This is not unique for TW3 or CP. Its an issue for all open world games. They need to fill the world with stuff and random camp of enemies is one of those. But I don't think its as huge a problem in games like TW3 and AC, because the world map is so big and you have areas between cities where it make sense for enemies to live. But NC is not really that big, when it comes to these things. Where you in AC or TW3, can have old castle ruins, cave systems etc. where bandits or monsters can hide, while still being believable that they live these places.
That doesn't mean that it doesn't work at all in CP, because a lot of places it works well, like warehouses, military camps etc. that if the player goes here they will be attacked.
I think CDPR should maybe have approached CP in a different way, when it comes to these monster camps, where they are just random crimes in progress or gang members standing random spots and attacking you if you get to close. Maybe they should have made them more like minor quest events such as they are in AC, which would be small things, where the player could interact with them, some simply helping them, others could end in a fight, them trying to rob the player etc. At least to me, they quickly become like camps you just farm like in an MMORPG, no real background to why they are there, just a camp of XP and gear to loot. Maybe just to sum it up, these encounters are not very creative
I agree with you on some of this. I do think that Ubisoft and Rockstar have more experience in creating these open world games than CDPR have. And probably also have more resources.
But I don't agree with their games being less ambitious than CDPRs game. But they don't marketing a lot of the stuff in their games as being completely unique and ground breaking. Because im currently playing AC: Valhalla and even though its not perfect, a lot of work went into this game and the amount of things you can do here.
You have a massive world which is unique as you travel around it. You can ride horses, shoot from them, with auto travelling around the map, you have boats, you have some city building, you can fish, hunt, play games. You can customize your character, unique finishing moves for all the weapons, you can upgrade them both in quality and with runes. You have that crow you can fly around with. And the list goes on. It is not some cheap none feature rich thing put together.
But again, they didn't make a huge deal out of a lot of these things as CDPR did. I would say in AC, if they made it, so you could customize your character a bit more, like body shape etc. and added a lot more branching stories and character development that the player was in charge of, it would be a damn good game to be honest. And I could easily imagine how Ubisoft, could create an open world RPG game, using the same mechanics as in AC to really create one massive new IP blockbuster of a RPG. Simply combining a lot of the features from their last 3 AC games into one. Like ship combat, base building, conquering land, raids or massive battles, more like an open world RPG sandbox game, they seem to have all the experience from what I can see, to actually pull off something like that.