Much fun as it'd be to explore Night City in VR don't think VR is ready for first person movement yet.
Unless your one of the rare people who cannot have their VR legs, it's working very well.
It's even working even better than non VR, as I can do platforming in VR FPP while I cannot in flat FPP.
And what are the "most successful" VR games you are talking about, because all big VR games I play are games where you can move normally.
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Short: I'd love to try it and maybe CDPR will do it in the future, but I guess only when the game has had its 2 -3 Expansions.
Long: They'd have to make it really great to control, for me that means first and foremost: Detach virtual head movement from mouse movement (i. e. standard FPP-controls) and connect virtual head movement to real head movement.
Mouse movement must control reticule movement, so the reticule isn't necessarily centered anymore (you can focus one point with your eyes, but point the gun at another point).
But this also means, to turn around, you need a new type of control input, because you can't turn around with your whole body without turning away from mouse/keyboard – for example, holding down the right mouse button to switch to mouse-movement-equals-head-movement for a time.
Sounds complex? Yeah, it is. So I would only be interested, if they find a way around those problems.
I don't really understand.
In VR games head movement and locomotion movement and weapon movement aren't linked: you can look in a direction while moving in another while shooting in a third direction.