Behold my suggestion to make the first one less toxic and the latter one actually more playable.
It's quite simple, both these cards have some risk involved in them, since in both cases you're losing a card.
One of them has too little of a risk (imo, for being a 5 provision bronze) and the other has too much risk for it's cost so no one is willing to risk it.
I suggest to reduce the amount of cards you can see and pick from with the Alchemist from 3 down to 2.
- This way there is SOME risk involved when you play this card that you might see 2 good cards (just like with the Last Wish currently) BUT you also keep the 5 power body and also it's just a 5 prov bronze so even if you give the wrong card you can trade it again with another Alchemistino.
The reason I am taking a hit at this card is that people are getting used to just yoloing it without any goddamn setup and they NEVER get punished for it, this card shouldn't be just used proactively without any setup (I mean okay, use it however you want but there should be SOME risk involved while currently there is almost none). Reducing the seen cards to 2 will make it a more fair card.
Now for Last Wish, you should increase the number of cards you pick from up to 3, this way you reduce the risk of having to banish a good card while also allowing you to see the next card you will have on the top of your deck after one is played and one is banished. Also this makes perfect sense since in the lore a Djinn when bound is supposed to grant you 3 wishes for him to be set free then, so logically the number of cards we can pick from should also be THREE.
Obviously this card is never played so that's why I suggest this buff.
It's quite simple, both these cards have some risk involved in them, since in both cases you're losing a card.
One of them has too little of a risk (imo, for being a 5 provision bronze) and the other has too much risk for it's cost so no one is willing to risk it.
I suggest to reduce the amount of cards you can see and pick from with the Alchemist from 3 down to 2.
- This way there is SOME risk involved when you play this card that you might see 2 good cards (just like with the Last Wish currently) BUT you also keep the 5 power body and also it's just a 5 prov bronze so even if you give the wrong card you can trade it again with another Alchemistino.
The reason I am taking a hit at this card is that people are getting used to just yoloing it without any goddamn setup and they NEVER get punished for it, this card shouldn't be just used proactively without any setup (I mean okay, use it however you want but there should be SOME risk involved while currently there is almost none). Reducing the seen cards to 2 will make it a more fair card.
Now for Last Wish, you should increase the number of cards you pick from up to 3, this way you reduce the risk of having to banish a good card while also allowing you to see the next card you will have on the top of your deck after one is played and one is banished. Also this makes perfect sense since in the lore a Djinn when bound is supposed to grant you 3 wishes for him to be set free then, so logically the number of cards we can pick from should also be THREE.
Obviously this card is never played so that's why I suggest this buff.