wait TW3 isn't actual open world??
When I was in White orchard I bumped into the "world's end". I thought the devs mentioned this region, along with a handful others such as the Vizima court, Skellig islands, and Kaer Morhen that require loading upon entering/exiting.
However when I proceeded to Velen, I once again bumped into an invisible wall that forced me to fast travel in order to proceed beyond. This feels like a multi-region "open world" like Dragon Age Inquisition rather than the genuine open-world like GTA 5.
Can someone please explain whether this is truly the case or not? Although I wouldn't be devastated by this, it would really annoy me since I've always held the conception that this is a true open world game. Plus I've seen no one prior to release talking about this issue, whereas everyone knew that DA:I was going to be a restricted open world game.
Thanks for the clarification.
When I was in White orchard I bumped into the "world's end". I thought the devs mentioned this region, along with a handful others such as the Vizima court, Skellig islands, and Kaer Morhen that require loading upon entering/exiting.
However when I proceeded to Velen, I once again bumped into an invisible wall that forced me to fast travel in order to proceed beyond. This feels like a multi-region "open world" like Dragon Age Inquisition rather than the genuine open-world like GTA 5.
Can someone please explain whether this is truly the case or not? Although I wouldn't be devastated by this, it would really annoy me since I've always held the conception that this is a true open world game. Plus I've seen no one prior to release talking about this issue, whereas everyone knew that DA:I was going to be a restricted open world game.
Thanks for the clarification.


