how does movement work in those games because honestly, i can't see this.If you played threw resident evil 7..or Farpoint or
Killing Zone..you will for sure know.This is where fps games are heading.The movement in those games are as smooth as any fps I've played ..and I've been online gaming since 1996..and have played hundreds of fps games.. the only difference is..Instead of starring at a screen... you are actually in the game
that sounds like every other vr game ive played which is to say, no its not even close to normal fluidity.It moves just like you would play a game on a screen.. i dont know how else to explain it.
theres no warp.. you move with an analog stick,just as fluent as you would any other game
Sony has it on lock.. next gen will be absolutely stunning
You can literally walk up to a door way,and peak around corners..crawl under tables ..like physically on your hands and knees and virtually move under stuff ..behind stuff.. whatever you do in your living room is happening in a virtual world.
its mind blowing to be honest,
Nay.Cyberpunk 2077 VR Edition: Yay or Nay
VR is a bit of a controversial topic in video games but for Cyberpunk 2077 I want this. I hope it would be something like Skyrim VR and Fallout 4 VR with no cut content and high graphical fidelity.
Imagine walking through Night City as a NCPD officer immersed in the shadowy neon lit streets, observing the scale and density head on. You see the filth and danger around you and the heavy immersion makes the tension even stronger. You push into the Afterlife joint and order a drink and ask the bartender where you can find a wanted Solo. He tells you he is in the bottom floor. Knowing its even more dangerous the further down you go you make your way downstairs.The tension mounts even further going down as the immersion and reputation as a cop places a target on your back. The bottom floor is dark and filled with red neon and holographic exotic dancers. You can hear the pounding beats of Chrome Rock amongst a crowd of Rockerboys and Solos. The vibe is badass. You see the Solo in question and sit down with him, to talk to him. He looks aggressive and musclebound with photorealistic rendering and gleaming chrome arms causing you to be intimidated. He has two prostitutes at his side. Knowing he is caught, he tries to shoot you but you shoot him in the head. Blood splatters onto the prostitutes and they run out screaming. The floor clears out and you have to deal with his friends. You use your gun with your HTC Vive controllers, shooting them dead and feeling the intensity of the firefight. You run out as the boostergangs storm in from the back door and get into your vehicle and take off. Seeing the scale, videoboards and smog filled air you make your way to the station amongst the many flying vehicles. Further up you arrive at the station flying into the carpark and hovering into your spot. You walk downstairs and turn into the hallways with a feeling of security and safeness. You then arrive at the office of Commisioner Hammerman who yells at you for fucking up badly but gives you a new case. You grab the folder, in low light and cigarette smoke. You then head out into the seedy streets of Night City back into the grime and danger of this big bad metropolis.
Should CDPR implement this later down the road cause I think they should. VR headsets and Cyberpunk sound like a perfect combination. Yay or Nay?
Have you played resident evil though? Because it stands on top of every game I've played so far. No other game comes close to its movement and flow.that sounds like every other vr game ive played which is to say, no its not even close to normal fluidity.
Sam was drastically more simple though.