Doesn't NTFS support symlinks? You can probably install it in the custom location, and create symbolic links to the default one.Mohasz said:Alright, I was just hoping I can install it on D, never mind, thanks for the replies.
Doesn't NTFS support symlinks? You can probably install it in the custom location, and create symbolic links to the default one.Mohasz said:Alright, I was just hoping I can install it on D, never mind, thanks for the replies.
Not really... Hm... Well, that's pretty weird... I'll check itCorylea said:I saw a dead bandit near one of the Echinops; could he be dead?
Fantasta? Have you joined Ifrit? Well, no wonder the new adventure is huge, if YOU have your fingers in it.Fantasta said:During the day, in the afternoon, he should always be in the camp. I don't remember where he sleeps, but perhaps in the camp, too/> Anyway, he shouldn't be dead, because he's a plot character. Unless it's a bug.
I don't really remember everything as I was doing it more than a year ago, but it will require more changes than just a dialogue. In the end you will need Bison somewhere else, so Story Phase will change and he will participate in other character conversation. I think it may be faster to just start over. Of course you can try to make the changes, but you know, there's no guarantee everything will work. And I think some of these things are saved and loaded from save file, so changes may not apply.Maybe I'll assign the necessary conversation to a new character, one who has no actionpoints near echinopsae?
It turns out that he has one actionpoint that's partway between the bandit camp and the echinops zone:Sayne said:I was pretty sure that Bison doesn't have actionpoint near echinops, he should be in the camp all the time.
Actually, we could BOTH be right, since if you look at Bison's character template, it turns out that the Plot flag is only set to True for the Bison who's fighting the wraiths in the ruins. The post-ruins Bison has this character template:Fantasta said:I always thought that the Plot attribute set to True would be enough for the character not to get killed, in case of trouble the character would drop to the ground with minimal health, and Immortal attribute just didn't allow anyone to hurt a character. But it seems I was wrong, and you're right, Corylea![]()
Wow! The Ifrit guys owe you a major debt of gratitude, then. And you play-tested MP2, so you've had your hands on half the adventures made for TW1 ... impressive!Fantasta said:I was responsible for bringing the adventure to a completion(removing quest bugs and other bugs, polishing some things,creating an installer)
I'm not actually interested in blame, just in having a working adventure.Fantasta said:so you can blame me to some extentfor not noticing the bug.
I started replying to this without having seen the edit. Oh. Guess you don't need this update, then.Fantasta said:EDIT: Ah, now I see it. I looked at the character templates and NPC files. Before that I had scratched my head and couldn't understand why Bison survived the fight with the wraiths in the ruins but he didn't survive the fight with the echinopsae. Bison in the ruins uses the template with the Plot attribute set to True, whereas his basic NPC actions in and near the camp use the template with the Plot set to False. Thanks for reporting the bug, Corylea.
Hello!Tohveli said:Is the soundtrack available to download somewhere? I don't have time to play this right now, but I would love to listen to it. (really liked the Merry Witchmas one)![]()
I'm not much of a specialist in this matter, but I'd definitely choose mp3 for everyday use. It's unlikely you'll face any problems using it anywhere. As for ogg, not every piece of software (or hardware) supports it and I don't know how tagging works. Theoretically ogg offers higher bitrates, so probably that's the reason why it's used in games. In my opinion the difference between high quality mp3 and high quality ogg is inaudible.Gilrond said:Any reason to pick mp3 vs let's say ogg? (Witcher engine supports both I think).
I'm glad you like it!I'm now listening to the soundtrack - an outstanding work!