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Way of the Witcher revealed!

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OneWhoCravesSouls

OneWhoCravesSouls

Forum regular
#381
Nov 26, 2020
https://twitter.com/i/web/status/1331976333723922433
 
DRK3

DRK3

Senior user
#382
Nov 26, 2020
Quite ironic you guys are going through all of that math for a single card (Koschey), a thrive card nonetheless, which is the simplest mechanic in Gwent without the shadow of a doubt.

I never hid that i am a fan of endrega larvae, even making whole decks around it. I've been able to play 8-10 larvae on a single round (with MO decks or NG assimilate decks).
I wonder with this new card what my new max will be... 14? 16? I promise i will post screens here when i do.
 
Last edited: Nov 26, 2020
InkognitoXI

InkognitoXI

Senior user
#383
Nov 26, 2020
OneWhoCravesSouls said:
https://twitter.com/i/web/status/1331976333723922433
Click to expand...
Looks good, it can be a 9 for 5 in a full row and then be moved with Guerilla Tactics to get the engine ability on the other row.
 
rrc

rrc

Senior user
#384
Nov 26, 2020
OneWhoCravesSouls said:
https://twitter.com/i/web/status/1331976333723922433
Click to expand...
Very first initial thought "What a pathetic card".. that is the ST instinct kicking in.. but then when I think about it objectively, it is not as bad as it first appears.. To get value from this card, you must first row stack. Then play it for 7 or 8 points. Then move it to the other row and play cards like Eleyas, Varnossil, Zoltan's company, Zoltan Warrior (or if you are crazy enough, play the guy who spawns 4 cows to get +5) to get +3.

But none of these ST cards fit into a GT deck. And this card needs GT and a leader charge for it to be usable. But nonethless, this is a good card which you have to build your deck around it and it can pay off very well! My verdict, at least meme worthy and is a good card for GT requiring the deck to be built around it.
 
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Markus_Wirth

Markus_Wirth

Forum regular
#385
Nov 26, 2020
OneWhoCravesSouls said:
https://twitter.com/i/web/status/1331976333723922433
Click to expand...
Hmmh, kind of comparable to Mahakam Guard. Mahakam guard on a full row can be an 11 (3+8) for 4.
Of course Mahkam guard only works at Mahakam Forge and usually there are tradeoffs between this card and playing Dennis Cranmer and Zoltan: Scoundrel as a finisher.

So you pay one provision extra to get rid of the dwarf restriction and get the potential adrenaline boost on the other row. Furthermore you loose 2 body compared to Mahakam Forge.

Other comparable cards are Yaevinn (4 body, 7 provisions, limited to elfs on a row) and of course Great Oak.

This card probably also synergizes nicely with cat witcher, Treant Boar, Malena and of course as already mentioned with Guerilla tactics.

My point of criticism is whether this makes sense in a Guerilla Tactics approach. Why?
- The whole move card familiy currently to not invite to create big rows fastly (Untill now no >1 units a cards there)
- What I can imagine is that this card makes more sense in a Symbiosis or Elf Swarm via Deadeye Ambush deck. And if you really want to get the most of this card you need to have Malena (valuable Elf tag for Deadeye Ambush) and/or Treant Boar in your deck and of course on board.
 
S

Sensimilius

Forum regular
#386
Nov 26, 2020
I don't mean to be a d#%k and all but all these witchers (who should be neutral) involving themselves with these factions/politics is weird. :p Especially with the Scoiatael being despising humans why would a non-elf witcher join them, even though Cat School witchers are more known to use their steel blades more then silver. :p But they'd use it for their selfish goals, not for the struggle against dh'oine. They're loners, maybe solitary mercenaries, not elite infantry.
We asked for the currently existing witchers to be made useful and playable, not have each faction have witchers as their regular units.
 
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Riven-Twain

Riven-Twain

Moderator
#387
Nov 26, 2020
Sensimilius said:
Especially with the Scoiatael being despising humans why would a non-elf witcher join them.
Click to expand...
I also wondered at that; however, I was reminded of this bit from the prologue of the first Witcher game, regarding the fast fighting style:
Lambert calls the Fast Style Addan Aenye, the Fiery Dancer.

"The elven swordsman and poet Nissail created it from his observations of wild cats, especially ocelots. The style favours speed and agility over strength of blows. The Fiery Dancer affords the opponent no time to strike. As Nissail wrote, 'The ideal Swordsman is a flame that can not be hurt and inflicts wounds each time it is touched.' This style holds sway among the elven aristocracy."

Witchers from the School of the Cat use this style, so there may have been at least an acquaintance between their school and the elves at some time. Also, I believe this expansion takes place before the war which resulted in the Scoia'tael's established hatred of all humans.
 
InkognitoXI

InkognitoXI

Senior user
#388
Nov 26, 2020
Sensimilius said:
I don't mean to be a d#%k and all but all these witchers (who should be neutral) involving themselves with these factions/politics is weird.
[...]
Click to expand...
Interesting question.
Yes, however there are instances of Witchers picking sides (Coen is the best example I can think of, according to my memories of the book "The Lady of the Lake" Coen does fight and die in the battle of Brenna on the side of the Northern Realms against NG and his companions describe him as "he was a decent and great person, apart from being a witcher").

Beyond that being part of a faction does not at all imply that those units are alligned with those factions.
Isbel is an NG, however in Thronebreaker she despises NG so much that in the end she breaks her own vows of not using magic to hurt people in order to kill Nilfgaardians for Meve, the whole reason she is in NG is that she is born there, just like the dwarves of Mahakam being in Scoiatael, despite not aligning with them or the dwarves that fight for the Northern Realms at the Battle of Brenna, being part a part of ST, which is completely the wrong way.
Characters are aligned with their factions due to their location (at birth) and race (most non-humans and non-monsters (including vampires) are thrown into ST, whether they lore-wise oppose the Scoiatael or not) and no other reasons.

Apart from that Letho and the Viper Witchers do the biding of Emhyr and acts as assassins for him.
The Cat School Witchers have a fame of being outcasts and hitmen, basically being hired assassins, that may be the least fitting of the 4 Schools that are part of factions, however they are having a history of being involved with elves and due to their infame I would say they fit into the terrorist faction.

Sensimilius said:
[...]
But they'd use it for their selfish goals, not for the struggle against dh'oine. They're loners, maybe solitary mercenaries, not elite infantry.
[...]
Click to expand...
None of those points describe Brouver Hoog and the Mahakam Dwarves either, let alone the Mahakam platoon fighting at the Battle of Brenna and they are still part of the ST faction.

Sensimilius said:
[...]
We asked for the currently existing witchers to be made useful and playable, not have each faction have witchers as their regular units.
Click to expand...
Actually I asked for both and with the Viper School already being part of NG since the start of homecoming I do not see why there should not be faction specific Witchers for other factions.
Also as mentioned above (several times in fact) there are far, far more questionable decisions noone complains about regarding lore.
 
B

Barracuda88

Senior user
#389
Nov 26, 2020
In regards to ST, I mean, witchers aren't really humans, though. Haven't we learned that repeatedly from the games? And viper school was like wholly owned by NG, pretty much? Maybe it's only the wolf school that is neutral-ish. Don't know about griffin and bear stuff. Sounds made up :D
Post automatically merged: Nov 26, 2020

Oh, and as for the new cards: Koschey seems pretty crazy, NG "finally" got themselves a tall punish :), and Cat Mentor is like a more expensive, less restrictive Mahakam Guard. Don't know if I'll ever use it in a movement deck, but TRAPS... ehhh, maybe traps.
 
Navid_Soleimani

Navid_Soleimani

Fresh user
#390
Nov 26, 2020
Barracuda88 said:
In regards to ST, I mean, witchers aren't really humans, though. Haven't we learned that repeatedly from the games? And viper school was like wholly owned by NG, pretty much? Maybe it's only the wolf school that is neutral-ish. Don't know about griffin and bear stuff. Sounds made up :D
Post automatically merged: Nov 26, 2020

Oh, and as for the new cards: Koschey seems pretty crazy, NG "finally" got themselves a tall punish :), and Cat Mentor is like a more expensive, less restrictive Mahakam Guard. Don't know if I'll ever use it in a movement deck, but TRAPS... ehhh, maybe traps.
Click to expand...
The GRIFFIN school ain't made up, they're a thing vesimir mentions them in the books.
Post automatically merged: Nov 26, 2020

Navid_Soleimani said:
nah, I think both are fair considering how much removal gets played in this meta....dude its depressing, do you even play MO?
Post automatically merged: Nov 25, 2020


I agree wholeheartedly,
all factions except Skellige and ST feel left behind
Click to expand...
I'm sorry for being full of shit, MO is OP as hell
 
replayNinja

replayNinja

Forum regular
#391
Nov 26, 2020
Pacifixer said:
http://imgur.com/4pUGTZd
I can't complain about this one :D
Click to expand...
Hybrid will dominate about as much as Vran does. It won't survive a turn
Post automatically merged: Nov 26, 2020

Pacifixer said:
Ivar - useless, you will never have a good target.
Koshchey - another super strong engine that is outside of removal range. I'm pretty sure i'm gonna hate MO even more after this expansion.
Click to expand...
How would Ivar never have a good target? This card will never brick...Between NR, MO, ST and SK he will most certainly have targets in the last 3 turns and if he doesn't still plays for 8.
 
Last edited: Nov 26, 2020
Messyr

Messyr

Forum regular
#392
Nov 26, 2020
Witchers allocated to these factions is everything but canon, obviously, no matter how we twist and turn it.
It is as forced as Eredin and the Wild Hunt working with ogroids, endregas and random woodland critters. Quite honestly Wild Hunt could act as a separate faction in itself, while witchers should be neutral cards in 75% of the cases. That wouldn't make it possible to add them as a standalone expansion though. :shrug:
 
replayNinja

replayNinja

Forum regular
#393
Nov 26, 2020
I hate Koshchey on principle alone because thrive just encourages brainlessly slamming units on the board. In terms of point potential it's not as bad as Kikiqueen and there's no longer the threat of Deaths Shadow so it's hardly as threatening as it appears. Kiki Queen presently can be managed by locking, poison/removal or straight up outpointing it which seems to be rampant now so I don't see any reason why this would be any different. Larvae in a short round isn't that useful so worse case scenario is you end up with 1 or 2 larvae before this is removed.
Post automatically merged: Nov 26, 2020

Messyr said:
Witchers allocated to these factions is everything but canon, obviously, no matter how we twist and turn it.
It is as forced as Eredin and the Wild Hunt working with ogroids, endregas and random woodland critters. Quite honestly Wild Hunt could act as a separate faction in itself, while witchers should be neutral cards in 75% of the cases. That wouldn't make it possible to add them as a standalone expansion though. :shrug:
Click to expand...
Wild Hunt would need a lot more cards to be it's own faction but I do agree. The Witchers should definitely be neutral and not just for the reason you stated. The fact is certain factions can make better use of their abilities because they just have better synergy and consistency more than others, so being neutral should be a prerequisite to add some restriction.
 
Last edited: Nov 26, 2020
Messyr

Messyr

Forum regular
#394
Nov 26, 2020
replayNinja said:
I hate Koshchey on principle alone because thrive just encourages brainlessly slamming units on the board. In terms of point potential it's not as bad as Kikiqueen and there's no longer the threat of Deaths Shadow so it's hardly as threatening as it appears. Kiki Queen presently can be managed by locking, poison/removal which seems to be rampant now so I don't see any reason why this would be. Larvae in a short round isn't that useful so worse case scenario is you end up with 1 or 2 larvae before this is removed.
Click to expand...
Would you consider playing units that act as engines, damage/boost units by x, protect a row, etc. 200 IQ plays? Or playing scenarios and being able to put 2 units with a matching condition as a followup? Or targeting a unit with a spell for instance?
Out of curiosity, what exactly do you consider smart, next level play in Gwent? And would that make a fun game to have this sort of single sytle dominate 90% of it's plays?
 
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Infinity8stoned

Infinity8stoned

Fresh user
#395
Nov 26, 2020
Slizzl said:
Those SK cards. Here we go again.
Click to expand...
Why do you say that? (Seriously asking) :)
 
replayNinja

replayNinja

Forum regular
#396
Nov 26, 2020
Messyr said:
Would you consider playing units that act as engines, damage/boost units by x, protect a row, etc. 200 IQ plays? Or playing scenarios and being able to put 2 units with a matching condition as a followup? Or targeting a unit with a spell for instance?
Out of curiosity, what exactly do you consider smart, next level play in Gwent? And would that make a fun game to have this sort of single sytle dominate 90% of it's plays?
Click to expand...
Single style? No...I never made that suggestion. As for "smart" plays, those already exist in other factions. SK, NG and ST for example have mechanics that take into consideration your/their hand, deck or graveyard...not just what's on the board. Thrive just asks you to play a card...that's it. It's intentionally done that way because MO is intended as the intro faction for beginners so no one is suggesting removing thrive, but rather not be so reliant on it from bronze to gold.

Koshchey is a 10p Gold card...and thrive is the best they could think of? essentially a second Kikiqueen.

FYI I am a MO player so I'm not saying that out of some unjustifiable hate for the faction.
 
Last edited: Nov 26, 2020
Messyr

Messyr

Forum regular
#397
Nov 26, 2020
replayNinja said:
Single style? No...I never made that suggestion. As for "smart" plays, those already exist in other factions. SK, NG and ST for example have mechanics that take into consideration your/their hand, deck or graveyard...not just what's on the board. Thrive just asks you to play a card...that's it. It's intentionally done that way because MO is intended as the intro deck for beginners so no one is suggesting removing it, but rather not be so reliant on it from bronze to gold.

Koshchey is a 10p Gold card...and thrive is the best they could think of? essentially a second Kikiqueen
Click to expand...
Don't get me wrong here - I also support and advocate playstyles that involve a bit more thinking than 1 second per play.
However I also firmly believe that variety is a most healthy thing in a CCG. And variety involves simple, yet semi-effective playstyles as well. For me this only turns into an issue if such a strategy becomes the most effective, potentially dominating the game. As long as it serves as a solid alternative for one who just wants to play "autopilot", it is fine by me. The important part is to keep the alternatives fresh and effective, essentially rewarding the most difficult techniques with higher potential results.
 
DRK3

DRK3

Senior user
#398
Nov 26, 2020
Making a witcher themed expansion might not be the best lore-wise, creating even more inconsistencies between gameplay and story.

However, players have been asking and begging the devs for more witchers for years. And i am constantly complaining how the devs dont listen to their playerbase, but not this time, for once they actually listened.

And it makes sense, from a business point of view - Witchers are super popular, just look how many have tried and insisted on witcher decks even though those kinda suck.
Choosing a witcher theme will seriously increase their chances of success, even with MTX, and bring them a loot of goodwill from the players, a lot of which were/are discontent with the current state of the game. Im only surprised it took so long (this is the 6th expansion) for them to "play the Witcher card" (pun intended :shrug:)
 
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StanislavOZZO

StanislavOZZO

Forum regular
#399
Nov 27, 2020
I am all up for more witchers. Some cards are OP and might break the game but Gwent should have more witchers than before, that's for sure.

Also, it is not against the lore at all. In the books Sapkowski describes peasant uprising that stormed Kaer Morhen and many witchers were killed there. So, these could be all those witchers ;-)
Also, there are mentions or evidence of witchers from other schools that were not in Kaer Morhen at that battle.
Plus Witcher game by CDPR introduced a few new witchers that were not in the books.
 
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replayNinja

replayNinja

Forum regular
#400
Nov 27, 2020
DRK3 said:
Making a witcher themed expansion might not be the best lore-wise, creating even more inconsistencies between gameplay and story.

However, players have been asking and begging the devs for more witchers for years. And i am constantly complaining how the devs dont listen to their playerbase, but not this time, for once they actually listened.

And it makes sense, from a business point of view - Witchers are super popular, just look how many have tried and insisted on witcher decks even though those kinda suck.
Choosing a witcher theme will seriously increase their chances of success, even with MTX, and bring them a loot of goodwill from the players, a lot of which were/are discontent with the current state of the game. Im only surprised it took so long (this is the 6th expansion) for them to "play the Witcher card" (pun intended :shrug:)
Click to expand...
That's questionable. Ppl will mostly flock to it because it's the shiny new expansion. Same thing happened last expansion with Wild Hunt...even those who didn't play MO tried it but now....you'd be hard pressed to see a frost themed WH deck anywhere. The factions that have good synergy with witcher cards (the same ones as before actually) will make the best use of them, that's probably NG and new to the list ST and maybe SK if I had to guess. I don't see players who have left flocking back when the balancing issues are still on the "dog ate my homework" list that the devs are building up. If anything this expansion (like the last) will only add to an already exhaustive and toxic state of play
 
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