Vrihedd sappers and ambush cards
So, I've been trying my best at experimenting with a damage control SC build. With a good focus on damage units and scorch effects, I feel that the ambush cards, even if very limited in quantity, can still be quite effective.
About sappers, though, why wouldn't he turn around if the round ends? I mean, he's a simple 7 power unit with no effects, who automatically turns around after 2 turns, why limit him to the point that he won't turn if the round ends?
Cost me a game yesterday when my First light pulled my one off sappers and I lost with a 5 power difference. Really frustrating stuff. I really don't see a reason to limit a card with so little power potential anyway. Anyone else agree, or am I missing some angle here?
So, I've been trying my best at experimenting with a damage control SC build. With a good focus on damage units and scorch effects, I feel that the ambush cards, even if very limited in quantity, can still be quite effective.
About sappers, though, why wouldn't he turn around if the round ends? I mean, he's a simple 7 power unit with no effects, who automatically turns around after 2 turns, why limit him to the point that he won't turn if the round ends?
Cost me a game yesterday when my First light pulled my one off sappers and I lost with a 5 power difference. Really frustrating stuff. I really don't see a reason to limit a card with so little power potential anyway. Anyone else agree, or am I missing some angle here?