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W3 - Things that could be improved

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W

WillOzellman

Rookie
#1
Jun 12, 2015
W3 - Things that could be improved

Hello guys. I know CDPR values consumer feedback about their games so please don't try to make it out like i'm shit talking here.

So i've finished the game two times (153 hours game time) with various different story options. Here is what i don't like. Not gonna involve the compromises for consoles sake as it's already discussed to death. Won't talk about technical issues since i'm sure cdpr are aware of this.

Controls:
So first complaint is about the keyboard controls. I have not played the game with a gamepad but the keyboard controls does not feel good. It's nice to have fluid movement animations but if there's one thing you dont want to compromise, it's the feeling of how the game plays. As it stands witcher 2 is in some ways a more enjoyable experience since the responsiveness of the controls are vastly superior. It can look silly sure, especially when you are escorting Iorveth and wiggle left and right, but it feels really good to play. This is easily my main complaint.

Potion system:
I like that we can use potions in combat but if we can use unlimited amounts, why can we only have 2 keybindings? It would make more sense to either allow more keybindings or limit potion use to two at a time for consistencys sake.

Romancing:
As far as the actual game goes, this is one of the weaker parts. I expected a little bit more from the whole triss vs yen options but in the end, it's not something that i cared about or really felt like it mattered.


I'm thinking really hard about what's wrong with the game but i honestly can't think of much more. The game is for the most part a masterpiece. The only other things i'd like to see are impossible ones like make it so that we can interact with people in the world endlessly :p

So thanks cdpr for making the game. I dearly hope you want/are able to make more witcher related games with what you created. No shame in re-using some assets if you make an interesting game.
 
Tuco

Tuco

Senior user
#2
Jun 12, 2015
I have the feeling this will be just a rerun of the feedback thread.
...So I guess I'll just go and repost what I wrote there?

- Mi first issue is with "loot over-bloat", but I already dedicated a thread to it, so here's a quick link: http://forums.cdprojektred.com/threads/43677-Opinion-quot-Loot-bulimia-quot-detracts-from-the-game-it-doesn-t-add-to-it

- My second "complaint" is about quest design. While I think this game is far better than most in that sense, and I'm more than willing to praise CDPR for it, I also have the feeling it sometimes relies a bit too much on trackers and markers. There are too many scenarios where the game doesn't actually give you enough information to figure out things and instead gives you a GPS marker with a vague instruction on your journal like "Search THIS area" or "Get this [allegedly] hidden treasure. While I can see why developers think this kind of hand-holding could be a necessary evil in the modern market, I think as a general design principle it would be a nice idea if quests were designed with the idea of being perfectly intelligible and play-tested to be played out without any tracker active.
For instance instead of "Search a treasure HERE" * puts yellow marker on map* it could give you hints and directions like "I buried my treasure somewhere under the mill on the top of that hill in that small town" and let the player figure out things.

- The third issue (and this is probably minor compared to the previous two) is that, among the many minor issues with the inventory/UI, I genuinely don't see the reason to limit "equippable" potions and bombs to two at the time. Especially considering it's not even an actual limitation and you can replace them at any time even during combat (which in other words means it's just a minor but tedious annoyance, rather than a matter of balance).

- Fourth minor complaint is about the character's excessive inertia during some movements and how (even after the last patch) Geralt can suddenly become exceedingly picky in how you must behave while interacting with things (i.e. Sometimes if you are not perfectly still you can't open containers/talk to NPCs, sometimes instead it doesn't even matter).
 
L

Liquidacid

Rookie
#3
Jun 12, 2015
The limit with potions is probably because they controls were made with gamepads in mind. But it's kind of a none issue since the game allows you to pause in combat, access your inventory and switch out gear/equipment... it's the same with bombs. I just wish they had handled the inventory a little better because having all potion, bombs and consumables plus even books and whatnot in the same tab gets rather cumbersome later in game. Potions and bombs should let you cycle through which one is equiped with the MMB from the tab quick access menu like, for example, you do with different weapons in GTAV
 
Tuco

Tuco

Senior user
#4
Jun 12, 2015
Liquidacid said:
The limit with potions is probably because they controls were made with gamepads in mind. But it's kind of a none issue since the game allows you to pause in combat, access your inventory and switch out gear/equipment... it's the same with bombs.
Click to expand...
Which is something I mentioned myself.
It's not "an issue" in the sense that it actually limits your option, it's just an annoyance in terms of UI.
Some way to rotate/swap potions/bombs equipped in your quick use slots would be strongly welcomed, as far as I'm concerned.
 
H

Horwath1

Rookie
#5
Jun 12, 2015
The one thing that is bugging me is the loot. Referring mainly to weapons and armor. There is a quest that states level 24. I completed it. The reward was a level 17 sword I think that was worse than what I had. They made a big deal about the sword and it sucked. I understand that now I can get weapons crafted at a master level but still.

The loot scaling is a bit off. And the level progression is not quite right. It's tough in open worlds because people can just go off the beaten path and over level. Nobody really gets it right in open worlds with levels.

I does detract from the game as the first part of the main quest was tough but then I leveled up and everything is just being pummeled now.
 
S

SoulTrain75

Rookie
#6
Jun 12, 2015
I think improvements could be made... (PS4)

remove the lagginess while choosing map icons and inventory tabs.

id like all the map icons you discover to stay on the map at all times after that maybe different colors for time of day when they are open or closed. sometimes i forget where blacksmiths and armorers are so i run around everywhere looking for them. :)

hmmmm what else....

decrease the jump damage. or fall damage whatever you wanna call it.

in the inventory tab put books and notes you've read at the bottom of the list they are in. matter of fact maybe a whole tab for those readables by themselves.

i guess thats all i can think of atm. love the game. :)
 
P

Pawlle

Rookie
#7
Jun 12, 2015
The whole balance of the game....early game is hard,midgame is easy,and endgame fluctuates between the two,also the economy you can get really rich to the point where money has no value anymore...that should not be the case!
Also am i the only one that hates that crafting is somewhat useless?I mean the gear you get through crafting is ok but you can do a quest or 2 and you find better pieces of gear.
Yes yes i know Wticher gear is only craft-able,but the other things are well underwhelming,i would want that the gear you find in the world to be mediocre so you actually need to craft good gear,i mean crafting costs money even if you have all the required mats,that might even balance the economy in the game.
One last thing,why arent there multiple alcohol qualities,so that we can create good potions if we have the cash to buy good alcohol...that will also potentially balance the economy .
 
K

Kiobi

Rookie
#8
Jun 12, 2015
Inventory needs big overhaul imho, i was so frustrated with inventory so i made some of my solutions ( WIP ). Inventory does not reflect the game's depth and complexity at all. Also i want to add something about laggines of UI, CDPR needs to go with their own UI engine like in W1, in future. They using Scaleform UI solution, complete crap of software imho.
 
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L

Liquidacid

Rookie
#9
Jun 12, 2015
Tuco said:
Which is something I mentioned myself.
It's not "an issue" in the sense that it actually limits your option, it's just an annoyance in terms of UI.
Some way to rotate/swap potions/bombs equipped in your quick use slots would be strongly welcomed, as far as I'm concerned.
Click to expand...
Yeah like I said I wish they had done it like GTAV did with weapons where in the tab menu you could roll the mouse wheel to cycle through what was equipped in that spot.
 
U

uScared

Rookie
#10
Jun 12, 2015
Kiobi said:
Click to expand...
motherofgod.jpg:eek:
 
S

SatDude

Rookie
#11
Jun 14, 2015
I 100% agree with the first two posts, WillOzellman and Tuco. Whereby for me personally the inertia/control lag is further at the top of the list of things they mentioned. I'd like to add that I would like to be able to jump in combat. I encountered to many situations where I was just rolling endlessly against an obstacle without any possibility to reach the enemy, except waiting for it to come to me. And besides that, it just restricts the control and breaks the immersion imo.​
 
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