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Wanted: a list of alchemical ingredients

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E

Eoghain

Senior user
#1
Jun 17, 2010
Wanted: a list of alchemical ingredients

Has anybody found or made a list of the actual ingredients necessary to create certain potions?I've done a websearch but I've found next to nothing.I've put together a partial list . . . but besides the fact that it doesn't include all the potions Geralt is able to create: some of the ingredients are also changeable depending on what you have, and especially the alcohol base (or grease base if you're making grease) is changeable depending on what you have . . . and then there's the bomb-making ingredients, but I haven't even bothered going there, myself; not too interested in bombs, I guess.
 
F

Flash

CD PROJEKT RED
#2
Jun 17, 2010
http://witcher.wikia.com/wiki/Ingredients
 
E

Eoghain

Senior user
#3
Jun 17, 2010
You misunderstood: I was looking for the actual ingredients, not just the sorts of ingredients, which is what the journal lists, and what everybody else lists.Anyway, the Witcher Wiki was the very first place I'd checked.HOWEVER: Fool that I am, I've only just realized: what the journal implies, with the greatest vagueness possible, is that, for example, the concoction of a Werewolf's Wrath mutagen will require any aether, quebrith, vermilion and hydragenum substance combined with werewolf fur and mixed with a base of strong, high-quality alcohol.Too bad I don't have a werewolf pelt.(End of Chapter 3 spoiler):
Could've gotten one from Vincent, true . . . but I didn't want to murder him just because he was 'infected' with lycanthropy. (And besides: Geralt is a mutated human himself, so who's he to judge Vincent and decide that Vincent is more monstrous than himself?) ...And, of course, this ended up being the right decision, since Vincent ended up helping me out quite generously -- putting his very life at risk, or at the very least the security of his position in the City Guard (considering the political climate, to understate things, in Vizima) -- at the end of the chapter.
Anyway, in regard to potion/oil creation: Nowhere have I seen it written that this is the case, but... having judged, in making my list, how often the ingredients for so many of the potions tend to change: I feel pretty certain that this is the case.It would be nice, though, if this were made clear, someplace, most preferably in the Witcher's Journal.In fact: Out of thoroughness, I've just checked the on-disc manual, and even it doesn't mention the above conclusion.Well . . . anyway, at least I hope this thread ends up helping other players who feel uninformed, as I felt, about what ingredients one needed to pull out of storage in order to make a certain potion or oil,
 
S

secondchildren

Forum veteran
#4
Jun 17, 2010
Sorry, I think I don't really understand what you mean with actual[i/] list of ingredients.Both the journal and the WWiki list how to manke any single potion\oil\bomb that Geralt can create (just like you mention for the Werewolf's wrath) because that is the way for making it.You simply need any aether\rebi\vitriol\vermillion...etc for brewing a concotion. You can choose if making one with the dominant fo albedo\nigredo\rubedo, but there's nothing more to do with. If you're seraching for the list of ingredients containing any of the secundary substances, that is on Wiki too, in the alchemy category. And imo, you shouldn't underestimate bombs: they can make your life easier. Just try..... :)))))
 
E

Eoghain

Senior user
#5
Jun 17, 2010
secondchildren said:
Sorry, I think I don't really understand what you mean with actual[i/] list of ingredients.
Click to expand...
As I already said: meaning: not just the types of ingredients (aether, quebrith, vermilion) but the actual ingredients (sewant mushroom, celandine, Naezan Salts, myrtle flowers . . . in other words, anything that goes into your "alchemy sack") . . . what's to misunderstand?The reason it was important for me to know: you can't fit all of the alchemical items you've collected in that "sack", some of them you have to store away at the local inn. Therefore: one needs to know which items to pull out -- as well as which sort of alcohol base, oil base or bomb base you need to pull out -- in order to create a given potion/oil/bomb.
Both the journal and the WWiki list how to manke any single potion\oil\bomb that Geralt can create (just like you mention for the Werewolf's wrath) because that is the way for making it.
Click to expand...
It lists the types, not the possible ingredients themselves that are needed to create them. There's no alchemical ingredient explicitly named "quebrith" or "aether" or "rebis", and neither the Wiki nor the on-disc manual states that absolutely any quebrith, aether, and rebis -- if such types are stated as necessary for the item's creation -- will do. This was the very information I was missing, which prevented me from having a true understanding of which specific items to grab (more important with the base than the actual alchemical ingredients, obviously) if I wanted to make a specific potion or oil.
You simply need any aether\rebi\vitriol\vermillion...etc for brewing a concoction.
Click to expand...
As I've just said in my previous post... I finally came to that realization, despite the fact that it's not mentioned anywhere. The problem is that we're merely expected to infer this: that absolutely any ingredient at all that falls into a certain category -- rebis, aether, whatever -- will do. I don't know how many other people have failed to make this leap of understanding, since I hadn't found the question on these forums. Maybe I didn't look hard enough, or maybe I'm simply the only one who didn't get it. But at any rate: it doesn't matter any longer. I've figured it out.So, anyway . . . moving on...
And imo, you shouldn't underestimate bombs: they can make your life easier. Just try..... :)))))
Click to expand...
Maybe... I'll see. At any rate: definitely in my second run, which I'll do on the highest difficulty. :)But finally: It would be nice to know, for one thing, which items actually require White Gull as a base and cannot be created with a plain alcohol substitute. I do not know whether or not that specific information is out there, somewhere. White Gull can be used to create many potions, but many of those potions can also be made with, say, Azoth . . . or even just Soldier's hooch. I suppose it's possible that White Gull is a broad-purpose option for those who, at any specific moment, happen to lack certain required alcohol bases (and White Gull is easily made, after all, with simple Temerian Rye), but I suspect that there're certain potions that can only be created with White Gull?The thing is: I don't know. It would be nice if I had easy access to more information about these things.
 
S

secondchildren

Forum veteran
#6
Jun 17, 2010
Evnissyen said:
Evnissyen said:
Sorry, I think I don't really understand what you mean with actual[i/] list of ingredients.
Click to expand...
As I already said: meaning: not just the types of ingredients (aether, quebrith, vermilion) but the actual ingredients (sewant mushroom, celandine, Naezan Salts, myrtle flowers . . . in other words, anything that goes into your "alchemy sack") . . . what's to misunderstand?The reason it was important for me to know: you can't fit all of the alchemical items you've collected in that "sack", some of them you have to store away at the local inn. Therefore: one needs to know which items to pull out -- as well as which sort of alcohol base, oil base or bomb base you need to pull out -- in order to create a given potion/oil/bomb.
Click to expand...
So you want a sort of recipe, like: a eggs, flour, sugar and so on? :)It doesn't work like that in the game mostly because....it doesn't matter. I mean: the only thing you should mind when you brew something (beyond having the right ingredients) is the secondary substances: rubedo, albedo, nigredo. Those make the difference, believe me.For the storage matter: maybe the shopping list on wiki may help you, I don't know. They're separated by Act, so it should be easier to know "in advance" what you need.MAybe, since it's your first running with the game, you don't remember what an erb or a monster part contains. But for example: I know exactly in advance that if I need to brew a swallow, I need: a hq alcohol, two white mirtles, a drower brain tissue, and a celandine. The trick is tha tthe more you play the more you remember of alchemy. btw, as I've said, the shopping list really help :)
It lists the types, not the possible ingredients themselves that are needed to create them. There's no alchemical ingredient explicitly named "quebrith" or "aether" or "rebis", and neither the Wiki nor the on-disc manual states that absolutely any quebrith, aether, and rebis -- if such types are stated as necessary for the item's creation -- will do. This was the very information I was missing, which prevented me from having a true understanding of which specific items to grab (more important with the base than the actual alchemical ingredients, obviously) if I wanted to make a specific potion or oil.
Click to expand...
Actually the journal simply listed what are the primary ingredients needed and the base. I've told: the game allows you to choose the best potion you wanna make, simply giving you the basic. Since the ingredients are different for the secondary substances (albedo, nigredo, rubedo), it's like the game wants you to experiment yourself. Don't know if I explain......You can choose any of the ingredients containg rebis -- for example -- but only some of them cointain rubedo, or whatever.
Maybe... I'll see. At any rate: definitely in my second run, which I'll do on the highest difficulty. :)
Click to expand...
Right. both normal and easy mode are too.....easy..... well actually, the hard is too :)
But finally: It would be nice to know, for one thing, which items actually require White Gull as a base and cannot be created with a plain alcohol substitute. I do not know whether or not that specific information is out there, somewhere. White Gull can be used to create many potions, but many of those potions can also be made with, say, Azoth . . . or even just Soldier's hooch. I suppose it's possible that White Gull is a broad-purpose option for those who, at any specific moment, happen to lack certain required alcohol bases (and White Gull is easily made, after all, with simple Temerian Rye), but I suspect that there're certain potions that can only be created with White Gull?
Click to expand...
Well the white gull idea comes from the book mostly....Anyway, it's just like you said: white gull is a handy very hq base for any potion you need to make. And imo, at the lowest price. While it can be hard sometimes to retrieve some very hq base (and expensive) I mean: you need to wander around searching for it, asking to merchants..... making a white gull it's easier, coz you only need a alcohol base (beer and wine excluded). And it works for any potion :)
 
F

Flash

CD PROJEKT RED
#7
Jun 17, 2010
Maybe connect this:http://witcher.wikia.com/wiki/Potionswith this:http://witcher.wikia.com/wiki/Ingredientshttp://witcher.wikia.com/wiki/AlcoholYou get absolutely every information possible.
 
E

Eoghain

Senior user
#8
Jun 19, 2010
Well, some of the stuff on those links were useful, in different ways. Thanks.Personally, I've recently found this page to be interesting/useful.So... I was thinking of putting together a list of alchemical items that fit under specific category types, so people can have a reference guide to tell them what they should have on hand and what they can leave behind in storage. But... if it's more complicated than simply 'have one of these and one of these and one of these on hand if you want to be able to make this and this and this next time you're meditating': I'll have to do a little more exploration.For the moment I've been just relying on my recollection of what items were used when I made all the potions I typically make. (And I guess there really aren't all that many 'really necessary' potions, all told, at least for me . . . in fact I tend not to waste a potion if I can help it. Swallow and Wolverine I like to keep in slots . . . Cat is of course very occasionally very necessary, as is White Raffard's Decoction -- although White Raffard is necessary rather more often . . . Blizzard I liked in the beginning, but lately it's seemed less useful and more annoying. Tawny Owl can be useful, too: endurance goes down quickly and can take a long time to recover. Oh, yeah: and White Honey is sometimes necessary, so I always have a couple of those on hand. Oils I always have on hand but never use.)Maybe on higher difficulty my alchemy needs will be challenged more... . :)
 
S

secondchildren

Forum veteran
#9
Jun 19, 2010
Evnissyen said:
Well, some of the stuff on those links were useful, in different ways. Thanks.Personally, I've recently found this page to be interesting/useful.
Click to expand...
And what's the difference with this? I think they made it basing on Wiki page.
So... I was thinking of putting together a list of alchemical items that fit under specific category types, so people can have a reference guide to tell them what they should have on hand and what they can leave behind in storage. But... if it's more complicated than simply 'have one of these and one of these and one of these on hand if you want to be able to make this and this and this next time you're meditating': I'll have to do a little more exploration.
Click to expand...
A contribution is always welcome on wiki :)))))))
For the moment I've been just relying on my recollection of what items were used when I made all the potions I typically make. (And I guess there really aren't all that many 'really necessary' potions, all told, at least for me . . . in fact I tend not to waste a potion if I can help it. Swallow and Wolverine I like to keep in slots . . . Cat is of course very occasionally very necessary, as is White Raffard's Decoction -- although White Raffard is necessary rather more often . . . Blizzard I liked in the beginning, but lately it's seemed less useful and more annoying. Tawny Owl can be useful, too: endurance goes down quickly and can take a long time to recover. Oh, yeah: and White Honey is sometimes necessary, so I always have a couple of those on hand. Oils I always have on hand but never use.)
Click to expand...
I also don't like Blizzard too much, for me a Wolf or Thunderbolt is more effective.The White Raffard increase your toxicity too much, especially when you've alredy drank two or threee potions....a Rubedo-Swallow is more than sufficient for this. Another useful is Maribor forest, especially in a long boss fight....Albedo-Cat is my favourite enlighting and a White Honey is always necessary. Shrike is another one very uselful... love it.... but my ace in the hole are Crinfid's oil and Samun\Zerrikanian sun bombs.....I know, you don't like bombs yet.... ;)
Maybe on higher difficulty my alchemy needs will be challenged more... . :)
Click to expand...
Indeed it is!
 
E

Eoghain

Senior user
#10
Jun 20, 2010
secondchildren said:
secondchildren said:
Well, some of the stuff on those links were useful, in different ways. Thanks.Personally, I've recently found this page to be interesting/useful.
Click to expand...
And what's the difference with this? I think they made it basing on Wiki page.
Click to expand...
Difference is in the final chart, which categorizes a lot of the alchemical substances into types.Anyway...Problem with Thunderbolt is that it cripples your defense . . . at least according to the description the game gives. Therefore I never use it.But you're right about the potion toxicity factor . . . that can be bothersome if the level gets too high.Anyway... I've actually just grabbed a few cool bomb recipes off a guy in Ch.4, so... maybe I will start making bombs, after all....I'll need to go back over a few saves, but... no big deal.
 
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