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[W1 Adventure] The Crossroads

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Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#21
Dec 27, 2012
Mohasz said:
Alright, I was just hoping I can install it on D, never mind, thanks for the replies.
Click to expand...
Doesn't NTFS support symlinks? You can probably install it in the custom location, and create symbolic links to the default one.
 
C

Corylea.723

Ex-moderator
#22
Dec 29, 2012
I'm stuck. The head bandit told me to talk to Bison in order to find the elf, but Bison isn't anywhere. I've looked in the bandit camp, in the inn, in the woods, near the ruins, outside of the inn, in the village ... everywhere. He just doesn't seem to exist anymore.

I saw a dead bandit near one of the Echinops; could he be dead?
 
F

flubbcio

Senior user
#23
Dec 29, 2012
Corylea said:
I saw a dead bandit near one of the Echinops; could he be dead?
Click to expand...
Not really... Hm... Well, that's pretty weird... I'll check it ;)
In the meantime - check your messages, Cory :)
 
F

fantasta

Forum veteran
#24
Dec 29, 2012
During the day, in the afternoon, he should always be in the camp. I don't remember where he sleeps, but perhaps in the camp, too :) Anyway, he shouldn't be dead, because he's a plot character. Unless it's a bug.
 
C

Corylea.723

Ex-moderator
#25
Dec 29, 2012
Fantasta said:
During the day, in the afternoon, he should always be in the camp. I don't remember where he sleeps, but perhaps in the camp, too :)/> Anyway, he shouldn't be dead, because he's a plot character. Unless it's a bug.
Click to expand...
Fantasta? Have you joined Ifrit? Well, no wonder the new adventure is huge, if YOU have your fingers in it. :D/>

Here's a picture of the bandit camp. As you can see, there's NO Bison:




I did open his character template in Djinni to take a look at it, and he's not set to be immortal...
 
C

Corylea.723

Ex-moderator
#26
Dec 29, 2012
I thought I remembered seeing Bison fighting an echinops out of the corner of my eye while I was mostly occupied fighting my own &%$#@ echinops, so I restored from a previous save (one from hours ago), went to the forest and waited. And I saw this:





I stayed back and waited some more, and I'm afraid poor Bison did not survive that fight with the echinops:




Um, yeah. So I think he's dead in my game. If one of his actionpoints takes him near the echinopsae, I'm surprised he's alive in anybody's game...

The time when Bison was alive was several hours of gameplay ago; I've finished several quests and advanced a lot of others since then. I'd like to see the end of the game, but I don't want to restore from way back then. Maybe I'll assign the necessary conversation to a new character, one who has no actionpoints near echinopsae?


Anyway, since I don't want this post to be only a bug report (those are so depressing), I'll also say that I was amazed and thrilled when I saw this. Do you guys have a PLACEABLE CAVE? Yowza!

 
K

Kageru

Senior user
#27
Dec 29, 2012
Oh, that's surprising. I have played in this adventure probably few hundred times and I don't remember to have situation like this even once. And I was pretty sure that Bison doesn't have actionpoint near echinops, he should be in the camp all the time. But as we see there's no game without bugs :D/>

Maybe I'll assign the necessary conversation to a new character, one who has no actionpoints near echinopsae?
Click to expand...
I don't really remember everything as I was doing it more than a year ago, but it will require more changes than just a dialogue. In the end you will need Bison somewhere else, so Story Phase will change and he will participate in other character conversation. I think it may be faster to just start over. Of course you can try to make the changes, but you know, there's no guarantee everything will work. And I think some of these things are saved and loaded from save file, so changes may not apply.

Maybe someone will share his/her save from around the same time?
 
C

Corylea.723

Ex-moderator
#28
Dec 29, 2012
Sayne said:
I was pretty sure that Bison doesn't have actionpoint near echinops, he should be in the camp all the time.
Click to expand...
It turns out that he has one actionpoint that's partway between the bandit camp and the echinops zone:



It doesn't look THAT close to the echinopsae, but they can shoot those thorns a long way, and Bison's no coward. :) You might want to get rid of that actionpoint or at least move it closer to the bandit camp.


Aside from this issue -- which has been game-breaking, unfortunately -- this adventure has been lovely. I really liked the quest with the blacksmith's lost boy and the surprising conclusion to it. That part was really first rate!
 
F

fantasta

Forum veteran
#29
Dec 29, 2012
I always thought that the Plot attribute set to True would be enough for the character not to get killed, in case of trouble the character would drop to the ground with minimal health, and Immortal attribute just didn't allow anyone to hurt a character. But it seems I was wrong, and you're right, Corylea :)
I was responsible for bringing the adventure to a completion(removing quest bugs and other bugs, polishing some things,creating an installer) so you can blame me to some extent :D for not noticing the bug. Actually, I remember moving some APs away from wolves and perhaps even echinopsae, but didn't take the distance attack into account :)
I'm glad you've been enjoying the adventure despite the bug :)
EDIT: Ah, now I see it. I looked at the character templates and NPC files. Before that I had scratched my head and couldn't understand why Bison survived the fight with the wraiths in the ruins but he didn't survive the fight with the echinopsae. Bison in the ruins uses the template with the Plot attribute set to True, whereas his basic NPC actions in and near the camp use the template with the Plot set to False. Thanks for reporting the bug, Corylea.
 
T

Tuidelband

Rookie
#30
Dec 29, 2012
Hi,
I'm new to The Witcher and especially to The Witcher Modding, so this could be a dumb question, but is The Crossroads a Standalone Adventure or is it directly in the main campaign? :rolleyes:
It looks great and I'm excited to try it out.

I'm sorry if my English is bad.
 
F

fantasta

Forum veteran
#31
Dec 29, 2012
It's a standalone adventure. To play the adventure: click "NEW GAME","New adventures",and double click "THE CROSSROADS" from the list to the left.
 
T

Tuidelband

Rookie
#32
Dec 29, 2012
Ah great. Thank you.

It looks superb.
 
C

Corylea.723

Ex-moderator
#33
Dec 30, 2012
Fantasta said:
I always thought that the Plot attribute set to True would be enough for the character not to get killed, in case of trouble the character would drop to the ground with minimal health, and Immortal attribute just didn't allow anyone to hurt a character. But it seems I was wrong, and you're right, Corylea :)
Click to expand...
Actually, we could BOTH be right, since if you look at Bison's character template, it turns out that the Plot flag is only set to True for the Bison who's fighting the wraiths in the ruins. The post-ruins Bison has this character template:




Fantasta said:
I was responsible for bringing the adventure to a completion(removing quest bugs and other bugs, polishing some things,creating an installer)
Click to expand...
Wow! The Ifrit guys owe you a major debt of gratitude, then. And you play-tested MP2, so you've had your hands on half the adventures made for TW1 ... impressive!


Fantasta said:
so you can blame me to some extent :D for not noticing the bug.
Click to expand...
I'm not actually interested in blame, just in having a working adventure. ;) I'm trying to help make sure no one else gets a game-breaking bug by giving you these detailed reports, not trying to heap blame on anybody!


Fantasta said:
EDIT: Ah, now I see it. I looked at the character templates and NPC files. Before that I had scratched my head and couldn't understand why Bison survived the fight with the wraiths in the ruins but he didn't survive the fight with the echinopsae. Bison in the ruins uses the template with the Plot attribute set to True, whereas his basic NPC actions in and near the camp use the template with the Plot set to False. Thanks for reporting the bug, Corylea.
Click to expand...
I started replying to this without having seen the edit. Oh. Guess you don't need this update, then.
 
A

AkiA

Senior user
#34
Dec 30, 2012
Is the soundtrack available to download somewhere? I don't have time to play this right now, but I would love to listen to it. (really liked the Merry Witchmas one) :)

E:Decided just to check if the mod came with it and seems like id did. Properly tagged mp3 files and all. Cheers
 
F

flubbcio

Senior user
#35
Dec 30, 2012
Here you are:
The author's (Damian Andrzejczuk) official YouTube account

If you want to have it in mp3 files, I believe the only way now is to download the adventure - they are included in the installer.
 
S

Srogyy

Senior user
#36
Dec 30, 2012
Tohveli said:
Is the soundtrack available to download somewhere? I don't have time to play this right now, but I would love to listen to it. (really liked the Merry Witchmas one) :)
Click to expand...
Hello! :)

The full soundtrack should be available at moddb but as I see, there's some kind of problem with downloading... I don't know what's going on, but we'll try to fix it and put the file somewhere else.

Meanwhile you can visit my portfolio and get mp3s from there. It's just my part, so you have to dig tracks made by Jakub and Adrian out from the game files as suggested above...

By the way - I'm looking forward to see some feedback from you, so don't forget to write a few words about music in your upcoming reviews of our adventure ;)
 
F

fantasta

Forum veteran
#37
Dec 30, 2012
After installing the adventure check extras that are located in the folder: Public Documents/The Witcher/The Crossroads. There you can find the full soundtrack.
 
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#38
Dec 30, 2012
Any reason to pick mp3 vs let's say ogg? (Witcher engine supports both I think).
 
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#39
Dec 31, 2012
I'm now listening to the soundtrack - an outstanding work!
 
S

Srogyy

Senior user
#40
Dec 31, 2012
Gilrond said:
Any reason to pick mp3 vs let's say ogg? (Witcher engine supports both I think).
Click to expand...
I'm not much of a specialist in this matter, but I'd definitely choose mp3 for everyday use. It's unlikely you'll face any problems using it anywhere. As for ogg, not every piece of software (or hardware) supports it and I don't know how tagging works. Theoretically ogg offers higher bitrates, so probably that's the reason why it's used in games. In my opinion the difference between high quality mp3 and high quality ogg is inaudible.

I'm now listening to the soundtrack - an outstanding work!
Click to expand...
I'm glad you like it! :)
 
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