no , asari lolI think you meant a Twi- Lek dancer
What do you guys think?
If the time of day has any bearing on the gameplay, I'd prefer if it wasn't tied to a particular in-game object / location.
Going to the inn, ordering wine and cracklings, going to bed and then waiting for the quest giver to wake up the next day was fun in KC twice, three times even, but after the tenth time it made me drop the game for months.
In conclusion, if we would want to end frustration from watching repetitive (non story driven, not during combat) animations and scenes, I'd suggest either, having the "skip scene" button ; or having a realistic length of the day, and everyone should be happy (both are compatible if the skip scene skips the time too, then stops in the need of resolving a fight or some important NPC comes in to talk).