I don't think it was necessarily too ambitious, but I do think CDPR put a lot of their eggs in the wrong basket - so to speak - regarding the design of the game.
Yes but I think its important to keep things somewhat separated. Because the issue with CP is not the cutscenes and the graphics, they are really good. That part is nailed, obviously there are some graphical glitches etc. Like when Jackie hold a gun instead of the chip when he dies etc. These I would consider minor glitches and is annoying, but funny at the same time. But these are just small bugs so no big issue here and are easily fixed.1st person perspective during conversations requires a lot more work on body and facial animations than classic 3rd person cutscene does.
Yes and no, again there are minor issues with some loot you can't pickup, but in general that is not a huge issue. Its a little buggy but it works. CDPR chose to make the game an action looter game, with gear laying around like its a free for all shopping mall. If that causes a huge amount of issue in performance, what else can you say, other than then it is a poor design, because the loot is so abundant, that its almost pointless to ever buy anything. except some cyberware or quickhacks, and occasionally maybe a legendary weapon or armor. But if you need new weapons or armor, the chance is that you will find it rather than buy it.1st person camera allows you (and requires of you) to place a lot more pickable items and interactable objects in gameworld than 3rd person over-the-shoulder camera does. Most of the items you can pick in TW3 are located in chests and closets.
Yes and no, because in 3rd person you would normally also see more objects on the screen at the same time, because your field of view is wider. So you might be right, but again, its CDPR job, to make sure that people can run their games and they can test these things. Again, if it is an issue, start by removing 1000 lootable dildos and condoms from the game, make the enemies drop fewer weapons etc. And see how that works, then remove 5% NPCs and cars. Also there is graphical settings in the game that people can adjust.1st person camera requires you to have much more detailed objects because you'll be seeing them from much closer distance. You can't get away with relatively low-res textures like you could in TW3.
Skill checks sure, A >= B you pass. And the lethal and non lethal, is simply a matter of which animation is played, do they roll a bit on the ground or not. I personally think the whole non lethal thing is pointless. If they needed it for important NPC, then they already make it so the person is defeated and then you get a scene where you talk with them and then they die or you can make them live. The non lethal in general in regards to just running around and shooting things, doesn't make any difference. Maybe for the Cyberpsychosis quest? and im not even sure it does here, or they just automatically survive anyway.There are skillchecks in conversations and exploration, builds having greater effect in gameplay as well as lethal vs non-lethal approaches.
And that is fair, a game or RPG doesn't need skill checks. There are other ways of handling these things, like you have to have done something first, keycards whatever.The only skillcheck in TW3 is whether you have Axii maxed out or not. Combat build, sign or alchemy, you'll always have to use swords. There is no stealth or non-lethal approach.
Fair enough, probably thought about AC then. But then again, that could be an improvement they could have added to CP, "Well we did it like that in TW3, why don't we do it like this now?"Nope, they never register your movement until you collide with them:
But this goes both ways, If NPC doesn't know if others have cyberware, V shouldn't expect NPC to not have it either. So it goes both ways. The real issue is that these NPC just follow paths like the cars, they have no agenda, and are basically just moving boxes as they are in a lot of games. And im not saying that every single NPC should jump V for being an asshole, but you wouldn't expect some big extremely buffed guy/girl, to just cry like a little kid and run away if you hit them with your fist. Especially not in a "world" where violence is so common....well maybe each npc should have an individual level, but that may be too much. But granting strength based on how big someone else is....especially in a CP77 world where there is so much cyberware...really?
I honestly think its more correct to call it a FPS, if it had been a FP adventure game with no shooting, it would be correct. But pretty much all missions involve you shooting or killing someone in FPAs for OP, offtopic, but please stop saying FPS. Say FP for first person
But it sounded really cool when they said it, and obviously there is loading screens in the game. I personally don't think it is a huge problem, as long as we are not talking Fallout loading, where its constantly. But as I mentioned to others, there are no loading screens in AC either, yes you can fast travel as in CP and it loads, but nothing prevents you from just jumping on your horse and ride from the top to the bottom as far as I know. And you can go into all building you find on the way without loading screen etc.That seamless world, no loading screen concept is neat on paper and in an ideal world positive all around. I think one could question trying to make 2013 hardware handle that on a modern game though.
Its hard to tell, maybe it was just a shitload of "smaller" issues when combined just got out of hand and just kept piling up.I don't think it was necessarily too ambitious, but I do think CDPR put a lot of their eggs in the wrong basket - so to speak - regarding the design of the game.
Sure, they should have been times when the NPC attacks you for waving a gun in their face/shoot them.But this goes both ways, If NPC doesn't know if others have cyberware, V shouldn't expect NPC to not have it either. So it goes both ways. The real issue is that these NPC just follow paths like the cars, they have no agenda, and are basically just moving boxes as they are in a lot of games. And im not saying that every single NPC should jump V for being an asshole, but you wouldn't expect some big extremely buffed guy/girl, to just cry like a little kid and run away if you hit them with your fist. Especially not in a "world" where violence is so common.
Calling it FPS once, I am fine with that. But then they went on and called it FPS multiple times and....it got to be intentionalI honestly think its more correct to call it a FPS, if it had been a FP adventure game with no shooting, it would be correct. But pretty much all missions involve you shooting or killing someone in FP
Here we disagree with.Again, they said it would be completely different from other FPS games as we know them, because it is a RPG. I disagree, to me it is exactly like all other FPS. And im saying that as a bad thing, I actually enjoy the shooting, but no need to call it something that it is not, it is just confusing
It's a bug that only occurs when you reload the game after this "interactive cutscene" is initiated. Happens during some other scenes, too.Like when Jackie hold a gun instead of the chip when he dies etc.
I don't see why it's a looter. "Looter" generally implies the type of game where collecting loot is the game's main attraction and its selling point. I don't see people getting overly excited about what loot are they picking up in CP2077.CDPR chose to make the game an action looter game, with gear laying around like its a free for all shopping mall
It's one option for rolepaying, it's a tool for defining what type of person your V is, such feature can hardly be irrelevant in a roleplaying game.I personally think the whole non lethal thing is pointless.
Not all RPGs have skillchecks, true, but it's still an RPG element. Just like it's the case with character creator.And that is fair, a game or RPG doesn't need skill checks. There are other ways of handling these things, like you have to have done something first, keycards whatever.
Would a celebrity want a headline such as; You can snort coke with Keanu Reeves in Cyberpunk 2077 ?
Nah, i don't think that's the case. Keanu Reeves is not Johnny Silverhand , he's an actor playing a character of fiction. Following your reasoning, then Keanu Reeves shouldn't act in any movie where drugs consumption is dealt in the screenplay in some form. He's an actor, and only idiots would call him a junkie because there are drugs being portrayed, and / or used by fictional characters, in a work of fiction, be it a game or a movie. It's his job, and even the worst game journalist in the world would understand this - at least i hope so!
I do think though that Reeves' late addition to the cast of CP had probably quite an impact on a lot of things during development... Just not on this.
And if it wasn't such an issue regarding KR being and actor and just playing a character, CDPR would not have ask to pull the mod that allowed players to have sexual interactions with KR/Silverhand by switching the character models.
Because Keanu signed a contract that probably didn't involve Johnny having sex with the main character, or with any character who wasn't called Alt, or showing partial or total nudity of Johnny, so obviously CDPR had to pull the mod.
Yes, of course that's a possibility. No one knows for sure. I just think it would be idiotic for anyone to say things like "Keanu sniffs in CP" just because there is some form of drugs consumption in the game, and i don't think this could have created a problem with Keanu's public image or something. It's just a matter of what's in the script: if the script says, "Johnny takes drugs in this particular scene", and Keanu agrees to sign a contract based on that script, then i see no problem at all. But anyway i understand what you mean, sometimes game journalists can be total dumbasses.Yeah, I know, but that's sort of the point.
Depending on what is in that contract, we don't know what might have been changed or dropped in the game. I'm not saying for certain that anything got changed or dropped, I'm just saying they might have been changes due to the contract, that's all my example was about.
sometimes game journalists can be total dumbasses
Here we disagree with.
Btw in one of my playthroughs, I never shot a gun. Guess FPS doesn't apply
Cyberpunk is a lot of types of game lets be honest. Its like 5-6 genres mixed together in one game and there is nothing wrong with that. But it is not unique, its not a completely new genre send by God!! that have never been seen in any game beforeI don't see why it's a looter. "Looter" generally implies the type of game where collecting loot is the game's main attraction and its selling point. I don't see people getting overly excited about what loot are they picking up in CP2077.
Yes and that can be cool as well, having enemies drop the gear that they are holding. Its not a negative that it has a lot of loot in it, but it is also not the most exciting loot ever seen in a game before. Finding 50 of the same weapons is just not exciting. Even the abilities of the weapons are not very varied. Obviously you have the different types, like fire, electricity etc. but does anyone care what type of damage they do? or do you just look at the DPS? I don't care at least.Don't see much wrong with gear laying around, either. When you kill enemies or find yourself in gang's hideout, you're gonna see guns and equipment.
To me it is, if the game reflected it and it impacted the story. Then I would be all for it. And I can understand people that like to roleplay their character would like it. I have no issue with that. But for me, I can't roleplay something if the game doesn't support it.It's one option for rolepaying, it's a tool for defining what type of person your V is, such feature can hardly be irrelevant in a roleplaying game.
Im all for skill checks in RPGs, so I won't disagree with you. The more options in an RPG the better and more interesting I think they are. And from the stuff I saw that CDPR released, I got the impression that missions and the choices you made would have a huge impact on the game, because of how complex they said they were. But the truth is that they are not, its sad, because that is what I wanted. I weren't especially interested in a shooter game of any sort. Whether you want to compare it to GTA or not. What really got me hooked was the promise of complex stories and branching. The rest looked cool as well.Not all RPGs have skillchecks, true, but it's still an RPG element. Just like it's the case with character creator.
There are quests in CP2077 where reading the email can open new dialogue options.
I guess we can only guess what impact that had on the game, if any.Now for why it happened, most likely the giant rework in plot due to Keanu Reeves where a lot of in progress tech had to be scrapped in a shift of resources. CDPR took a gamble and they have to live with the results. To me I don't trust anything they say anymore pure and simple.
Blimey shouldn't conspiracy theorists be wondering what their government is up to this week rather than the business choices of videogame developers/publishers? Conspiracy theorising isn't what it used to be, etc
Seems obvious that the game grew beyond the tech that the company already had significant contracts with, and had to be shoe-horned into come what may. As has been said elsweyr (oops soz wrong game), developing on high-end PC and 'presuming' to be able to squash the results into known-lower-grade tech was a fairly peculiar decision.
I'd counter and say they weren't ambitious enough, coulda shoulda woulda seen early that the game was more likely aimed at future tech rather than present or near-future. With that in mind, imagine how good Cyberpunk 2 will be. Keep imagining for another 15 years or so then fill yer boots.
Cyberpunk 2077 Keanu sex mod removed following CD Projekt warning
Nobody was particularly surprised when modders managed to put Keanu Reeves' character into Cyberpunk 2077 sex scenes, s…www.eurogamer.net
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Yes but I think its important to keep things somewhat separated. Because the issue with CP is not the cutscenes and the graphics, they are really good. That part is nailed, obviously there are some graphical glitches etc. Like when Jackie hold a gun instead of the chip when he dies etc. These I would consider minor glitches and is annoying, but funny at the same time. But these are just small bugs so no big issue here and are easily fixed.
But CDPR nailed this part in general, as it is really good. But I don't think that should be mixed with what other things is wrong in the game. Because a lot of these things are done by the animators, making sure that these things looks cool. But they are not the same people that program the game. So making these animations good looking, is mostly on them and again, they nailed that part.
Yes and no, again there are minor issues with some loot you can't pickup, but in general that is not a huge issue. Its a little buggy but it works. CDPR chose to make the game an action looter game, with gear laying around like its a free for all shopping mall. If that causes a huge amount of issue in performance, what else can you say, other than then it is a poor design, because the loot is so abundant, that its almost pointless to ever buy anything. except some cyberware or quickhacks, and occasionally maybe a legendary weapon or armor. But if you need new weapons or armor, the chance is that you will find it rather than buy it.
You might be right, but I don't think it is a good excuse, because lets be honest, the economy in the game is rather broken. Also a lot of clutter you pickup are completely weird, like half eaten pizzas, ashtrays, dildos, condoms etc. I don't know what type of person V is suppose to be, but the stuff this character consider to be of value you would think he came straight from a Fallout game.
Yes and no, because in 3rd person you would normally also see more objects on the screen at the same time, because your field of view is wider. So you might be right, but again, its CDPR job, to make sure that people can run their games and they can test these things. Again, if it is an issue, start by removing 1000 lootable dildos and condoms from the game, make the enemies drop fewer weapons etc. And see how that works, then remove 5% NPCs and cars. Also there is graphical settings in the game that people can adjust.
Skill checks sure, A >= B you pass. And the lethal and non lethal, is simply a matter of which animation is played, do they roll a bit on the ground or not. I personally think the whole non lethal thing is pointless. If they needed it for important NPC, then they already make it so the person is defeated and then you get a scene where you talk with them and then they die or you can make them live. The non lethal in general in regards to just running around and shooting things, doesn't make any difference. Maybe for the Cyberpsychosis quest? and im not even sure it does here, or they just automatically survive anyway.
But it has no impact on the game at all.
And that is fair, a game or RPG doesn't need skill checks. There are other ways of handling these things, like you have to have done something first, keycards whatever.
Fair enough, probably thought about AC then. But then again, that could be an improvement they could have added to CP, "Well we did it like that in TW3, why don't we do it like this now?"
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But this goes both ways, If NPC doesn't know if others have cyberware, V shouldn't expect NPC to not have it either. So it goes both ways. The real issue is that these NPC just follow paths like the cars, they have no agenda, and are basically just moving boxes as they are in a lot of games. And im not saying that every single NPC should jump V for being an asshole, but you wouldn't expect some big extremely buffed guy/girl, to just cry like a little kid and run away if you hit them with your fist. Especially not in a "world" where violence is so common.
I honestly think its more correct to call it a FPS, if it had been a FP adventure game with no shooting, it would be correct. But pretty much all missions involve you shooting or killing someone in FP
Again, they said it would be completely different from other FPS games as we know them, because it is a RPG. I disagree, to me it is exactly like all other FPS. And im saying that as a bad thing, I actually enjoy the shooting, but no need to call it something that it is not, it is just confusing
But it sounded really cool when they said it, and obviously there is loading screens in the game. I personally don't think it is a huge problem, as long as we are not talking Fallout loading, where its constantly. But as I mentioned to others, there are no loading screens in AC either, yes you can fast travel as in CP and it loads, but nothing prevents you from just jumping on your horse and ride from the top to the bottom as far as I know. And you can go into all building you find on the way without loading screen etc.
So CP doesn't seem especially unique in this. Were there loading screen in TW3? unless you fast travelled or went to a new island? I don't recall loading screens when you went into caves, or taverns etc. either, but maybe I remember wrong?
Its hard to tell, maybe it was just a shitload of "smaller" issues when combined just got out of hand and just kept piling up.