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S

Sensimilius

Forum regular
#341
Nov 25, 2020
Navid_Soleimani said:
Yeah yeah.....now that's insult to injury for anyone who can't play ST this season, ST is completely broken, if anything it needs a nerf or less support
Click to expand...
Well the only ST card I really think needs to be nerfed/fixed is the piece of sh^% Gord! 7 Prov card playing for 11+ points almost always! Disgusting, I mean compare him to Gaels (Vampire) from MO, a million times more complicated card and always pays off with less points then Gord but is also at 7 provision... while being 3 times worse and harder to use then Gord. -_- I mean... I like the idea of Gael but he's powercrept, he just is too weak compared to some other cards. :/
As for Geralt: Quen... bah, another damn tutor just this time with a shield... could have done it more interestingly...
 
Last edited: Nov 25, 2020
  • RED Point
Reactions: replayNinja, Navid_Soleimani and Slizzl
OuterSpaceDoggo

OuterSpaceDoggo

Forum regular
#342
Nov 25, 2020
Draconifors said:
Quen completes Geralts.
https://twitter.com/i/web/status/1331571637108551682
Click to expand...
I don't like it at all.
Don't like the art, its effect it's bland ( yet another tutor, they could have made it another card honestly ) and I expected a bit more given the effects of the other signs made so far.
 
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Navid_Soleimani

Navid_Soleimani

Fresh user
#343
Nov 25, 2020
OuterSpaceDoggo said:
Are you serious? Both are strong decks and two of the dumbest decks you could ever play as it's basically play thrive cards in order of power or just smack Haunt, have them Heatwave it and then just point slam/ control with deathwish. Hell, even in pro rank you can find thrive decks. ( consume also plays around both lock and poison )
But I agree, they are both boring to play, like all meta decks.
Click to expand...
nah, I think both are fair considering how much removal gets played in this meta....dude its depressing, do you even play MO?
Post automatically merged: Nov 25, 2020

Sensimilius said:
Well the only ST card I really think needs to be nerfed/fixed is the piece of sh^% Gord! 7 Prov card playing for 11+ points almost always! Disgusting, I mean compare him to Gaels (Vampire) from MO, a million times more complicated card and always pays off with less points then Gord but is also at 7 provision... while being 3 times worse and harder to use then Gord. -_- I mean... I like the idea of Gael but he's powercrept, he just is too weak compared to some other cards. :/
As for Geralt: Quen... bah, another damn tutor just this time with a shield... could have done it more interestingly...
Click to expand...
I agree wholeheartedly,
all factions except Skellige and ST feel left behind
 
Last edited: Nov 25, 2020
StanislavOZZO

StanislavOZZO

Forum regular
#344
Nov 26, 2020
Glad to see Geralt Quen is added to the bunch.
It would be best if it's not a tutor but gives shields to a row or to the creatures on both sides.
As a tutor in witchers deck it is much better than Royal Decree with 10 provisions as you can pull game changing cards at the end of the round AND give them shield AND have 2 point Geralt as an icing on a cake.

P.S. While we are on the subject of Geralts, Geralt Axii should be reworked. Purifying is not what Axii does. It should be: take control of one creature under 8 provisions or two creatures with 4 provisions, something like that.
 
Last edited: Nov 26, 2020
Slizzl

Slizzl

Forum regular
#345
Nov 26, 2020
InkognitoXI said:
Big surprise that Imperial Formation and Tactical Decision are just not playable, having to run a 9p brick, just for about average value.
11 points is good and all, however they effectively have a 10 provision boost (the same as Lockdown) and an 11 provision boost (1 more than Lockdown), while running what might as well be a 4p card they have to mulligan everytime, given that it plays for 0 points.
It beats me how those horrible stats are not enough and only Enslave (an old and very good ability) and Imposter are reliable Leader abilities (yes, Lockdown and Double Cross are also playable, however unreliable and very matchup dependent).
I would even go as far as to say that Imperial Formation and Tactical Decision are about on par with Imprisonment, maybe even worse.
Click to expand...
That's a good point. I think people underestimate how significant of a problem this is for the faction. People seem to place the blame entirely on powercrept bronzes which isn't entirely fair, it's not like all NG bronzes are bad.
The best way to begin salvaging the faction would be to reevaluate whether balancing leaders around one single 9p 5 point card is good design (it's not).
One example I think makes it clear how biased the devs are is comparing Affan to Tuirseach Skirmisher. Both are similar in that they jump out when conditions are met. Skald into Skirmisher costs 8 provisions, Vicovaro into Affan costs 13 for just one more point.
I don't dislike Affan's effect, but leaders really should be able to stand on their own without it. This is why I feel the IF nerf was mishandled, it's made it even more reliant on this one gold. If they really wanted IF to perform worse I'd prefer if they nerfed Affan's points instead even if this would've made him useless in any other deck.
I've gotten far better results with Imprisonment than those two so I'm inclined to agree with you they might be worse incredibly enough.
 
rrc

rrc

Senior user
#346
Nov 26, 2020
Koscchay: Revealed by OceanMud:
https://twitter.com/i/web/status/1331752948611706880

Ivar Evil Eye
Revealed by Lance
https://twitter.com/i/web/status/1331760137997049856
 
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K

Kessman

Forum regular
#347
Nov 26, 2020
Slizzl said:
comparing Affan
Click to expand...
He also should cost 8, just like Aelirenn or Morkvarg.
Post automatically merged: Nov 26, 2020

rrc said:
Ivar Evil Eye
Revealed by Lance
https://twitter.com/i/web/status/1331760137997049856
Click to expand...
Finally. The first NG card that I like in this expansion.
 
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Draconifors

Draconifors

Moderator
#348
Nov 26, 2020
Ivar is just old Master of Disguise, but instead of Order he has an Adrenaline condition that makes him garbage if played too late.
 
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Slizzl

Slizzl

Forum regular
#349
Nov 26, 2020
rrc said:
Koscchay: Revealed by OceanMud:
https://twitter.com/i/web/status/1331752948611706880

Ivar Evil Eye
Revealed by Lance
https://twitter.com/i/web/status/1331760137997049856
Click to expand...
I like them but they both look a bit too cheap for their effect. 11-12 provisions would be more reasonable. But I guess they want to sell new cards.
 
Last edited: Nov 26, 2020
rrc

rrc

Senior user
#350
Nov 26, 2020
Slizzl said:
I like them but they both look a bit too cheap for their effect. 11-12 provisions would be more reasonable. But I guess they want to sell new cards.
Click to expand...
I think Ivar is fairly priced. He needs to have at least a 7 strength unit to break even. Against MO, he will be GREAT! Against NR and ST he will suck (because most of the times they don't usually go very tall). Against SK, his only target would be GS and even then GS will again go to 10. SY usually go wide with Swarm and with HC he may get good value. With Adrenaline 2 he sucks. He has his downside.

Koshchey on the other hand is bonkers. I am hugely disappointed that WotW strengthens Thrive for MO. Thrive is the easiest, noobest and stupidest mechanism in the game. Even a bot can play a thrive deck. And more importantly, there is already HUGE support for thrive. And you need 7 damage to kill it before it goes out of control which is hard to come by. A long round with MO is going to be impossible unless you have Yrden. How many +2 per round card will MO have/get? Larva, Nekkers, Beast, and now this. In last 5 turns, this gets exponential value. This can be 12P and still be too strong for 12P.
 
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Pacifixer

Pacifixer

Senior user
#351
Nov 26, 2020
rrc said:
Koscchay: Revealed by OceanMud:
https://twitter.com/i/web/status/1331752948611706880

Ivar Evil Eye
Revealed by Lance
https://twitter.com/i/web/status/1331760137997049856
Click to expand...
Ivar - useless, you will never have a good target.
Koshchey - another super strong engine that is outside of removal range. I'm pretty sure i'm gonna hate MO even more after this expansion.
 
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OuterSpaceDoggo

OuterSpaceDoggo

Forum regular
#352
Nov 26, 2020
Navid_Soleimani said:
nah, I think both are fair considering how much removal gets played in this meta....dude its depressing, do you even play MO?
Click to expand...
Dude, won't even answer to that.
 
rrc

rrc

Senior user
#353
Nov 26, 2020
Pacifixer said:
Ivar - useless, you will never have a good target.
Koshchey - another super strong engine that is outside of removal range. I'm pretty sure i'm gonna hate MO even more after this expansion.
Click to expand...
Yes, the more I think about it, I hate Ivar. He has a good potential and a very very bad downside. The super tall things are usually played as a finisher and he may play for an average value of 8, if people are going to play him. You see, he is so generic and can be put in any faction (his ability has nothing to do with NG) and yet, such a weak ability is not Given to SK. I think SK Legendaries are reserved for super OP cards.

Yes, the MO Legendary is ******* OP and it is the clear path the devs are taking. Keeping the top 10 spots reserved for SK and MO exclusively.
 
InkognitoXI

InkognitoXI

Senior user
#354
Nov 26, 2020
rrc said:
Koscchay: Revealed by OceanMud:
https://twitter.com/i/web/status/1331752948611706880
[...]
Click to expand...
Interesting, considering this only spawns Larvae near the end of a round it is somewhat limited in that aspect, however again this is an engine, which keeps keeps branching and can get ludicrous value.
That being said, without Caranthir it will immediately be killed by something like Rockslide, so there is everything but an incentive to play it early.

rrc said:
[...]
Ivar Evil Eye
Revealed by Lance
https://twitter.com/i/web/status/1331760137997049856
Click to expand...
Very interesting, I think people are badly missjudging this card, especially given how much it punishes tall units like Gord, Ozzrel, Yghern, Consumes in general, boosting something obsenely high, Amphibious Assault, Carapace decks, Aglais, Dagur, Bincy, Hyperthin, Cahir, Jutta, Trial of the Grasses, Self-working engines like Dire-Mutated Hound, Shaldon Skaggs, Dwarves, Percival, Saul, Procession of Penance, Fallen Knights, Sage, Adrenaline Rush, Halfling Safecracker, Hamadryad, Greatswords (still ok value) and I am propably forgeting some.
One should not think of this as a card that tries to find value, think of it as an improved Geralt, being tall punish that hurts even more, reversing the situation and a 44 point Ivar Evil Eye against Fallen Knights, as well as punishing Monsters, which try to push NG out of the round with large units and the likes of them should be incentive enough.

rrc said:
[...]
Yes, the MO Legendary is ******* OP and it is the clear path the devs are taking. Keeping the top 10 spots reserved for SK and MO exclusively.
Click to expand...
I am honestly just so tired of people jumping and shouting "OP" at every second card that is getting revealed and usually trying to defend cards for the own faction, while calling cards for other factions "OP", "braindead" or whatelse.
You are not the worst offender, so please don't take this as an insult and I have to say I did it too at some point in the past (although never when cards were announced, only when they did see play).

Also a good portion of cards people call OP turn out to be far worse, once people actually try them, infact even Vabjorn's old ability was called "broken" and "auto-include", when it was, for most of the past of homecoming, arguably one of the least used and least useful Golds in the game.

Especially the braindead argument, that argument, if we are being honest, can be applied to basically every faction, even SY, if you just analyze them enough.
The interesting aspect of the game is having a working path with one's deck and varying what one is willing to commit and how one responds to threats, especially with varying hand quality and available resources.
 
Last edited: Nov 26, 2020
OuterSpaceDoggo

OuterSpaceDoggo

Forum regular
#355
Nov 26, 2020
That's all good and beautiful but you are not reading that Adrenaline 4, forget about Gord or other finishers.
 
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InkognitoXI

InkognitoXI

Senior user
#356
Nov 26, 2020
OuterSpaceDoggo said:
That's all good and beautiful but you are not reading that Adrenaline 4, forget about Gord or other finishers.
Click to expand...
True, however there is a good number of boosting engines and generally tall units like Hamadryad, Saul, Fallen Knight, some AA targets, Sage and so on that will be played early and using this against a Hamadryad or Fallen Knight can just seal the deal on a game.
The Adrenaline 2 is actually both a boon and a bane, given that it limits the opportunities of swapping power, however also ensures that his floor is that of an Enraged Ifrit (basically an 8 for 10), while his ceiling is very high.
 
Markus_Wirth

Markus_Wirth

Forum regular
#357
Nov 26, 2020
Great now the high-provision cards are coming

Koschchey
Nice concept and interesting trade-offs.
When people play thrive they usually prepare their thrive cards which more or less these cards
usuallly play cards from the lowest to highest (1) Nekker (4p), Endrega Larvaes (5p) , (2) Drowner (5p), Penitent (7p), (3) Wyvern (5P), Bruxa (4p), (4) Nekker warrior (4p), (5) Alpha Werewolf (6p)
From the value proposition Koschchey comes also at fourth. So there is a higher probability that adrenaline triggers.
Synergies: Probably best with leader Force of Nature to make sure that the first thrive works and spawns an endrega larvae. Removal risk is limited due to strength 4 and armour 3 but probably still a target for cards like corathi heatwave, other removal cards and high damage cards (e.g. Bekker's Rockslide)

Ivar Evil-Eye
Also nice one and perfectly fitting into NGs concept of benefiting from your opponents strategy.
Actually NG does not have that deal 4 damage cards (only Serrit conditional on having Auckes). Nevertheless, I am thinking that this card is maybe a bit too overpriced.

What other deal 4 damage units to we have?
NR: Prince Anséis with duelling alternative if inspired + Formation for some body and same provision costs -> Too my mind much stronger especially with Shieldwall and Prince Viraxas
SC: Milaen: One provision cost less with option to deal 1 damage to 4 units. Also this cards appears a bit too overpriced for me.
MO: Adda: Striga: one body 1 more and 3 provision less. 4 damage based on dominance, otherwise 2 damage
SK: Donar an Hindar: one body 1 more and 3 provision less. 4 damage based on bloodthirst 2, otherwise 2 damage
SY: Moreelse: same body, 1 provision less, removal opportunity for 6 coins
SY: Ewald Borsodi: one body 1 more and 3 provision less, 4 damage based on Horst Borsodi in graveyard, otherwise 2 damage

If Ivar-Evil Eye simply deals damage because of Adrenaline 2 he is a bad 8 for 10 provisions. If you want that he equals his provision costs the target must have at least a body of 7. So you must be lucky that there is valuable target. When your opponent plays against NG he knows that he is vulnerable against tall removal and plays against it. So you probably won´t see that intensely boosted hamadryades. You must be lucky to face a hoard deck, overhelming hunger, Gedyneith deck, Carapace, Fallen Knight Firesworn or Assimiliate. Then you can expect that you find a target before adrenaline.
Thrive decks, nature´s gift, uprising swarm decks, Harald Gord and so on will probably only say hello after the adrenaline limit.
To my mind the card should have either lower body or lower provision to be more competitive.

When you compare him too old Master of disguise (https://gwent.one/en/card/201616/1.0.0.15) you see per perfectly how overpriced he is. You effectively pay 2 provisions more for the opportunity to damage a unit by 4 if you do not find targets and for the deploy instead of the order. Furthermore, you even have the Adrenaline restriction.
To my mind the card should have either lower body or lower provision to be more competitive.
 
Last edited: Nov 26, 2020
Y

ya1

Forum regular
#358
Nov 26, 2020
Ivar is an ok card with that floor not all that low but 10p is so contested that I don't think it will see much play. It will brick in every second matchup. It could possibly get an early Yghern or some Hemas but that's about it. NG is getting real hot garbage this expansion.

Koshchey is kinda crap. 4 power thrive for this many provisions? It doesn't matter what it does. Joustable high prov engines = garbage. Another fitting card in Gwent: Do-You-Have-An-Answer-For-The-Defender-Card Game.
 
OuterSpaceDoggo

OuterSpaceDoggo

Forum regular
#359
Nov 26, 2020
InkognitoXI said:
True, however there is a good number of boosting engines and generally tall units like Hamadryad, Saul, Fallen Knight, some AA targets, Sage and so on that will be played early and using this against a Hamadryad or Fallen Knight can just seal the deal on a game.
The Adrenaline 2 is actually both a boon and a bane, given that it limits the opportunities of swapping power, however also ensures that his floor is that of an Enraged Ifrit (basically an 8 for 10), while his ceiling is very high.
Click to expand...
All these units can be boosted again after the swap, while powerful I can't see it as a "seal the deal" right now, but we will see how it actually performs in this oppressive meta.
 
Markus_Wirth

Markus_Wirth

Forum regular
#360
Nov 26, 2020
rrc said:
I think Ivar is fairly priced. He needs to have at least a 7 strength unit to break even. Against MO, he will be GREAT! Against NR and ST he will suck (because most of the times they don't usually go very tall). Against SK, his only target would be GS and even then GS will again go to 10. SY usually go wide with Swarm and with HC he may get good value. With Adrenaline 2 he sucks. He has his downside.
Click to expand...
Against SK you forgot Dagur Two Blades
 
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