I think at least one voice per gender, perhaps that you could turn off, is a pretty good idea.
If there are going to be voices, yes, limiting it to one each gender, no accents or wierd inflection, is the best compromise.
I think at least one voice per gender, perhaps that you could turn off, is a pretty good idea.
Your point is mute, since they are telling a singleplayer cyberpunk story and any protagonist they create is going to be a set protagonist one way or another.. If i have to give example to this, take Dragon Age Origins for instance, you could be a male or female, a magi, human noble, dalish elf, city elf, dwarf commoner or a dwarf noble but you will always be the person who got recruited by Duncan, the guy or girl who got recruited as a Gray Warden, the guy who survived the joining ritual, the guy who fought at the battle of Ostagar and when things got sour, escaped with Alistair, the guy who met with all same companions, the guy who used the treaties to raise an army to defeat the blight and actually does defeat the blight.. Everything else is just minor differences.. So.. what difference did it make DAO having no set protagonist? You could be anything you want, but that would not change what will happen to you and it would effect very little how npc's will react to you.. You see, say "no set protagonist" all you want, but in a story, protagonist is already set.. No one will refer to you with the name you pick, no one will refer to overly large mustache you picked at character creation.. What you can say is pretty much decided beforehand.. You cannot go outside the main plot.. Your options at character creation can effect very little.. People will rather refer to your chosen class than anything else.. A good example is Mass Effect, where people referred to you being a biotic or whatever..Witcher 3 has a set protagonist, not the same thing. ME was not open world and extremely limited in voice options. You had personality-of-a-plank male Shepard and every-female-character-ever Jennifer Hale. It was half-assed. SR3 would be a good example of multiple VA's, but that game is not an RPG (so no branching dialogue) and there's barely any dialogue.
It is important, but it doesn't require 10 different voice options.. One for male and one for female is enough.. (with an option to turn it on and off)Yes but having multiple choices in an RPG without a set protagonist is extrememly important - it's the core of the game. So a voiced protagonist is a cool option, but not vital.
There must be balance in all things, or else the self will not hold.
Balance where you like it and not so much when you don't eh? You hypocrite mod.. Time will come when we burn down your castles and take over this forum.. I'm planning to use little minions.. Probably cats.. Since thats the weakness of some dragon mod.. And it will work on Sard too, one he starts making jokes about cats and Dragonbird..You will see.. YOU WILL ALL SEE!!God, I love PS:T...
Thats what i have been saying all along...If there are going to be voices, yes, limiting it to one each gender, no accents or wierd inflection, is the best compromise.
I like cats. Delicious.Time will come when we burn down your castles and take over this forum.. I'm planning to use little minions.. Probably cats.. Since thats the weakness of some dragon mod.. And it will work on Sard too, one he starts making jokes about cats and Dragonbird..You will see.. YOU WILL ALL SEE!!
Thats what i have been saying all along...
I respect you Newt-Hooters, but agreeing with war... are you feeling ok...I agree with thewarsend. I disagree with my co-mods.
Clearly, I'm still asleep and this is all just a bad dream. Could someone wake me up when it's morning?
There are aspects of VA work that I hope they DON'T spend a lot of money. Famous actors, for a start, And that idea that was tabled early on about not localising all of the NPC's but using some kind of translator device instead.
But I do want a voiced protagonist, absolutely. One male and one female for each localised game language. Because there is something inherently jarring in being able to listen to every character in the game except my own.
I want to see my character's body language, so I want dialogue to be third-person view, without my character keeping his mouth shut while everyone around him speaks (Dragon Age). I want to hear the emotion that goes into the voice. I want to be focus on the visuals, not subtitles. I want what thewarsend wants, dammit.
@Sardukhar - nonsense. Nobody could like that taste, it's like tough rabbit, only more gamey.
The point is far from mute. Just like in DA:O, where you character is a blank slate, having voices wouldn't work. I don't expect a dwarf to sound the same as an elf, the elf - the same as a human etc. Nor do I expect a dwarven noble to sound the same as casteless dwarf. The same applies to Cyberpunk - someone from the corporate world wouldn't sound the way, say, a nomad would, or what have you. In Mass Effect, you play as a pre-determined character to an extent - you're a military man/woman - so having only 2 VAs kind of works. In The Witcher, you play as Geralt, an entirely pre-determined character, so that's a non-issue.Your point is mute, since they are telling a singleplayer cyberpunk story and any protagonist they create is going to be a set protagonist one way or another.. If i have to give example to this, take Dragon Age Origins for instance, you could be a male or female, a magi, human noble, dalish elf, city elf, dwarf commoner or a dwarf noble but you will always be the person who got recruited by Duncan, the guy or girl who got recruited as a Gray Warden, the guy who survived the joining ritual, the guy who fought at the battle of Ostagar and when things got sour, escaped with Alistair, the guy who met with all same companions, the guy who used the treaties to raise an army to defeat the blight and actually does defeat the blight.. Everything else is just minor differences.. So.. what difference did it make DAO having no set protagonist? You could be anything you want, but that would not change what will happen to you and it would effect very little how npc's will react to you.. You see, say "no set protagonist" all you want, but in a story, protagonist is already set.. No one will refer to you with the name you pick, no one will refer to overly large mustache you picked at character creation.. What you can say is pretty much decided beforehand.. You cannot go outside the main plot.. Your options at character creation can effect very little.. People will rather refer to your chosen class than anything else.. A good example is Mass Effect, where people referred to you being a biotic or whatever..
Mass Effect was a set of HUBs and dungeons, which you could jump around to and from. Hardly a fully open world, much more different than what Cyberpunk is.Mass Effect was kind of an open galaxy.. You could visit most planets at any given time.. It wasn't a linear shooter.. So you don't even have a point there..
Also, Shepard's voices being dull is YOUR opinion.. And you would agree that Geralt was voiced and not dull at all.. So it is all in the writing..
I gave SR3 as an example of an open world game with multiple VAs done right, to contrast your example of ME3 - a linear game with only 2 options for VAs. I brought that up as an example to show that this only works, because, while it's open world, it lacks branching dialogue, which is a must for an RPG based on a PnP game. This limits the number of lines being recorded greatly, thus allowing for multiple VAs to be included. An RPG where you need 2 or more lines for each situation means that much more resources would need to be spent on recording those lines for the different options you could choose in a dialogue tree.And the SR3 thing, what the hell is your point? Who wanted multiple voice options? Who the hell gave SR3 example? Who said that SR3 was an RPG? You are just trowing stuff around now.. If you weren't quoting me specifically, i would have thought you were talking with someone else.. I will get you for this.. Now, where is my evil-genious new invention..
I disagree with this. I am sorry but a cop does not speak the same way as someone from the streets would. Entirely different backgrounds, unlike Shepard or Hawke, which had a very well defined and pre-determined background story to them. Better to keep the protagonist silent to avoid such situations. Or provide a good amount of VA options, which, as I think we all agree, would cost entirely too much money.It is important, but it doesn't require 10 different voice options.. One for male and one for female is enough.. (with an option to turn it on and off)
As I said, everything should be balanced. Which was a comment on this: "So, in your opinion, we should cut vehicles, multiple layered clothing, weapon customization, etc. and have a bigger map" is not balance and not what wisdom, who you were quoting, was suggesting. Putting words in other people's mouths isn't very nice and not useful during discussions, I'm afraid.Balance where you like it and not so much when you don't eh? You hypocrite mod.. Time will come when we burn down your castles and take over this forum.. I'm planning to use little minions.. Probably cats.. Since thats the weakness of some dragon mod.. And it will work on Sard too, one he starts making jokes about cats and Dragonbird..You will see.. YOU WILL ALL SEE!!
Then my vote just swang straight to silent protagonist...There has to be one set per localised language, so yes, a cost I think they need to bear. .
I think I'm writing this day on the calendar - the day Dragon betrayed us. Also, horrifying that you know the taste.I agree with thewarsend. I disagree with my co-mods.
Clearly, I'm still asleep and this is all just a bad dream. Could someone wake me up when it's morning?
. Nobody could like that taste, it's like tough rabbit, only more gamey.
I agree with my fellow mod. Whatever he was saying is correct. See, Dragon? Teamwork.Numerous VAs is overdoing it: Stupidly high budget. Some people will still complain the options are not enough. Has the same problem as having only a couple of VAs - each extra dialogue line is assosiated with VA costs. Only now you have even more VA's, so the resources required skyrocket.
Californian. Californian is so very wrong it's just perfect. Technically, this clip is SoCal, nor NorCal. SoCal speakers stereotyplcally use the definite article with highway numbers, as in "the 101". NorCal speakers stereotypically use the intensifier "hella", as in "That shirt's hella dough. And having the same one as six other people in this club is a hella don't." [Macklemore, "Thrift Shop"]There has to be one set per localised language, so yes, a cost I think they need to bear. They don't localise the game for all countries in which they sell, so maybe 6 x 2 or thereabouts If they need to save money, they can always cut back on unnecessary items like vehicle choice.
And please, not British-English for this game. It's bound to be the wrong accent. Should be American.
Ah, but this is where we disagree. I considered it a weakness in DA:O, especially when there was a conversation going on and The Warden was standing there looking gormless and silent even though he was supposed to be talking. If the dialogue is third-person view, VA for the protagonist is essential. If it's first-person, they could get away with it, but I don't really want first-person. DA:2 almost got it right, but blew it with the protagonist accents (at least in English).The point is far from mute. Just like in DA:O, where you character is a blank slate, having voices wouldn't work.
I get that you considered it a weakness. But there are also quite a few people that considered it a strength, since an arbitrary voice wasn't forced on their character. Thing is, though, having a voice costs more than not having a voice. Either way, someone's going to be unhappy, might as well go with the most cost-efficient option.Ah, but this is where we disagree. I considered it a weakness in DA:O, especially when there was a conversation going on and The Warden was standing there looking gormless and silent even though he was supposed to be talking. If the dialogue is third-person view, VA for the protagonist is essential. If it's first-person, they could get away with it, but I don't really want first-person. DA:2 almost got it right, but blew it with the protagonist accents (at least in English).
The solution is to use unknown actors, and an experienced VA director (so that we don't get the problems that TW1 had).
Californian. Californian is so very wrong it's just perfect.]
I'm kinda curious, how DA:I will end up. As we know multiple races are coming back, and there will be voiced main protagonist. If BioWare choose to have just one voice for female and male Inquisitor, then well, it's gonna be fun, when my elf blood mage gonna sound exactly the same as qunari rogue.You also must understand that the protagonist in DA2 is much different than the one from DA:O. Hawke already had a background established prior to the game, that you could not change (which pissed off a lot of people, I might add), whereas in DA:O you could choose from a variety of backgrounds and races - kind of what Cyberpunk is going to be like. This made having only 2 available VA's possible in DA2, while keeping the costs to a relatively reasonable level.
Yes, I'm not really sure how the plan to handle this. They do have EA backing them, so they could potentially pull off multiple voice actors. They did it for TOR (https://www.youtube.com/watch?v=j3QKMJVGw7I), but that's also the second most expensive game ever made, after GTA V, with estimated development cost of $200 000 000 +I'm kinda curious, how DA:I will end up. As we know multiple races are coming back, and there will be voiced main protagonist. If BioWare choose to have just one voice for female and male Inquistor, then well, it's gonna be fun, when my elf blood mage gonna sound exactly the same as qunari rogue.
All in all, Bio tries to accomplish exactly what we are talking about (I think). I just hope, CDPR will draw lessons from their failure or success in this matter.
TOTALLY AGREED, don't waste money on "big name" voice talent. Hire from the local actors school, hire that waitress waiting for her big break, heck contact the local high school drama club. It's an absolute waste of money to pay someone thousands to read lines for NPC's or characters, there are dozens of people out there that would be willing to read the lines for a couple hundred and NOT want a percentage of the gross.The solution is to use unknown actors, and an experienced VA director (so that we don't get the problems that TW1 had).
I agree 100%, a good, well experienced VA director and unknown actors would be the way to go.. They shouldn't make the mistake the developers of "Oblivion" did.. They blew more than half of the voice acting budget on a "big name", so they had to make do with terrible voice actors and a below average VA director.. (Not to mention, the character who was voiced by the "big name" died in the beginning of the game.. What a waste of resources..)Ah, but this is where we disagree. I considered it a weakness in DA:O, especially when there was a conversation going on and The Warden was standing there looking gormless and silent even though he was supposed to be talking. If the dialogue is third-person view, VA for the protagonist is essential. If it's first-person, they could get away with it, but I don't really want first-person. DA:2 almost got it right, but blew it with the protagonist accents (at least in English).
The solution is to use unknown actors, and an experienced VA director (so that we don't get the problems that TW1 had).