From my memory when closed beta launched the game didn't have much removal. Alzurs thunder was the big removal play that you hoped to have to disrupt your opponent. So the game was more about sequencing your engines correctly to get the most points and then disrupting your opponent with your 1 or 2 removal plays. I feel like this was the way to go with the game. I think it was a mistake to throw so much removal in the game that you can literally remove every card your opponent plays or at the very least you can destroy any threatening engine your opponent plays. These decks are easy to make and completely shutdown SO many other decks in the game. I feel like this was the wrong direction to take the game. I wish the game stuck with only a few good removal plays.
Thoughts?
Thoughts?