That was my way to say that I'm against water and underwater combat in general. I decline the whole subject.
Who said it has to be about combat? There is nothing wrong with the subject of the underwater world or discussing it.
That was my way to say that I'm against water and underwater combat in general. I decline the whole subject.
This is going to be a HUGE Phobia game for me,swim dam it,,swim.lol
I don't have to try it to dislike it. It's not because the gameplay, not at all. It's just an immersion breaker for me. In the Witcher world I have in my head Geralt doesn't like water or the open sea at all and he would prevent accessing it at all costs. Obviously other people don't have problems with that but FOR ME it's a big issue.Well everyone's different but how can you say you won't like it if you haven't tried it yet? Then again I'm an odd one, I tend to like water levels in certain games. Namely Tomb Raider (no not the 2013 monstrosity, the classic) and other action adventure games come to mind.
I don't have to try it to dislike it. It's not because the gameplay, not at all. It's just an immersion breaker for me. In the Witcher world I have in my head Geralt doesn't like water or the open sea at all and he would prevent accessing it at all costs. Obviously other people don't have problems with that but FOR ME it's a big issue.
Btw all that personal stuff aside, diving in full armour and two swords on the back should be an immersion breaker for everyone....
Well, I hope they make the whole water/underwater sections optional. But I doubt it. Why should they even make something like that, working on an underwater world if it's kind of meaningless to go there? You will likely at least find valuable treasures there (like ingredients, swords, armour) so they might indirectly force or motivate me to explore the water but I fear there will also be quests involving swimming or diving. That's the core problem: I want the water to be as meaningless as possible, others want it to be meaningful (they even talk about whole underwater cities and stuff). You cannot simply combine these opinions with an "options are good" statements imo...Well I think you will have that option, you can decline all water based side quests and only travel on the sea when you travel to skellige. It's a win win if they let you do that . Plus would you deny the option for the people that do want the feature?
True, but I make a difference between "hidden" immersion breaks (like inventory) and "visible" immersion breaks (like swimming in full armour). The visible and direct immersion break hits me much "harder" than the one laying in the systems.On your second point please tell that to my Pathfinder GM.
Me: "I'm wearing full plate mail and carrying 200lbs worth of gear and your telling me to swim for 2 miles down a river."
Her: "Oh yeah no problem you can just take 20."
Well, I hope they make the whole water/underwater sections optional. But I doubt it. Why should they even make something like that, working on an underwater world if it's kind of meaningless to go there? You will likely at least find valuable treasures there (like ingredients, swords, armour) so they might indirectly force or motivate me to explore the water but I fear there will also be quests involving swimming or diving. That's the core problem: I want the water to be as meaningless as possible, others want it to be meaningful (they even talk about whole underwater cities and stuff). You cannot simply combine these opinions with an "options are good" statements imo...
I could live with a more or less meaningless (under)water world (although I think that it would benefit the game if resources would be put into something else...) Personally, I just don't want any high incentive or even requirement to enter the (under)water world, e.g. by quests.Why not? It could end up being like GTA5 where it has a whole underwater world to explore but half the players don't even set foot down there. Of course we don't actually know until we play it I suppose. My personal opinion on the subject is that a few things can be compromised in the name of fun. So I won't be upset so long as they make underwater fun. I don't speak for anyone else of course, and everyone else's opinion is not mine. So yeah I believe options are good. But I don't deny they could have gotten away with excluding water all together either.
Well, I hope they make the whole water/underwater sections optional. But I doubt it. Why should they even make something like that, working on an underwater world if it's kind of meaningless to go there? You will likely at least find valuable treasures there (like ingredients, swords, armour) so they might indirectly force or motivate me to explore the water but I fear there will also be quests involving swimming or diving. That's the core problem: I want the water to be as meaningless as possible, others want it to be meaningful (they even talk about whole underwater cities and stuff). You cannot simply combine these opinions with an "options are good" statements imo...
True, but I make a difference between "hidden" immersion breaks (like inventory) and "visible" immersion breaks (like swimming in full armour). The visible and direct immersion break hits me much "harder" than the one laying in the systems.
Hey since this thread involves water monsters, I thought id ask if anyone has ever noticed the loch ness monster in the concept art. Nessi is on the right side of the image in the water.
http://cdn.gamerspack.com/gpEN/wp-content/uploads/2013/08/the-witcher-3-art-4.jpg
I also noticed theres another version of this picture where Nessi is clipped out.
I'm a life guard myself and I can tell you first hand that swimming in normal clothes is already incredibly hard and exhausting. A very well trained swimmer can bear it for a few minutes at the maximum. Now put 15-20kg of steel and even more clothing on top of it and you can imagine how well one could swim or dive with it...Swimming in armour is quite possible if you can actually swim. It is easier in plate than in chainmail, and not significantly easier in bulky woollen clothing.
I'm a life guard myself and I can tell you first hand that swimming in normal clothes is already incredibly hard and exhausting. A very well trained swimmer can bear it for a few minutes at the maximum. Now put 15-20kg of steel and even more clothing on top of it and you can imagine how well one could swim or dive with it...
Point is that nobody would voluntarily swim in heavy clothes or armor if it's avoidable. That would be just plain stupid and suicidal...
That's the Loc Eskalott "monster" [sub]If ya know what I'm sayin'[/sub]Hey since this thread involves water monsters, I thought id ask if anyone has ever noticed the loch ness monster in the concept art. Nessi is on the right side of the image in the water.
http://cdn.gamerspack.com/gpEN/wp-content/uploads/2013/08/the-witcher-3-art-4.jpg
I also noticed theres another version of this picture where Nessi is clipped out.
They're supernatural creatures... suspension of disbelief and all that.I am confused. How drowners can swin in so shallow water and not be visible??? I mean in that trailer Geralt is walking, water is so shallow but still there are drowners.