the devs will add more in a future patch :)
 
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archaven.84

Senior user
#14
Apr 19, 2011
As i said they probably won't have any more time in refining the combat anymore.. But i'm more than happy if they would fine-tune the combat later on with patches/updates.
 
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zax19

Senior user
#15
Apr 19, 2011
freakie1one said:
@drazac: Well, front flipping over a guy definitely isn't a realistic sword fighting maneuver. The person you were trying to flip over would simply raise his sword above his head and either slice or impale you as you went overhead ;) ...
Click to expand...
And we don't want people to think Geralt is as stupid as Anakin... xD
 
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Stormrage

Senior user
#16
Apr 22, 2011
You can't spam rolling. It requires vigor which is needed for blocking, signs and other actions. In the last gameplay video, the guy played it on hard difficulty and was close to death, so he rolled, what, like three times?, and started running away towards his Yrden trap he made before.Rolling won't save you all the time, even if you have full vigor and all you do is roll.
 
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