VR Editions: Yay or Nay

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Do you think Cyperpunk 2077 should come to VR?


  • Total voters
    94
Snowflakez;n10796371 said:
This is a neat idea, actually, but I wouldn't want it ultimately. I can't afford to drop $500 on a VR headset, so I'd be missing out on a pretty awesome aspect of the game I already paid for.

If they wanted to release a future free DLC for VR headset owners that enabled that functionality, sure. But don't tie it into the base game or paid DLC. If I'm giving CDPR my hard-earned cash, I want to enjoy all of the content that comes with that transaction.

Well yeah that's why it would just be for cyberspace and optional still, it would just be an enhanced way to experience cyberspace IF you own a VR headset.
 
Therm0ptic;n10797651 said:
Well yeah that's why it would just be for cyberspace and optional still, it would just be an enhanced way to experience cyberspace IF you own a VR headset.

So, you'd still be able to access it without a VR headset?

Fine by me, then. So long as it doesn't take too many development resources (Which is partially why I suggested having it implemented as free DLC later on).
 
Snowflakez;n10798001 said:
So, you'd still be able to access it without a VR headset?

Fine by me, then. So long as it doesn't take too many development resources (Which is partially why I suggested having it implemented as free DLC later on).

Although I agree with you, of course, it's worth noting that the "too much resources taken" is often used as an excuse for people to deny any feature they don't like.

Not that you are doing this, since I don't think you have any issue with VR per se, but it's such a hoary old tactic.

I think, in this case, we really have to rely on the professionals. They figure what will and won't add to a game's both quality and sales appeal and then allocate resources for that.

So although I don't know if the resources investment is worth it, I would say that I hardly consider it a key feature of the game. Below even MP and other cities/space DLC.

All that said, to tour Night City in VR as I do in Fallout 4 VR? Cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool.
 
Sardukhar;n10798221 said:
Although I agree with you, of course, it's worth noting that the "too much resources taken" is often used as an excuse for people to deny any feature they don't like.

Not that you are doing this, since I don't think you have any issue with VR per se, but it's such a hoary old tactic.

I think, in this case, we really have to rely on the professionals. They figure what will and won't add to a game's both quality and sales appeal and then allocate resources for that.

So although I don't know if the resources investment is worth it, I would say that I hardly consider it a key feature of the game. Below even MP and other cities/space DLC.

All that said, to tour Night City in VR as I do in Fallout 4 VR? Cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool.

Oh, I totally agree, and yes, that's not my intention here. I love VR, though all I have is the Gear VR mobile headset.

But this game is likely aimed at the "big three" - consoles and PC. I'm not saying a full VR port is impossible, just unlikely. Thus, the resources it would maybe take could maybe adversely impact the majority of the game's players for the benefit of a niche audience. I'm also not a business professional, so I could be totally wrong (maybe VR development is actually relatively cheap), I'm just assuming that it would be a large undertaking and perhaps not a worthwhile one.

Again, as a smaller feature, fine by me. Its just a matter of whether or not cyberspace in general is accessible to non-VR players that is the big "ehhh" thing for me. I don't like being punished for not buying accessories I can't afford, as cool as they are. It was one of the reasons I was PO'd at Sega back in the day. I don't mind VR players getting rewarded through an "enhanced" version of the experience, of course.

I actually hope VR gets so cheap, common and easy to develop for that its basically a port like any other. I would probably pass out from excitement if I had an affordable, full-fledged VR copy of, say, Cyberpunk 2088 in my hands.


 
Snowflakez;n10798261 said:
I actually hope VR gets so cheap, common and easy to develop for that its basically a port like any other. I would probably pass out from excitement if I had an affordable, full-fledged VR copy of, say, Cyberpunk 2088 in my hands.

Swoon!
 
Sardukhar;n10798221 said:
Although I agree with you, of course, it's worth noting that the "too much resources taken" is often used as an excuse for people to deny any feature they don't like.

Not that you are doing this, since I don't think you have any issue with VR per se, but it's such a hoary old tactic.

I think, in this case, we really have to rely on the professionals. They figure what will and won't add to a game's both quality and sales appeal and then allocate resources for that.

So although I don't know if the resources investment is worth it, I would say that I hardly consider it a key feature of the game. Below even MP and other cities/space DLC.

All that said, to tour Night City in VR as I do in Fallout 4 VR? Cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool.

Yeah honestly with Pondsmith being directly a part of the process, I'm sure they'll do the right thing. I just wanted to make sure I got the idea out there because I feel that deckers and cyberspace are way underrated and those concepts have a lot of potential.
 
Snowflakez;n10798261 said:
But this game is likely aimed at the "big three" - consoles and PC. I'm not saying a full VR port is impossible, just unlikely. Thus, the resources it would maybe take could maybe adversely impact the majority of the game's players for the benefit of a niche audience. I'm also not a business professional, so I could be totally wrong (maybe VR development is actually relatively cheap),

It is all good to save resources to cater to the majority of players, but is that not the mentality that leads to the relentless streamlining seen in most AAA games? After all, similar arguments could be applied to niche gameplay features, why spend resources on them when the majority wants graphics, movie quality cinematic presentation (including writing and acting), and great shooting? Of course, there are reasonable limits in both directions, it might not be worth including something that doubles the production costs and interests 1% of the players, nor dumbing down the game to such extent that it leads to major PR disaster. I do think niche features can have value compared to what would be the optimal use of resources with a fully market driven approach.

Having said that, based on their existing games and recent history, I would not worry too much about CDPR spending on niche technical features or platforms, my guess is that CP2077 will be released only on Microsoft Windows, Xbox and PlayStation, will only support Direct3D on PC, will not have advanced modding tools (beyond something comparable to the simple ModKit released for The Witcher 3), and will not support VR or other forms of niche display or audio technology. Not saying that is good or bad, and of course some of my predictions may very well be proven wrong.

I'm just assuming that it would be a large undertaking and perhaps not a worthwhile one.

While it is not known exactly how much the feature would cost to implement, it might be worth noting that companies many times smaller than CDPR had no trouble adding it to their games, so it is perhaps not too unreasonable to think that basic VR support (i,e, the ability to render to such device and some UI tweaks, as opposed to the gameplay being designed around VR) is not particularly expensive. Although it could be a similar situation to Linux, small indie developers will often support something even if it makes not much difference to the revenue either way, it could be just one employee being a fan of the technology, large AAA studios on the other hand tend to be more risk averse and conservative, if a feature is not expected to bring major extra profit or at least PR benefits, it is always considered "too expensive".

I actually hope VR gets so cheap, common and easy to develop for that its basically a port like any other. I would probably pass out from excitement if I had an affordable, full-fledged VR copy of, say, Cyberpunk 2088 in my hands.

To be honest, right now I am more tempted to think that VR will not take off, but we will see. However, nothing could if there were no developers willing to take some risks by being among the first ones to adopt new technology. :)
 
Imagine if we get minigames playable with a PS13 (or more likely a competetor to it by a fictional company...). Yo dawg heard you like Virtual Reality so I made you Virtual Virtual Reality.
 
sv3672;n10801151 said:
It is all good to save resources to cater to the majority of players, but is that not the mentality that leads to the relentless streamlining seen in most AAA games? After all, similar arguments could be applied to niche gameplay features, why spend resources on them when the majority wants graphics, movie quality cinematic presentation (including writing and acting), and great shooting? Of course, there are reasonable limits in both directions, it might not be worth including something that doubles the production costs and interests 1% of the players, nor dumbing down the game to such extent that it leads to major PR disaster. I do think niche features can have value compared to what would be the optimal use of resources with a fully market driven approach.

Sure, and I wasn't arguing otherwise. I think you've been misunderstanding me lately. Or maybe you're playing devil's advocate. I don't know.

I was just saying what I think CDPR is likely to do, and why they are likely to do it. Anything is possible and I'm not against VR or opening the game up to as many potential players as possible (except when it comes to multiplayer elements that detract from the singleplayer experience).

Not making a VR version (At least on launch) is not "Streamlining." It is, in my opinion, just good business sense.

We aren't talking about a single, niche feature here. I'm fine with having those in. Heck, look at the Total War games. Little features like the ability to ambush are hardly ever used, but they still exist and receive support and I personally like using them from time to time.

We're talking about an entire port of what sounds like a massive game to an incredibly niche market. If the length of time it takes to make ports for already well-understood and popular consoles like the Switch or the PC is anything to go by, making a full VR port of 2077 to launch alongside or roughly around the time the other console versions launch is probably not worth it, in my opinion.

But again, I'm no business mogul like the fellas at CDPR, so everything is up to them in the end.
 
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Snowflakez;n10802111 said:
Not making a VR version (At least on launch) is not "Streamlining." It is, in my opinion, just good business sense.

I was referring to the general concept of stripping "niche" features to save resources for what the majority wants. Of course, it is good business sense, and I understand when players want features they do not care about themselves to be removed, I only pointed it out that it is the same line of thought that also leads to streamlining. In any case, I have seen no signs of CDPR having plans to support VR, no job postings, announcement or other bits of information to point in that direction. Multiplayer (since you mentioned that) is a different matter, I see at least 2 open jobs right now for Cyberpunk 2077 network programmer, and it is far from being a niche market, so it has a fair chance of being in the game. :)
 
sv3672;n10802491 said:
I was referring to the general concept of stripping "niche" features to save resources for what the majority wants. Of course, it is good business sense, and I understand when players want features they do not care about themselves to be removed, I only pointed it out that it is the same line of thought that also leads to streamlining. In any case, I have seen no signs of CDPR having plans to support VR, no job postings, announcement or other bits of information to point in that direction.
Agreed, and by the same tolken no sense adding or supporting features only a small minority of players will (or even can) use.
 
sv3672;n10802491 said:
I was referring to the general concept of stripping "niche" features to save resources for what the majority wants. Of course, it is good business sense, and I understand when players want features they do not care about themselves to be removed, I only pointed it out that it is the same line of thought that also leads to streamlining. In any case, I have seen no signs of CDPR having plans to support VR, no job postings, announcement or other bits of information to point in that direction. Multiplayer (since you mentioned that) is a different matter, I see at least 2 open jobs right now for Cyberpunk 2077 network programmer, and it is far from being a niche market, so it has a fair chance of being in the game. :)

Multiplayer will absolutely be in the game, I just don't want it to be intrusive. :p I don't buy CDPR games for multiplayer, I expect an excellent singleplayer experience. If the MP is being shoved in my face in any way, not interested.

As long as it's its own separate thing and the singleplayer is fantastic, I could care less, though.
 
animalfather;n10805641 said:
i say nay. you can create a VR version a few years after release when all the DLC is done.

They could create a spinoff 2077 vr game that takes place in the Net, and you can either use the netrunner character you make in 2077 or one you make in that game.
But then they could theoretically connect it to 2077 like an addon/DLC that if you are playing as a Netrunner, you can select to have the VR addon fire up if you own VR goggles.

You could play as a netrunner or net watch, you could see all the sights Rache Bartmoss talks about in his Net Traveller's Guide. The ideas man...the IDEAS!

And I would be able to mimic my hero...and lead icemen out to deserted regions of Net Space and dry gulch 'em...Netwatch ain't nothing but a buncha hoods.
 
walkingdarkly;n10815881 said:
They could create a spinoff 2077 vr game that takes place in the Net, and you can either use the netrunner character you make in 2077 or one you make in that game.
But then they could theoretically connect it to 2077 like an addon/DLC that if you are playing as a Netrunner, you can select to have the VR addon fire up if you own VR goggles.

You could play as a netrunner or net watch, you could see all the sights Rache Bartmoss talks about in his Net Traveller's Guide. The ideas man...the IDEAS!

And I would be able to mimic my hero...and lead icemen out to deserted regions of Net Space and dry gulch 'em...Netwatch ain't nothing but a buncha hoods.

Sounds awesome
 

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To extend upon the discussion about TPP/FPS perspective, does anyone think the developers could have plans to implement virtual reality? Obviously the game is too demanding to achieve the required frame rates on current hardware, but perhaps a "Cyberpunk 2077 VR Edition" on next gen consoles? Does virtual reality interest you, do you think it is the future, or just a gimmick?
 
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