Hey folks,
what exactly is the point of having nice clothing (as rewards, craftable or purchasable items ) for visual customization of V? You never see your V in cutscenes (since there are none) and you can't see yourself on reflective surfaces. All you have is the inventory screen and a look in the mirror. Did the decision to cut third person cutscenes leave the visual customization in a non-sensical, superfluous state? Or phrased differently, wouldn't third person cutscenes or at least conversations Witcher-3-style be nice?
1st, arguably, clothing for V in the game is not much "nice" in general. Personally, i find that many clothing items are plain ugly. Some - somewhat ugly. Others - very ugly. Only few are not ugly, to me, and extremely few are any neat.
2nd, the point of "having visual customization" is very simple: at very least, it serves to provide the basis for most simple and useful to the player game mechanic of customizing V's defenses / abilities via clothing mods. One can have few clothing pieces for each slot with different clothing mods and switch those as needed, and then "different looks" of each item help the player to recognise which piece does what at a glance. Like, "OK i have long sleeved thing for maximum armor, and i have the vest for the same slot for when i want maximum running speed, and then i also have shoulder straps for the same slot which i upgraded with mods for extra damage vs higher level enemies". This kind of thing.
And 3rd, to answer your question - no, third person cutscenes and/or conversations "from behind player character" - will not be good for this game, because it's 1st person perspective game. In this kind of a game, doing those would break immersion. I mean, how often you "hop out" of your 1st-person view to observe yourself "from above" in real life? This is why for many people it feels very, very wrong when a game switches back and forth between 1st and 3rd player character view many a time. Best avoided.
Instead, i think Cyberpunk already does the best thing there is to do, about it: cutscenes and player camera control / animations in 1st person view which actually reflect all the clothing player uses. It's subtle, but it's there. You see your V's clothes (or lack of

) when V goes to sleep, to shower, when V vaults, when you simply look down, when something drops V down, etc etc. This is the proper way to go, and the game does this quite swell already. Of course, there is yet some room for further improvement - like, perhaps, adding kicks and more parkour moves which let us see much of V's own body in currently used clothing, and perhaps advanced system for NPC reactions based on V's wear / looks in the future - but in general, i'd say the game's doing this part not that bad.
Unlike, again, the quality and diversity of player clothing itself, which so far are both lacking in terms of style imho - and that's not just me, lots of folks say even NPCs are often tons more cool than even most nearly-looking V we can ever have... %)