Looks good, it can be a 9 for 5 in a full row and then be moved with Guerilla Tactics to get the engine ability on the other row.
Very first initial thought "What a pathetic card".. that is the ST instinct kicking in.. but then when I think about it objectively, it is not as bad as it first appears.. To get value from this card, you must first row stack. Then play it for 7 or 8 points. Then move it to the other row and play cards like Eleyas, Varnossil, Zoltan's company, Zoltan Warrior (or if you are crazy enough, play the guy who spawns 4 cows to get +5) to get +3.
Hmmh, kind of comparable to Mahakam Guard. Mahakam guard on a full row can be an 11 (3+8) for 4.
I also wondered at that; however, I was reminded of this bit from the prologue of the first Witcher game, regarding the fast fighting style:Especially with the Scoiatael being despising humans why would a non-elf witcher join them.
Interesting question.I don't mean to be a d#%k and all but all these witchers (who should be neutral) involving themselves with these factions/politics is weird.
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None of those points describe Brouver Hoog and the Mahakam Dwarves either, let alone the Mahakam platoon fighting at the Battle of Brenna and they are still part of the ST faction.[...]
But they'd use it for their selfish goals, not for the struggle against dh'oine. They're loners, maybe solitary mercenaries, not elite infantry.
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Actually I asked for both and with the Viper School already being part of NG since the start of homecoming I do not see why there should not be faction specific Witchers for other factions.[...]
We asked for the currently existing witchers to be made useful and playable, not have each faction have witchers as their regular units.
The GRIFFIN school ain't made up, they're a thing vesimir mentions them in the books.In regards to ST, I mean, witchers aren't really humans, though. Haven't we learned that repeatedly from the games? And viper school was like wholly owned by NG, pretty much? Maybe it's only the wolf school that is neutral-ish. Don't know about griffin and bear stuff. Sounds made up
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Oh, and as for the new cards: Koschey seems pretty crazy, NG "finally" got themselves a tall punish, and Cat Mentor is like a more expensive, less restrictive Mahakam Guard. Don't know if I'll ever use it in a movement deck, but TRAPS... ehhh, maybe traps.
I'm sorry for being full of shit, MO is OP as hellnah, I think both are fair considering how much removal gets played in this meta....dude its depressing, do you even play MO?
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I agree wholeheartedly,
all factions except Skellige and ST feel left behind
Hybrid will dominate about as much as Vran does. It won't survive a turnI can't complain about this one![]()
How would Ivar never have a good target? This card will never brick...Between NR, MO, ST and SK he will most certainly have targets in the last 3 turns and if he doesn't still plays for 8.Ivar - useless, you will never have a good target.
Koshchey - another super strong engine that is outside of removal range. I'm pretty sure i'm gonna hate MO even more after this expansion.
Wild Hunt would need a lot more cards to be it's own faction but I do agree. The Witchers should definitely be neutral and not just for the reason you stated. The fact is certain factions can make better use of their abilities because they just have better synergy and consistency more than others, so being neutral should be a prerequisite to add some restriction.Witchers allocated to these factions is everything but canon, obviously, no matter how we twist and turn it.
It is as forced as Eredin and the Wild Hunt working with ogroids, endregas and random woodland critters. Quite honestly Wild Hunt could act as a separate faction in itself, while witchers should be neutral cards in 75% of the cases. That wouldn't make it possible to add them as a standalone expansion though.![]()
Would you consider playing units that act as engines, damage/boost units by x, protect a row, etc. 200 IQ plays? Or playing scenarios and being able to put 2 units with a matching condition as a followup? Or targeting a unit with a spell for instance?I hate Koshchey on principle alone because thrive just encourages brainlessly slamming units on the board. In terms of point potential it's not as bad as Kikiqueen and there's no longer the threat of Deaths Shadow so it's hardly as threatening as it appears. Kiki Queen presently can be managed by locking, poison/removal which seems to be rampant now so I don't see any reason why this would be. Larvae in a short round isn't that useful so worse case scenario is you end up with 1 or 2 larvae before this is removed.
Why do you say that? (Seriously asking)Those SK cards. Here we go again.
Single style? No...I never made that suggestion. As for "smart" plays, those already exist in other factions. SK, NG and ST for example have mechanics that take into consideration your/their hand, deck or graveyard...not just what's on the board. Thrive just asks you to play a card...that's it. It's intentionally done that way because MO is intended as the intro faction for beginners so no one is suggesting removing thrive, but rather not be so reliant on it from bronze to gold.Would you consider playing units that act as engines, damage/boost units by x, protect a row, etc. 200 IQ plays? Or playing scenarios and being able to put 2 units with a matching condition as a followup? Or targeting a unit with a spell for instance?
Out of curiosity, what exactly do you consider smart, next level play in Gwent? And would that make a fun game to have this sort of single sytle dominate 90% of it's plays?
Don't get me wrong here - I also support and advocate playstyles that involve a bit more thinking than 1 second per play.Single style? No...I never made that suggestion. As for "smart" plays, those already exist in other factions. SK, NG and ST for example have mechanics that take into consideration your/their hand, deck or graveyard...not just what's on the board. Thrive just asks you to play a card...that's it. It's intentionally done that way because MO is intended as the intro deck for beginners so no one is suggesting removing it, but rather not be so reliant on it from bronze to gold.
Koshchey is a 10p Gold card...and thrive is the best they could think of? essentially a second Kikiqueen
That's questionable. Ppl will mostly flock to it because it's the shiny new expansion. Same thing happened last expansion with Wild Hunt...even those who didn't play MO tried it but now....you'd be hard pressed to see a frost themed WH deck anywhere. The factions that have good synergy with witcher cards (the same ones as before actually) will make the best use of them, that's probably NG and new to the list ST and maybe SK if I had to guess. I don't see players who have left flocking back when the balancing issues are still on the "dog ate my homework" list that the devs are building up. If anything this expansion (like the last) will only add to an already exhaustive and toxic state of playMaking a witcher themed expansion might not be the best lore-wise, creating even more inconsistencies between gameplay and story.
However, players have been asking and begging the devs for more witchers for years. And i am constantly complaining how the devs dont listen to their playerbase, but not this time, for once they actually listened.
And it makes sense, from a business point of view - Witchers are super popular, just look how many have tried and insisted on witcher decks even though those kinda suck.
Choosing a witcher theme will seriously increase their chances of success, even with MTX, and bring them a loot of goodwill from the players, a lot of which were/are discontent with the current state of the game. Im only surprised it took so long (this is the 6th expansion) for them to "play the Witcher card" (pun intended)