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Walkmesh issues

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S

Silderon

Senior user
#1
Aug 23, 2014
Walkmesh issues

Hey guys!
Have sime strange bugs with the walk mesh. There are some areas, where my hero is floating in the air, I've made a screen of the walkmesh and the real ground. Here it is.
View attachment 5540
Would be very gratedful if someone helped me with this problem :hmm:
 

Attachments

  • navmesh.jpg
    navmesh.jpg
    97.1 KB Views: 33
S

Silderon

Senior user
#2
Aug 31, 2014
up :mean:
 
F

Fartuess.807

Forum veteran
#3
Sep 3, 2014
I see only screen of the ground
 
S

Silderon

Senior user
#4
Sep 3, 2014
That white plane above the ground is the walkmesh.
 
F

Fartuess.807

Forum veteran
#5
Sep 5, 2014
ok. Have you tried changing walkmesh parameters?
 
S

Silderon

Senior user
#6
Sep 7, 2014
View attachment 5937

It you mean this parameters, then yes, I tried. Get a slightly better effect, but it's still bad.
 

Attachments

  • param.jpg
    param.jpg
    66.5 KB Views: 13
D

DonaldSchepis

Rookie
#7
Apr 18, 2015
I was having the same issue, and I just figured out a work around using Navigation Surfaces. Find the points where the walk mesh is especially high, and go to this location in the map. When you have the layer you've been putting your Path Areas in, right click and go to Navigation -> Navigation Surface. Place the navigation surface, which is a 2D plain, as close to your ground as you can, and make it as large as you can without clipping though your terrain. Then, once you regenerate your walkmesh, the generator tool will take into account this surface and make it walkable. Thus, since it slopes the walkmesh, it will also pull the mesh down around it as well, making the area more or less correct in terms of walkmesh.

I'm going to investigate further with the Waypoint and Data structures as well, but this works for now.
 
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