Thx. I was wokring on the search features and didn't see anything about vsync/fps caps and animation timing.
It's something I've noticed in a few games that helps at times. Playing at 30fps is usually abysmal though. The motion blur filters in 2077 are done well. So it's not completely horrible once you get everything synced and buffered right.
It is very ironic, that at first anyway many players were complaining about how they had issues and they should not be getting them because they were NOT using the min specs hardware, He/she was running the game on top of the line this and monster rig that. But then a few of us were all like; "Er, well the game runs fine for me and I only have a GeForce 970..."
I am using win 7 (so no direct x 12) and getting nice enough graphics with my gforce and still have 60 FR with no game breaking issues. I only started getting pop in people once I jacked my slider for population all the way to max. But only if I turn around too quickly.
This is what made me remember Skyrim and the scrip lag. And Fallout 4 would have all kinds of problems with both animations and scripts and physics when the FR was too fast. I had a 120 monitor but had to limit Fallout 4 to 75 FR. We may never know but I would bet a weeks pay at least some of the issues in this game is from their code being run "too fast" sometimes. I am just guessing but there may be snippets of code deep in the engine that rely on a particular speed. Similar to the situation where when you run old games on modern hardware the game runs too fast.
Are you old enough to remember the TURBO button on 486 computers to slow down the PC to play games?