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VR Editions: Yay or Nay

+

Do you think Cyperpunk 2077 should come to VR?

  • Yes

    Votes: 46 48.9%
  • No

    Votes: 27 28.7%
  • Skeptical of VR

    Votes: 21 22.3%

  • Total voters
    94
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Cargan2016

Cargan2016

Forum regular
#321
Jun 25, 2020
I think it should be an option but not like a separate edition so to speak where if you have that copy you are forced to use VR more just a check in the options menu so those that want to use it can and those it causes problems can leave it off. and the additional development time doesn't mean it has to push the game back just have it added in as dlc pack when its ready.
 
SigilFey

SigilFey

Moderator
#322
Jun 26, 2020
I've talked about this before, but I'll share again. I've had the opportunity to try VR since the Occulus Rift was in prototype stages (2008-ish). I've tried numerous different types since.

It's cool!

But for me, the novelty wore off very quickly. For something like Elite Dangerous, it's great! Sitting with my hands on controls and looking around the inside of a vehicle / cockpit feels incredibly natural and fluent. Very immersive. Surprisingly, RTS games, being able to move around in real space and lean over a "map", like a table-miniatures game come to life, was literally the most fun I've ever had with VR. One of the things I liked the least was FPS games. Not horrible, but I couldn't find the groove, and I almost instantly started thinking that it would be more fun with just a mouse+keyboard. The experience of being "in the action" like that is very cool, like I said...

...but when the novelty wears off, I'm left with relatively disjointed control schemes for something that adds more distractions than focused gameplay.

Another big consideration is our level of technology and what is feasible on VR for now. I think Cyberpunk has stretched the limits of what can be done in an open-world, fully 3D environment. Verticality in 3D space is actually extremely complex, especially when you begin "stacking" levels on top of each other (like a building with multiple stories). Every point on every floor needs to be both triangulated and differentiated from all of the corresponding points directly above or below them. Think of how huge those numbers are going to become as we start stacking more layers...and then for VR...we'd have to do that process twice...per frame.

But, hey, I was wrong about the difficulty of having games transferable between the Switch and PC. (CDPR has a knack for pulling things off...:))
 
W

WanderingTraveler

Fresh user
#323
Aug 11, 2020
It's first person oriented, so yes I'd love VR. I'd jump at the chance to feel like I'm actually in the world.
 
Nicademusx

Nicademusx

Forum regular
#324
Aug 11, 2020
SigilFey said:
I've talked about this before, but I'll share again. I've had the opportunity to try VR since the Occulus Rift was in prototype stages (2008-ish). I've tried numerous different types since.

It's cool!


But for me, the novelty wore off very quickly.
Click to expand...
Sigil, does this happen with any other games for you?
I know I get bored when my muscle memory works with every game I play. This button is aim, this button is jump blahs blahs blahs. Then the games are just the same thing over and over. Doesnt stop me from playing games.


SigilFey said:
For something like Elite Dangerous, it's great! Sitting with my hands on controls and looking around the inside of a vehicle / cockpit feels incredibly natural and fluent. Very immersive. Surprisingly, RTS games, being able to move around in real space and lean over a "map", like a table-miniatures game come to life, was literally the most fun I've ever had with VR. One of the things I liked the least was FPS games. Not horrible, but I couldn't find the groove, and I almost instantly started thinking that it would be more fun with just a mouse+keyboard. The experience of being "in the action" like that is very cool, like I said...
Click to expand...
YES! Totally agree.


SigilFey said:
...but when the novelty wears off, I'm left with relatively disjointed control schemes for something that adds more distractions than focused gameplay.
Click to expand...
Back to the same buttons do the same things. If you have to learn a new way to do the same things it can make things disjointed until you learn to use them effectively. VR sickness is a bigger distraction in my opinion.


SigilFey said:
Another big consideration is our level of technology and what is feasible on VR for now.
Click to expand...
For now, lol.


SigilFey said:
I think Cyberpunk has stretched the limits of what can be done in an open-world, fully 3D environment. Verticality in 3D space is actually extremely complex, especially when you begin "stacking" levels on top of each other (like a building with multiple stories). Every point on every floor needs to be both triangulated and differentiated from all of the corresponding points directly above or below them. Think of how huge those numbers are going to become as we start stacking more layers...and then for VR...we'd have to do that process twice...per frame.
Click to expand...
This is outside my purview, I can only nod in agreement with a bewildered look on my face.


[Edited for format -- SIgilfey]
 
Last edited by a moderator: Aug 12, 2020
SigilFey

SigilFey

Moderator
#325
Aug 12, 2020
Nicademusx said:
Sigil, does this happen with any other games for you?
I know I get bored when my muscle memory works with every game I play. This button is aim, this button is jump blahs blahs blahs. Then the games are just the same thing over and over. Doesnt stop me from playing games.
Click to expand...
I was referring to the novelty of viewing the world in VR, but yes, what you describe is something I tend to feel about many games. It's why I can't deal with many platformers or action games. Some games do manage to be super simple but create a formula that really appeals to me (like the classic Asteroids)...while others just become repetitive right off the bat.


Nicademusx said:
Back to the same buttons do the same things. If you have to learn a new way to do the same things it can make things disjointed until you learn to use them effectively. VR sickness is a bigger distraction in my opinion.
Click to expand...
Can't speak to VR sickness -- never experienced it. The control scheme was a big disconnect for me for FPS games, though. I didn't mind it at all for vehicle simulations. I loved it for RTS.


Nicademusx said:
This is outside my purview, I can only nod in agreement with a bewildered look on my face.
Click to expand...
Only have a general understanding, myself. Not a coder, by any stretch. Besides, whenever I make a statement like this, it seems someone goes off and proves me wrong in short order. (Therefore, I consider my argument indirectly furthering the development of complex, vertical, 3D environments in VR.)
 
  • RED Point
Reactions: Nicademusx
Mr96Missfire

Mr96Missfire

Rookie
#326
Aug 13, 2020
VR COULD REVIVE THIS GAME
sorry for the clickbaity title, I just feel like if the devs made a short shooter for their game, with well designed weapons, but short waves of enemies, people would see the potential this game has and why the devs need more time
Post automatically merged: Aug 13, 2020

SigilFey said:
I was referring to the novelty of viewing the world in VR, but yes, what you describe is something I tend to feel about many games. It's why I can't deal with many platformers or action games. Some games do manage to be super simple but create a formula that really appeals to me (like the classic Asteroids)...while others just become repetitive right off the bat.

I get this 100 percent. recently I've been forcing myself to play the new modern warfare because its what I'm used to, but then I got death stranding, and ghost of tsushima, and it really made me start appreciating all the different aspects of different games.



Can't speak to VR sickness -- never experienced it. The control scheme was a big disconnect for me for FPS games, though. I didn't mind it at all for vehicle simulations. I loved it for RTS.

I actually have a vive, an oculus rift s, and a pair of valve knuckles (dont try this at home kids, it puts you in debt). and personally I feel the market price for VR needs to be decreased, but they arent selling enough units to do so yet. Because, just like a game console, I prefer my vive with different games, like beat saber. while I play with the oculus to play shooter games easier, and then I switch to the valve knuckles to play games like boneworks, or half life alyx. Cyberpunk 2077 would be amazing if it utilized the technology of the valve index, but put you in one place.
Click to expand...
Post automatically merged: Aug 13, 2020

kofeiiniturpa said:
Nay, really.

No other reason than I just plain don’t like the idea and how it might affect the rest of the gameplay design.
Click to expand...
I actually believe that if they made a short and sweet VR version for actual VR players, and people who just like to watch VR content, people would realize all the work they are putting into it
 
Last edited: Aug 13, 2020
RaduMihai

RaduMihai

Forum regular
#327
Aug 13, 2020
I saw a clip by a major VR enthusiast on youtube about his VIndex after a year of use.

He had had all of the elements replaced, all of them. Just think of the CO2 emissions created by constantly shipping VR kit parts back and forth.

When they make a reliable VR kit I'll get one.
 
Nicademusx

Nicademusx

Forum regular
#328
Aug 13, 2020
RaduMihai said:
He had had all of the elements replaced, all of them. Just think of the CO2 emissions created by constantly shipping VR kit parts back and forth.

When they make a reliable VR kit I'll get one.
Click to expand...
Remember the old tube televisions, radios and amplifiers. They needed those tubes replaced a lot.
Everything wears out given enough time. What is the longevity you're looking for?

You may be waiting 25 yrs or more for a reliable "VR kit"
 
BasicDonut

BasicDonut

Rookie
#329
Aug 13, 2020
Nay VR RPGs dont work very well imo
 
kofeiiniturpa

kofeiiniturpa

Mentor
#330
Aug 13, 2020
Mr96Missfire said:
I actually believe that if they made a short and sweet VR version for actual VR players, and people who just like to watch VR content, people would realize all the work they are putting into it
Click to expand...
If they made it separately like the multiplayer thing they're cooking up, sure. No objections.
 
  • RED Point
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#331
Aug 13, 2020
BasicDonut said:
Nay VR RPGs dont work very well imo
Click to expand...
They're one of the best, as VR gives NPC's some "presence".
 
Mr96Missfire

Mr96Missfire

Rookie
#332
Oct 3, 2020
BasicDonut said:
Nay VR RPGs dont work very well imo
Click to expand...
That is the reason I think a short VR shooter would work for cp2077. Or they could let you mess with the cybernetics and see how they work right in front of your eyes.
 
chinanoodle

chinanoodle

Fresh user
#333
Oct 3, 2020
Too much effort for little payoff. No way
 
StigBelcherStyl

StigBelcherStyl

Fresh user
#334
Oct 4, 2020
I play VR quite regularly and saw the Cyberpunk trailers and thought that would be fantastic in VR
 
StanislavOZZO

StanislavOZZO

Forum regular
#335
Oct 5, 2020
I don't think it's the best kind of game for VR.
Also, current technology will not allow for a crispy high res VR, so I'd rather use 4K with high specs.
 
  • RED Point
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N

Nokturnalex

Forum regular
#336
Oct 5, 2020
Much fun as it'd be to explore Night City in VR don't think VR is ready for first person movement yet. Most successful VR games have you teleport around or sit you in one place. Think it'd be possible to have an extra team working on a VR exclusive DLC or something, where you fly around the city as Taxi driver or something lol, but don't think first person works well with VR just yet.

Though actually, if we're not taking porn off the table. Current VR is excellent for porn and if you could goto one of the Night clubs in Night City and plug your character into a VR headset to do some porn stuff, you could allow the player to even put on their VR headset to experience the same thing. Talk about Immersive lol.
 
Last edited: Oct 5, 2020
Jefeon

Jefeon

Rookie
#337
Oct 5, 2020
I would say yes (in 10 years) as I do have VR and enjoy some cartoonish games here and there, but I say no because the resolution is terrible and graphics are mediocre on AAA games and Cyberpunk 2077 wouldn't look as good, VR isn't ready at all for these types of games.
Like someone said, I'd rather play on ultra settings crispy as hell in 1440p on ultrawide.
 
Secretz

Secretz

Senior user
#338
Oct 5, 2020
The third-person view was sacrificed in the name of "immersion", so why half-ass it? I say go all the way and put out a VR version eventually. :cool:
 
  • RED Point
Reactions: KakitaTatsumaru
Keive

Keive

Forum regular
#339
Oct 5, 2020
Since everything is first-person including cutscenes I think it be cool to add. I'll say, personally, wouldn't do it, I'm sure I'd get motion sickness somehow.
Also would it also be in multiplayer? How much has VR improved anyway?
 
KeldornOfLatria

KeldornOfLatria

Forum veteran
#340
Oct 5, 2020
Short: I'd love to try it and maybe CDPR will do it in the future, but I guess only when the game has had its 2 -3 Expansions.

Long: They'd have to make it really great to control, for me that means first and foremost: Detach virtual head movement from mouse movement (i. e. standard FPP-controls) and connect virtual head movement to real head movement.
Mouse movement must control reticule movement, so the reticule isn't necessarily centered anymore (you can focus one point with your eyes, but point the gun at another point).

But this also means, to turn around, you need a new type of control input, because you can't turn around with your whole body without turning away from mouse/keyboard – for example, holding down the right mouse button to switch to mouse-movement-equals-head-movement for a time.

Sounds complex? Yeah, it is. So I would only be interested, if they find a way around those problems.
 
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